Search found 41 matches

by Black Widow
Sat Feb 03, 2007 2:09 pm
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

The casings on the merc boss was a script in the level.

It's possible to recreate, but it requires you to edit the original level script, which can only be done if you have the script source.
by Black Widow
Fri Feb 02, 2007 4:40 am
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

Heh, I didn't even know reverse initial thrust was possible :P
by Black Widow
Thu Feb 01, 2007 1:00 pm
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

I put gunpoints 7 and 8 on the wings and used those to eject the casings sideways.

My spreadfire cannon works with 3 gunpoints attached to a rotating face, so I had to move gunpoint 7 and 8 tot the front of the ships.
by Black Widow
Thu Feb 01, 2007 4:02 am
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

Re:

Are you saying that you had casings for the spreadfire cannon? It's an energy weapon. It doesn't require casings. No, I used the extra gunpoints for the spreadfire, which means I couldn't use them for the vauss casings. And I thought D3 only allowed 6-7 gunpoints per-ship? It's 8 max :). You'll get ...
by Black Widow
Wed Jan 31, 2007 12:02 pm
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

Re:

1. Shells seem to look ok to me when they drop. I would like them to use the physics system a little better but what can you expect from a game made in 99. Because gamtool doesn't allow randomness in parameters every casings moves exactly the same as the one before it, which isn't very realistic. 2 ...
by Black Widow
Wed Jan 31, 2007 9:41 am
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 9280

Re:

however there was one mod with real oof-shells ejected from the vauss-barrels and dropping to the ground if gravity was in, looked extremly nice but i cant remember in what level it was used and who made that effect. the technolgy used there was 2 extra gunpoints on the pyrogl to eject the shells ...
by Black Widow
Mon Jan 30, 2006 9:43 am
Forum: Descent Level Spotlight
Topic: Released: the KrAcTAgOn!
Replies: 1
Views: 2380

About time you finished it :P
by Black Widow
Tue Dec 21, 2004 2:22 am
Forum: Coders Corner
Topic: Problems with compiling
Replies: 4
Views: 1507

I've just done that, and it works now, but it only compiles to a .o file.
by Black Widow
Mon Dec 20, 2004 11:38 am
Forum: Coders Corner
Topic: Problems with compiling
Replies: 4
Views: 1507

Problems with compiling

I have a modified version of anarchy.cpp that needs to be compiled, but whenever I try to compile it get the following errors: Virtual GCC Compiler layer for Descent 3 Copyright 1999 Outrage Entertainment Source: "c:\games\d3sdk\osiris\insanity.cpp" Output: "c:\games\d3sdk\osiris\insanity.dll ...
by Black Widow
Thu Oct 07, 2004 9:19 am
Forum: Descent Multiplayer
Topic: Anyone still interested in Mods?
Replies: 12
Views: 1319

I replaced 3 of the weapons from Testing Complex with new ones but don't worry, I might put them in the team version :)

Stryker, thats a really cool idea, but that would require alot more work and would probably work better in a CTF level than a mod :)
by Black Widow
Wed Oct 06, 2004 12:08 pm
Forum: PTMC Cafe
Topic: Question...
Replies: 80
Views: 5821

17.4689
by Black Widow
Wed Oct 06, 2004 9:21 am
Forum: Descent Multiplayer
Topic: Anyone still interested in Mods?
Replies: 12
Views: 1319

Anyone still interested in Mods?

I have a Mod thats almost done ( more info here ) and I'd like to know if anyone is still interested in this, so I can either finish it or get on with my life :)
by Black Widow
Sat Aug 14, 2004 12:10 pm
Forum: Descent Level Spotlight
Topic: Released Alpha Omega
Replies: 8
Views: 1980

Some things in that level look a little familiar :P
by Black Widow
Wed Aug 11, 2004 6:35 am
Forum: Descent Development
Topic: Combining sub-models in 3ds Max 4.
Replies: 2
Views: 1672

I got it working.
Thanks!
by Black Widow
Wed Aug 11, 2004 6:31 am
Forum: Descent Development
Topic: Why isn't this thing working?
Replies: 5
Views: 1852

Do you have the newest version of D3edit?
by Black Widow
Tue Aug 10, 2004 6:19 am
Forum: Descent Development
Topic: Combining sub-models in 3ds Max 4.
Replies: 2
Views: 1672

Combining sub-models in 3ds Max 4.

When I try to import a certain model into OOF Editor, POFGEN places all the sub-models on the center, making it impossible to work with. I know this can be solved by combining all the sub-models before importing it into 3ds, but 3dsgen won't convert it when I do that. So is there a way to combine ...
by Black Widow
Sun Aug 01, 2004 9:58 am
Forum: Descent Development
Topic: Making a .d3m...
Replies: 6
Views: 2002

That'd be great :D
I still need to finish a few small things, I'll email you when I have it done.
by Black Widow
Thu Jul 29, 2004 1:57 pm
Forum: Descent Development
Topic: Little request
Replies: 2
Views: 1461

Nevermind it's working again.
[EDIT]Actually It's just this model it won't convert
by Black Widow
Mon Jul 26, 2004 3:34 pm
Forum: Descent Multiplayer
Topic: Mod Announcement!
Replies: 7
Views: 1148

Mod Announcement!

http://home.hccnet.nl/laurens87/d3/images/insanitybanner.jpg Screenshot: http://home.hccnet.nl/laurens87/d3/images/screenshot1.jpg http://home.hccnet.nl/laurens87/d3/images/screenshot2.jpg http://home.hccnet.nl/laurens87/d3/images/screenshot3.jpg http://home.hccnet.nl/laurens87/d3/images ...
by Black Widow
Sun Jul 25, 2004 6:56 am
Forum: Descent Development
Topic: Little request
Replies: 2
Views: 1461

Little request

Can someone convert this .oof to a .3ds for me?
3dsgen stopped working a few months ago and I can't get it working again.
by Black Widow
Sun Jul 25, 2004 3:38 am
Forum: Descent Development
Topic: Making a .d3m...
Replies: 6
Views: 2002

Hmm since I don't have the slightest idea how to edit .dll I guess this mod ain't gonna happen :(
by Black Widow
Sat Jul 24, 2004 4:12 am
Forum: Descent Development
Topic: Making a .d3m...
Replies: 6
Views: 2002

So I can just stuff all the files and the anarchy code thing in a .hog and renmae it to a .d3m?
by Black Widow
Sat Jul 24, 2004 3:44 am
Forum: Descent Development
Topic: Making a .d3m...
Replies: 6
Views: 2002

Making a .d3m...

I'm trying to make a version of anarchy with modified weapons, and I've got about everything done, except I don't know how to put it in a .d3m. So I was wondering how to do that.
by Black Widow
Thu Jun 24, 2004 10:50 pm
Forum: Descent Development
Topic: Souped-up Veins
Replies: 1
Views: 1261

Souped-up Veins

Would it be a good idea to put some of the custom weapons from my previous level Weapons Testing Complex into Veins?
They'r pretty balanced and I think they'd make it a bit more interesting and challenging.
by Black Widow
Fri Jun 18, 2004 10:30 am
Forum: Descent Level Spotlight
Topic: New Level: Centricity
Replies: 10
Views: 2737

Looks great!
by Black Widow
Sun Jun 06, 2004 8:37 am
Forum: PTMC Gallery
Topic: Bryce 5
Replies: 8
Views: 2230

I haven it, but I hardly ever use it.
by Black Widow
Sat May 01, 2004 6:00 am
Forum: Descent Development
Topic: 3dsgen Problems
Replies: 3
Views: 1718

Just tried it. Still get the same error :(
by Black Widow
Sat May 01, 2004 3:43 am
Forum: Descent Development
Topic: 3dsgen Problems
Replies: 3
Views: 1718

3dsgen Problems

Image

Tried this on 3 systems and got the same error.
by Black Widow
Thu Apr 01, 2004 6:25 am
Forum: PTMC Cafe
Topic: What Personality Disorder are you (currently)?
Replies: 29
Views: 2745

I'm narccistic......whatever that is :P

(did anyone notice this thread number 1337? :P)
by Black Widow
Fri Mar 26, 2004 8:29 am
Forum: PTMC Cafe
Topic: Mean looking caddy.
Replies: 26
Views: 2447

Jaguar-XKR 0wnz all :D
by Black Widow
Fri Mar 26, 2004 7:02 am
Forum: Descent Multiplayer
Topic: Level/Mod Announcement
Replies: 31
Views: 5019

Level has been released :D

You can get it
here


Server ops should unzip the content of this file to their D3 root directory to prevent crashes at level end.
by Black Widow
Sat Mar 13, 2004 1:57 am
Forum: Descent Multiplayer
Topic: Level/Mod Announcement
Replies: 31
Views: 5019

Level/Mod Announcement

For those who care:
Weapons Testing Complex

Level is going through final stages of beta testing and will be released next week.
by Black Widow
Sun Feb 22, 2004 9:00 pm
Forum: Descent Development
Topic: Invisible Spews
Replies: 7
Views: 2106

I don't think thats possible
by Black Widow
Thu Feb 12, 2004 11:00 am
Forum: Descent Development
Topic: Descent 4
Replies: 4
Views: 2049

I sense a closed thread
by Black Widow
Wed Feb 11, 2004 2:33 pm
Forum: Descent Development
Topic: Invisible Spews
Replies: 7
Views: 2106

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Jon the Great: It burns my ship when I enter </font><HR></BLOCKQUOTE> I guess that means you got "IsRealObject" set to TRUE? Set it to FALSE.
by Black Widow
Wed Feb 11, 2004 9:02 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2980

I want it to shake a bit more like in D2
by Black Widow
Tue Feb 10, 2004 7:19 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2980

Next question: How do you make a specific weapon shake the level when it hits a wall?
by Black Widow
Sun Feb 08, 2004 5:33 am
Forum: Descent Development
Topic: Scripting Question
Replies: 11
Views: 2980

It works!
Thanks for your help!