The casings on the merc boss was a script in the level.
It's possible to recreate, but it requires you to edit the original level script, which can only be done if you have the script source.
Search found 41 matches
- Sat Feb 03, 2007 2:09 pm
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
- Fri Feb 02, 2007 4:40 am
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
- Thu Feb 01, 2007 1:00 pm
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
- Thu Feb 01, 2007 4:02 am
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
Re:
Are you saying that you had casings for the spreadfire cannon? It's an energy weapon. It doesn't require casings. No, I used the extra gunpoints for the spreadfire, which means I couldn't use them for the vauss casings. And I thought D3 only allowed 6-7 gunpoints per-ship? It's 8 max :). You'll get ...
- Wed Jan 31, 2007 12:02 pm
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
Re:
1. Shells seem to look ok to me when they drop. I would like them to use the physics system a little better but what can you expect from a game made in 99. Because gamtool doesn't allow randomness in parameters every casings moves exactly the same as the one before it, which isn't very realistic. 2 ...
- Wed Jan 31, 2007 9:41 am
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 9280
Re:
however there was one mod with real oof-shells ejected from the vauss-barrels and dropping to the ground if gravity was in, looked extremly nice but i cant remember in what level it was used and who made that effect. the technolgy used there was 2 extra gunpoints on the pyrogl to eject the shells ...
- Mon Jan 30, 2006 9:43 am
- Forum: Descent Level Spotlight
- Topic: Released: the KrAcTAgOn!
- Replies: 1
- Views: 2380
- Tue Dec 21, 2004 2:22 am
- Forum: Coders Corner
- Topic: Problems with compiling
- Replies: 4
- Views: 1507
- Mon Dec 20, 2004 11:38 am
- Forum: Coders Corner
- Topic: Problems with compiling
- Replies: 4
- Views: 1507
Problems with compiling
I have a modified version of anarchy.cpp that needs to be compiled, but whenever I try to compile it get the following errors: Virtual GCC Compiler layer for Descent 3 Copyright 1999 Outrage Entertainment Source: "c:\games\d3sdk\osiris\insanity.cpp" Output: "c:\games\d3sdk\osiris\insanity.dll ...
- Thu Oct 07, 2004 9:19 am
- Forum: Descent Multiplayer
- Topic: Anyone still interested in Mods?
- Replies: 12
- Views: 1319
- Wed Oct 06, 2004 12:08 pm
- Forum: PTMC Cafe
- Topic: Question...
- Replies: 80
- Views: 5821
- Wed Oct 06, 2004 9:21 am
- Forum: Descent Multiplayer
- Topic: Anyone still interested in Mods?
- Replies: 12
- Views: 1319
Anyone still interested in Mods?
I have a Mod thats almost done ( more info here ) and I'd like to know if anyone is still interested in this, so I can either finish it or get on with my life
- Sat Aug 14, 2004 12:10 pm
- Forum: Descent Level Spotlight
- Topic: Released Alpha Omega
- Replies: 8
- Views: 1980
- Wed Aug 11, 2004 6:35 am
- Forum: Descent Development
- Topic: Combining sub-models in 3ds Max 4.
- Replies: 2
- Views: 1672
- Wed Aug 11, 2004 6:31 am
- Forum: Descent Development
- Topic: Why isn't this thing working?
- Replies: 5
- Views: 1852
- Tue Aug 10, 2004 6:19 am
- Forum: Descent Development
- Topic: Combining sub-models in 3ds Max 4.
- Replies: 2
- Views: 1672
Combining sub-models in 3ds Max 4.
When I try to import a certain model into OOF Editor, POFGEN places all the sub-models on the center, making it impossible to work with. I know this can be solved by combining all the sub-models before importing it into 3ds, but 3dsgen won't convert it when I do that. So is there a way to combine ...
- Sun Aug 01, 2004 9:58 am
- Forum: Descent Development
- Topic: Making a .d3m...
- Replies: 6
- Views: 2002
- Thu Jul 29, 2004 1:57 pm
- Forum: Descent Development
- Topic: Little request
- Replies: 2
- Views: 1461
- Mon Jul 26, 2004 3:34 pm
- Forum: Descent Multiplayer
- Topic: Mod Announcement!
- Replies: 7
- Views: 1148
Mod Announcement!
http://home.hccnet.nl/laurens87/d3/images/insanitybanner.jpg Screenshot: http://home.hccnet.nl/laurens87/d3/images/screenshot1.jpg http://home.hccnet.nl/laurens87/d3/images/screenshot2.jpg http://home.hccnet.nl/laurens87/d3/images/screenshot3.jpg http://home.hccnet.nl/laurens87/d3/images ...
- Sun Jul 25, 2004 6:56 am
- Forum: Descent Development
- Topic: Little request
- Replies: 2
- Views: 1461
Little request
Can someone convert this .oof to a .3ds for me?
3dsgen stopped working a few months ago and I can't get it working again.
3dsgen stopped working a few months ago and I can't get it working again.
- Sun Jul 25, 2004 3:38 am
- Forum: Descent Development
- Topic: Making a .d3m...
- Replies: 6
- Views: 2002
- Sat Jul 24, 2004 4:12 am
- Forum: Descent Development
- Topic: Making a .d3m...
- Replies: 6
- Views: 2002
- Sat Jul 24, 2004 3:44 am
- Forum: Descent Development
- Topic: Making a .d3m...
- Replies: 6
- Views: 2002
Making a .d3m...
I'm trying to make a version of anarchy with modified weapons, and I've got about everything done, except I don't know how to put it in a .d3m. So I was wondering how to do that.
- Thu Jun 24, 2004 10:50 pm
- Forum: Descent Development
- Topic: Souped-up Veins
- Replies: 1
- Views: 1261
Souped-up Veins
Would it be a good idea to put some of the custom weapons from my previous level Weapons Testing Complex into Veins?
They'r pretty balanced and I think they'd make it a bit more interesting and challenging.
They'r pretty balanced and I think they'd make it a bit more interesting and challenging.
- Fri Jun 18, 2004 10:30 am
- Forum: Descent Level Spotlight
- Topic: New Level: Centricity
- Replies: 10
- Views: 2737
- Sun Jun 06, 2004 8:37 am
- Forum: PTMC Gallery
- Topic: Bryce 5
- Replies: 8
- Views: 2230
- Thu May 27, 2004 9:37 am
- Forum: PTMC Cafe
- Topic: Post yer desktops! (yes, again)
- Replies: 119
- Views: 11052
- Sat May 01, 2004 6:00 am
- Forum: Descent Development
- Topic: 3dsgen Problems
- Replies: 3
- Views: 1718
- Sat May 01, 2004 3:43 am
- Forum: Descent Development
- Topic: 3dsgen Problems
- Replies: 3
- Views: 1718
3dsgen Problems
Tried this on 3 systems and got the same error.
- Tue Apr 27, 2004 8:57 am
- Forum: PTMC Cafe
- Topic: Favorite "Owned" pics
- Replies: 68
- Views: 5542
- Thu Apr 01, 2004 6:25 am
- Forum: PTMC Cafe
- Topic: What Personality Disorder are you (currently)?
- Replies: 29
- Views: 2745
- Fri Mar 26, 2004 8:29 am
- Forum: PTMC Cafe
- Topic: Mean looking caddy.
- Replies: 26
- Views: 2447
- Fri Mar 26, 2004 7:02 am
- Forum: Descent Multiplayer
- Topic: Level/Mod Announcement
- Replies: 31
- Views: 5019
- Sat Mar 13, 2004 1:57 am
- Forum: Descent Multiplayer
- Topic: Level/Mod Announcement
- Replies: 31
- Views: 5019
Level/Mod Announcement
For those who care:
Weapons Testing Complex
Level is going through final stages of beta testing and will be released next week.
Weapons Testing Complex
Level is going through final stages of beta testing and will be released next week.
- Sun Feb 22, 2004 9:00 pm
- Forum: Descent Development
- Topic: Invisible Spews
- Replies: 7
- Views: 2106
- Thu Feb 12, 2004 11:00 am
- Forum: Descent Development
- Topic: Descent 4
- Replies: 4
- Views: 2049
- Wed Feb 11, 2004 2:33 pm
- Forum: Descent Development
- Topic: Invisible Spews
- Replies: 7
- Views: 2106
- Wed Feb 11, 2004 9:02 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2980
- Tue Feb 10, 2004 7:19 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2980
- Sun Feb 08, 2004 5:33 am
- Forum: Descent Development
- Topic: Scripting Question
- Replies: 11
- Views: 2980