Search found 73 matches

by Interceptor6
Mon May 11, 2009 6:05 pm
Forum: PTMC Cafe
Topic: Google+Bacon = o_0
Replies: 6
Views: 1315

by Interceptor6
Wed Jul 30, 2008 11:08 pm
Forum: Descent Single Player
Topic: Mouse doesn't hold for Mass Driver and Fusion Canon
Replies: 7
Views: 3871

Do you have a hyper-threading CPU, or a dual core system? D3 doesn't seem to like them very much, and it can cause this problem If you do have one, alt-tab out of the game while its running and go into the task manager. Use \"set affinity\" to disable the second core/cpu, and then go back to the ...
by Interceptor6
Mon Jul 09, 2007 11:42 pm
Forum: Descent Development
Topic: Creating custom explosions?
Replies: 5
Views: 2389

You need to uncheck \"planar blast\" under flags for the weapon's page (not the texture) in gamtool. \"planar blast\" is what makes explosions \"stick\" to walls like that.
by Interceptor6
Fri Sep 22, 2006 12:24 am
Forum: Tech Forum
Topic: Good laptop for gaming
Replies: 2
Views: 649

http://pctorque.com/

That is your best bet, no doubt. You won't get a better machine for cheaper, and no crap too, its a completely clean windows install.

I can't ever suggest Dell or HP for a good gaming laptop. Or anything at walmart or best buy, for that matter...
by Interceptor6
Sat Aug 12, 2006 9:46 pm
Forum: Descent Development
Topic: Teleporter Scripting (2 of them)
Replies: 3
Views: 2156

You need an OR Operator in there, like this: [A player is in room barn1] is TRUE OR [A playert is in room barn2] is TRUE you can't be in both at the same time, so that'll keep it from working. It actually shouldn't have worked at all in singleplayer either, that's bizarre... You don't need ther IT ...
by Interceptor6
Mon May 22, 2006 8:20 pm
Forum: PTMC Cafe
Topic: Flashiest flash pages. Know any?
Replies: 24
Views: 2055

Oh, my bad. You're right.

I hadn't looked at that for over a year, so I forgot. Just pulled it up quickly out of my bookmarks.
by Interceptor6
Mon May 22, 2006 6:44 pm
Forum: PTMC Cafe
Topic: Flashiest flash pages. Know any?
Replies: 24
Views: 2055

http://www.ski3d.com/

Probably old, but its the best flash game (graphically) I've seen yet.
by Interceptor6
Sat May 13, 2006 5:09 pm
Forum: D2X-XL
Topic: Netplay Dilemmas
Replies: 1
Views: 1306

Netplay Dilemmas

So me and a friend have been trying to get D2X-XL's netplay to work. Unfortunately, we haven't had much results. We're using the same version of the game, and can both find the tracker when connecting, but the serving person's game never shows up in the tracker. We both have port 28342 forwarded as ...
by Interceptor6
Wed Feb 01, 2006 11:52 am
Forum: Tech Forum
Topic: XP Tweaks
Replies: 6
Views: 1192

Also, don't ever delete anything out of the Prefetch folder. Deleting these can cripple your performance by as much as 75%. That's a well-known XP \"myth\", don't try that one.

The same goes for the pagefile, set it to 1.5X your physical RAM for optimal performance.
by Interceptor6
Mon Aug 01, 2005 11:34 am
Forum: Descent Development
Topic: Timer problem
Replies: 6
Views: 1944

Ahh, glad that helped out. As for exporting a script, that will save it out to a file. Doing this will allow you to quickly reuse it in any of your levels, without having to do the long literal > enumerated types method every time. Just highlight the script that you wish to save, and click on the ...
by Interceptor6
Sun Jul 31, 2005 1:07 pm
Forum: Descent Development
Topic: Timer problem
Replies: 6
Views: 1944

In order to set the condition to (CloseDoor)=(TIMER ID) or have a timer trigger of any kind, you will need to perform these few quick steps. The method is a bit hidden and obscure, but after you've used it once it will become second nature. Now, do the following in Dallas: right click on ALWAYS ...
by Interceptor6
Wed Jul 27, 2005 10:18 am
Forum: Descent Development
Topic: Compound Objects
Replies: 7
Views: 2534

Well, an easier way to do this would be to simply build the base object as part of the room structure (since it will not be destroyed anyway) and simply place the breakable light object on top of it. Unless you want to have both objects exploding individually (or are making a turret), i'd highly ...
by Interceptor6
Fri Jul 08, 2005 2:52 pm
Forum: Descent Development
Topic: End of Level
Replies: 2
Views: 1462

Well, clicking 'force end of mission' in Mn3edit will not cause the level to end when all goals are complete. This just means that the entire 'mission' (level set) ends once this level is completed. To actually end your level, it must be done with DALLAS scripting in D3edit. Go here, and you can ...
by Interceptor6
Fri Mar 04, 2005 1:54 am
Forum: Descent Development
Topic: Strange problem compiling scripts on Windows XP
Replies: 12
Views: 2474

Of course i made the message in the list. Been working with this thing for years now :P

But I figured it out though. Apparently, my level filename was too short (3 letters long). I lengthened the name, and now it works just fine. Strange...
by Interceptor6
Mon Feb 28, 2005 5:42 pm
Forum: Descent Development
Topic: Strange problem compiling scripts on Windows XP
Replies: 12
Views: 2474

Strange problem compiling scripts on Windows XP

I'm having an odd dilemma: whenever I compile a script for D3 on XP, no hud messages and can be displayed. I just get a 'message not found' error in the game. I already know how to setup Dallas and EGCS (done it twice on win98 and 2k), but is there something extra that must be done to set it up for ...
by Interceptor6
Sat Dec 04, 2004 1:59 pm
Forum: Descent Development
Topic: Scripts
Replies: 2
Views: 1358

By default, a script will run infinitely. You can specift the max number of times to perform the script by right clicking on the 'perform the following actions' area on a script.
by Interceptor6
Wed Dec 01, 2004 10:12 pm
Forum: Tech Forum
Topic: Wireless Router Dilemma
Replies: 8
Views: 792

well, I can't run a wired network because I an getting a laptop for one thing :P

And besides, I'm 100% positive there is no way my family would want me setting up a wired one anyway. So wireless is my only option.
by Interceptor6
Wed Dec 01, 2004 8:04 pm
Forum: Tech Forum
Topic: Wireless Router Dilemma
Replies: 8
Views: 792

Wireless Router Dilemma

Well, I recently purchased a high end laptop a few weeks ago, and haven been trying to find the best gear to set up a wireless network. I would really like to go with wireless-A since it is on the 5ghz frequency and the 2.4 Wireless-G ones would probably get interference from my cordless phone. I've ...
by Interceptor6
Fri Nov 05, 2004 12:34 pm
Forum: Tech Forum
Topic: Ethernet controller problem
Replies: 1
Views: 451

Ethernet controller problem

Hey, i've got a quick question: where can I find a generic driver for the ethernet controller in windows XP? Someone I know just did a clean install on WinXP and the eithernet card is not being detected correctly. We did the install from an image so we can't get the drivers from the installation cd ...
by Interceptor6
Thu Oct 28, 2004 2:48 pm
Forum: Descent Development
Topic: Couple more d3edit questions
Replies: 7
Views: 1737

Yeah, another prob with the invisible wall is that when you shoot it the scorch marks are left on the wall in mid air, which looks pretty awkward. Now that i think of it, another way would be to have the room blow the player away with wind, or have an elongated cube with portals on all sides and ...
by Interceptor6
Wed Oct 27, 2004 2:58 pm
Forum: Descent Development
Topic: Custom Object Question.
Replies: 8
Views: 1745

The possible causes: -A gunpoint aiming at the floor by default (dumb idea, heh) -The object was not oriented properly in D3edit before you made your OOF. It has to be facing 'upwards' in the Top view of D3edit to face the player correctly. Or you can have a ship that flies sideways, backwards or ...
by Interceptor6
Wed Oct 27, 2004 2:37 pm
Forum: Descent Development
Topic: Couple more d3edit questions
Replies: 7
Views: 1737

Use the texture 'InvisibleTrainBarrier', which is a modified version of 'Shtail' (aka starhawk tail). It is at the very bottom of the Mine textures filter in d3edit. And as for the tint, it is not actually tinted, the only instances where you can see it is when there is fog in a room. It reveals it ...
by Interceptor6
Wed Oct 27, 2004 2:32 pm
Forum: Descent Development
Topic: An OOF inside of an OOF
Replies: 12
Views: 2409

Meh, that's easy. All you have to do is give both objects attach points and connect them in Dallas. Nothing to it. :p
by Interceptor6
Tue Oct 26, 2004 9:47 pm
Forum: Tech Forum
Topic: Need Help with an odd Modem Problem / Port forwarding
Replies: 3
Views: 587

Edit: Ah nevermind, I got it working (somehow). Thanks a lot for the help.
by Interceptor6
Tue Oct 26, 2004 7:00 pm
Forum: Tech Forum
Topic: Need Help with an odd Modem Problem / Port forwarding
Replies: 3
Views: 587

Need Help with an odd Modem Problem / Port forwarding

I'm currenlty using a Westell Wirespeed B90-220030-04 Dualconnect modem (external USB) , and I am having a very bizarre problem: I cannot send any files through mIRC at all (internet relay chat), or any messenger (yahoo,aim, msn, the sort) , But I can recieve them just fine. I can also upload to ...
by Interceptor6
Thu Oct 14, 2004 4:06 pm
Forum: Descent Development
Topic: Trying to shake things up
Replies: 13
Views: 2480

the 'Recoil information' or 'recoil force' is in the Weapon page in the GAM. just keep your eyes peeled and you can't miss it. :P EDIT: bbut as for editing the ship's 'springlike effect' when hitting an object or wall, that isn't recoil force, it is the coefficient of restitution setting, which can ...
by Interceptor6
Wed Oct 13, 2004 3:44 pm
Forum: Descent Development
Topic: String files
Replies: 9
Views: 1811

Actually, the easiest way to edit the string files is to Extract all of the .str files from D3.hog, edit them with notepad, and put them in your mn3. I never could figure out how to get unstrung to work either. Its easier to just do it the old fashioned way. :P
by Interceptor6
Sun Oct 10, 2004 3:29 pm
Forum: Tech Forum
Topic: Monitor Reccomendations
Replies: 11
Views: 1011

If you want the best picture around, go with the Viewsonic one. So far I haven't seen another CRT monitor that can compare with their stuff. I use a Viewsonic 19'' CRT on my other computer, and it looks great. Never had any throuble with it either. It's cheap (under $200) and it looks very good ...
by Interceptor6
Wed Oct 06, 2004 2:48 pm
Forum: Descent Development
Topic: Weather Effects Indoors?
Replies: 8
Views: 1845

Yeah, weather effects will only work in outdoor areas or 'external' rooms. However, like Sol mentioned, the weather will indeeed fall through all walls and ceilings since the particles are not real objects. Uhh the only problem about the tall faces method, is they would have to checked as fly ...
by Interceptor6
Fri Oct 01, 2004 3:28 pm
Forum: Descent Development
Topic: How the ProxMine works
Replies: 8
Views: 2256

Actually, weapons themselves don't require any scripting at all, and are quite simple to make. all you need is a few models (oof) and a weapon page in your level's gam. The only other thing you need is a Generic Object page in the tablefile for the powerup, but that is it. But as for creating a ...
by Interceptor6
Thu Sep 30, 2004 3:45 pm
Forum: Descent Development
Topic: How the ProxMine works
Replies: 8
Views: 2256

Well, if you want to make a custom prox mine you don't need to make it a robot. You can leave it as a weapon. Countermeasures are weapons with an extremely low lifetime that spawn a robot (what you see in the game). You can just edit the weapon page to have a lifetime of -1 or 9999 and get rid of ...
by Interceptor6
Thu Sep 30, 2004 3:35 pm
Forum: Descent Development
Topic: How to make a spew only work once.
Replies: 8
Views: 2122

There are multiple ways to do this, but here is what should be the simplest. Here's what you need to do: -When the player hit's the switch, check to see if a spew from that object is already going. to do this, make a script that has the Owner (switch) with a condition of 'Collided with it'. Next ...
by Interceptor6
Wed Sep 01, 2004 5:22 pm
Forum: Descent Development
Topic: Pyro GX Model
Replies: 3
Views: 1562

The PyroGX and all of its textures are packaged in the Extra13.hog file that is available at planetdescent.com. That one is on the '.oof' format. Check their 'Descent 3 Downloads' section.
by Interceptor6
Fri Aug 13, 2004 5:46 pm
Forum: PTMC Cafe
Topic: have finger's of steel?
Replies: 3
Views: 636

Old stuff, but still funny.

Hard to believe someone did that 6 days straight. They must've put tape on the mouse button and left the comp on.
by Interceptor6
Thu Aug 12, 2004 4:11 pm
Forum: Descent Development
Topic: Why isn't this thing working?
Replies: 5
Views: 1852

Well, if its not showing the you the Current room view, you probably just need to click window - current level room to display it again. Or, try minimizing all of the toolbars if its your fist time running d3edit, because it defaults with everything opened. They will cover up the viewports, so ...
by Interceptor6
Thu Aug 12, 2004 4:08 pm
Forum: Descent Development
Topic: Rookie Gam File Question
Replies: 3
Views: 1677

An easy way is to simply 'play 2d sound from object' with the object being the clutterobject that fires the weapon with DALLAS when you have the weapon fired. However, don't try to make the object a ship. Ships are only for playable vehicles. You'd have to make it a robot with a weapon battery to ...
by Interceptor6
Fri Jul 30, 2004 8:30 pm
Forum: Descent Development
Topic: D3 At Work
Replies: 19
Views: 3432

All you need is d3.hog and D3edit. You don't need the actual game at all to build them, as long as you have the hog file.
by Interceptor6
Fri Jul 30, 2004 8:27 pm
Forum: Descent Development
Topic: Player ship animations
Replies: 9
Views: 2153

I'm pretty sure it cannot be done. Whenever I have tried to use a Ship model with animation frames, the game will instantly crash whenever switching to the 3rd person view (the byebyemonkey thing). or whenever it came into view (mirrors, cinimatics, etc.). At least without some sort of mod, it is ...
by Interceptor6
Tue Jul 13, 2004 4:40 pm
Forum: Descent Development
Topic: Doors
Replies: 6
Views: 1816

It is very simple: Just open the Door (D) toolbar and select a door from the dropdown. Then press place with the face you want to attach to selected. Press attach to connect it to the current room.