Search found 187 matches

by pATCheS
Tue May 29, 2007 11:46 am
Forum: Tech Forum
Topic: Playing Unreal Tournament on High-End PCs
Replies: 8
Views: 1370

If you have an AMD dual core processor, be sure to install AMD's \"Dual core optimizer\" doodad. It syncs up the high performance counter between processor cores, which definitely helps UT99. Don't know if this'll fix your specific issue, but it could help... What happens is, the high-perf counter ...
by pATCheS
Tue Apr 03, 2007 1:06 am
Forum: PTMC Cafe
Topic: GPS TRacker!!! On line!
Replies: 4
Views: 726

LOL that's so great. I love it. (for those of you who don't actually try to use that page, it's a hoax) btw, cell phones with GPS disabled can still be positioned to within a few hundred feet or less. With GPS enabled, it's less than 30 feet under good circumstances. And the mobile mapping program ...
by pATCheS
Tue Feb 20, 2007 4:58 pm
Forum: PTMC Cafe
Topic: Post the kickass Youtube or Google vids you find
Replies: 201
Views: 22647

by pATCheS
Wed Feb 14, 2007 10:45 pm
Forum: PTMC Cafe
Topic: Capturing your desktop
Replies: 27
Views: 2332

LOL this thread is hilarious. Almost all of you are WAY off topic. All of you are trying to find ways to printscreen the desktop, when really what he wants is his wallpaper. And none of you considered such problems as recompression, or the fact that a desktop wallpaper totally lacks any transparency ...
by pATCheS
Sat Jan 27, 2007 2:47 am
Forum: Tech Forum
Topic: Building a hard drive mp3 player system?
Replies: 7
Views: 1191

http://www.google.com/search?rls=en&q=car+computer+psu&ie=utf-8&oe=utf-8 Get a real switch-mode power supply designed for automotive use. They're more expensive than a linear regulated supply, but they're also more reliable and better able to protect your hardware from the voltage transients and so ...
by pATCheS
Sun Jan 14, 2007 11:49 am
Forum: Tech Forum
Topic: x1950 AGP problem
Replies: 11
Views: 1054

Your PSU seems rather small for such a beast. I'd try disconnecting the TV tuner and all your hard drives 'cept the main one and see if that helps any. You did plug in the power connector on the card, right? (hey, gotta make sure :P)
by pATCheS
Thu Jan 04, 2007 9:25 pm
Forum: Tech Forum
Topic: Headphone 'de-amplifier'
Replies: 10
Views: 1374

God forbid anyone bother try putting resistors between each channel and ground. :P
by pATCheS
Wed Jan 03, 2007 11:41 pm
Forum: PTMC Cafe
Topic: Rules of the Universe No. 17,816
Replies: 16
Views: 1434

My Karma ran over an iPod... but then it died :( Now I have a vibez. :)
by pATCheS
Sun Dec 31, 2006 4:03 pm
Forum: Descent Multiplayer
Topic: Mousers Rejoice
Replies: 17
Views: 10801

Mobius, try -maxfps # where # is your favorite FPS for D3. Probably some multiple of 120 :P
by pATCheS
Sun Dec 31, 2006 3:57 pm
Forum: Tech Forum
Topic: free cda to mp3 converter
Replies: 12
Views: 1267

The files are IRRELEVANT! They're placeholders! Links that tell Windows CD player where to look! CDex doesn't even touch them, it uses special API calls to get to the data on the CD as directly as possible. CD ripping is an essential function, *of course* there's software that can do it. So just get ...
by pATCheS
Sun Dec 31, 2006 3:51 pm
Forum: PTMC Cafe
Topic: Feet Dangling
Replies: 28
Views: 3046

Do they have a positive reference to compare it against?
by pATCheS
Sun Dec 31, 2006 3:48 pm
Forum: PTMC Cafe
Topic: What M$ is *really* up to with Vista - a must read!
Replies: 59
Views: 5099

Are you kidding? MS is too providing its own OpenGL driver. It sucks just as much as all the ones before it. At least it has some notion of hardware acceleration this time. OpenGL support in Vista is up to hardware vendors, and supposedly desktop compositing must be disabled for it to work. I wonder ...
by pATCheS
Sat Dec 30, 2006 8:19 pm
Forum: Tech Forum
Topic: free cda to mp3 converter
Replies: 12
Views: 1267

The .cda files are just Windows' representation of the tracks on the CD and as far as I know have no particular purpose other than as a plug for the UI (double-clicking on one will open some random CD player application). What you need is what's called a CD ripper. CDex is a good, easy-to-use ripper ...
by pATCheS
Sat Dec 30, 2006 2:50 pm
Forum: D2X-XL
Topic: D2X-XL mp3/OGG support
Replies: 5
Views: 2574

by pATCheS
Sun Dec 17, 2006 2:17 pm
Forum: D2X-XL
Topic: Working Draft for new mini-HUD view...
Replies: 17
Views: 5796

I don't really like the tubes, personally. You'd think that such hi-tech hardware would be very able to conceal such things.
by pATCheS
Sat Dec 09, 2006 10:47 am
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

I think you shouldn't use so many polys on the weapons' power terminals. Heck, use less polys on small curved surfaces in general. Or make LOD models (that's a good idea actually. Diedel?). On the converter, the outer two \"pipes\" or whatever have different connectors on the ends and are ...
by pATCheS
Sun Nov 26, 2006 11:51 pm
Forum: D2X-XL
Topic: News on real-time shadows in D2X-XL and a call for help
Replies: 11
Views: 3545

DOH, I just realized, you need culling to selectively increment and decrement the stencil buffer. Well, this page tells you somewhat how OGL determines face normals. Don't know what the math behind it is, but there's really only two ways it can go, CW or CCW :P As far as test models go, test a 4 ...
by pATCheS
Sun Nov 26, 2006 1:04 pm
Forum: D2X-XL
Topic: News on real-time shadows in D2X-XL and a call for help
Replies: 11
Views: 3545

I imagine debugging the shadowing would be at least a little easier if you made your ship model a single triangle. Have you tried that yet? I'm looking at the OGL2.1 spec, can't seem to find where it says how normals are computed. I'm thinking it'll be better to look at a 1.x specification for that ...
by pATCheS
Fri Nov 24, 2006 4:05 am
Forum: Tech Forum
Topic: OPL, AWE32, and MT-32 versions of DI/II MIDI anywhere? V.H.
Replies: 69
Views: 11900

I don't know why everyone likes the music of Descent as rendered by anything using a wavetable. I guess I hold greatest sentiment to the OPL3 FM synthesized versions, especially D1 shareware's music, cuz that's what I was playing for hours a day every day way back when. Here's a method that no one's ...
by pATCheS
Mon Oct 09, 2006 9:39 am
Forum: D2X-XL
Topic: Change the forum description
Replies: 4
Views: 2466

Ok, just wondering :P
by pATCheS
Mon Oct 09, 2006 2:11 am
Forum: D2X-XL
Topic: Change the forum description
Replies: 4
Views: 2466

Change the forum description

It may help if we direct people to the SF.net site for support/features in the forum description, else some people will be deceived into thinking they can post in this forum and expect a fruitful reply. RTFM, we always say, but people just won't do it. Say, what the hell is this forum good for now ...
by pATCheS
Sat Oct 07, 2006 6:37 pm
Forum: D2X-XL
Topic: Lighting techniques
Replies: 6
Views: 2950

The fragment shader doesn't get texels unless it asks for them. And if you read a texture that you've disabled all filtering on with this (copied from that GPGPU page): glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL ...
by pATCheS
Sat Oct 07, 2006 2:12 am
Forum: Tech Forum
Topic: Interesting mouse
Replies: 5
Views: 1019

That, and it uses buttons, not analog sticks.

It's a neat concept, but the usability and practicality of this particular device are very low.
by pATCheS
Fri Oct 06, 2006 9:18 pm
Forum: D2X-XL
Topic: Lighting techniques
Replies: 6
Views: 2950

I wasn't telling you how D2 does things, you know far more about how it does things than I ever will. But even if you would have understood what I was saying without that statement, others might not've. Don't belittle my context-establishing sentences! :x :P Now what the heck do you mean by ...
by pATCheS
Fri Oct 06, 2006 1:23 am
Forum: D2X-XL
Topic: Lighting techniques
Replies: 6
Views: 2950

Lighting techniques

I also tried to add OpenGL hardware lighting, but OpenGL only supports 8 lights (at least on NVidia and ATI hardware - actually this is up to the driver developer, OpenGL only demands at least eight), and D2 levels usually have a lot of static lights already, not to speak of dynamic lights during ...
by pATCheS
Mon Sep 04, 2006 2:21 am
Forum: D2X-XL
Topic: Discussion: Adding stuff to D2X-XL
Replies: 35
Views: 8379

Pixel shaders can only operate on a fixed pixel location and any texture input. Thus, a warpy effect like with the Strider's large cannon has to be done by first rendering relevant parts of the scene to a texture (render-to-texture, RTT). From there it's a \"simple\" matter of writing a shader to ...
by pATCheS
Fri Aug 11, 2006 5:56 pm
Forum: Tech Forum
Topic: Mice with no balls.
Replies: 12
Views: 1576

Most optical mice \"power down\" after a few seconds of not moving in the interest of reducing power consumption. Having the LED full-on and the CCD sampling at maximum speed takes quite a bit of power, 30ma or more depending on the mouse. The downside to this of course is, when using the mouse on a ...
by pATCheS
Thu Aug 10, 2006 12:07 am
Forum: Tech Forum
Topic: How do you shop online for an LCD?
Replies: 18
Views: 2161

I can see ghosting on an 8ms. I almost can't on a good 4ms. And this one is 2ms... I imagine I'll be quite pleased in at least that department. Virtually all decent LCDs support refresh rates up to 75Hz. Still probably not enough for you, you sound pretty picky. I personally prefer the continuous ...
by pATCheS
Wed Aug 09, 2006 2:14 am
Forum: Tech Forum
Topic: How do you shop online for an LCD?
Replies: 18
Views: 2161

How's this look? Anyone have any experience with it? THG gave it the thumbs up for gaming earlier this year, but its brightness variation was somewhat large and they said it washed out bright colors in movies.
by pATCheS
Wed Aug 09, 2006 12:00 am
Forum: Tech Forum
Topic: How do you shop online for an LCD?
Replies: 18
Views: 2161

Yeah I know, Testi, but keep in mind that I've had decent luck with my 12ms Hyundai L70S. The only things I don't like about it are the alternate-pixel scanning that you can see sometimes and the response time. Black level could be better, too, but it's over a year and a half old now. *sigh* So many ...
by pATCheS
Mon Aug 07, 2006 3:59 pm
Forum: Tech Forum
Topic: How do you shop online for an LCD?
Replies: 18
Views: 2161

How do you shop online for an LCD?

I need to buy two 17\" LCDs for under $200 each. One is for gaming, the other for general use. Longevity is important for both. The gaming one needs to have a good response time, no weird scanning artifacts, good black level, etc. How the hell do you search for a product at such a detailed level ...
by pATCheS
Wed Aug 02, 2006 11:38 am
Forum: Tech Forum
Topic: New computer time!
Replies: 12
Views: 1821

Well, however tempting it is to buy a new machine now, I'm thinking it's better to wait for Core2 to become more available. Thanks for the pointers, guys.
by pATCheS
Mon Jul 31, 2006 1:07 pm
Forum: Tech Forum
Topic: New computer time!
Replies: 12
Views: 1821

New computer time!

I have on the order of about $1300 to build a new box. I can't reuse anything from my old one apart from the sound card, as it is going to my sister. I also need an LCD that doesn't suck. 17\" is fine, even preferred, over a 19+ because of space constraints. I would lurb to have anything over ...
by pATCheS
Fri Jul 07, 2006 2:37 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 9233

Don't you think for a moment that the expert among us won't take every advantage we can get. Glad it's in!
by pATCheS
Fri Jul 07, 2006 2:24 pm
Forum: Tech Forum
Topic: Increase the FOV ! How ?
Replies: 86
Views: 10008

THREAD REVIVAL! You don't lose vertical FOV when you make the screen wider using the -aspect option. I recently tried D3 on two screens for the hell of it and sustained no loss of visibility. It's just a shame it's so hard to play with that kind of setup. Widescreen D3 is definitely doable.
by pATCheS
Fri Jul 07, 2006 2:15 pm
Forum: Tech Forum
Topic: AMD platforms and four (4) DIMMs
Replies: 7
Views: 1192

939 AMD chips couldn't handle more than two sticks without dropping to 333 up until revision E, aka the Venice core. Haven't heard of any timing issues, but that's not saying much.
by pATCheS
Sat May 27, 2006 10:19 am
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 192659

When I tried to go to the last page, it loaded all posts from Feb05 to August05...
by pATCheS
Sat May 27, 2006 10:11 am
Forum: Tech Forum
Topic: Sidewinder Pro ..Direct x Instllation Failure
Replies: 12
Views: 1338

Run Descent 3.exe in your D3 folder, click the Setup button, click the Controls tab, and that should do it. If it doesn't, that puts you on the page you need to be at to troubleshoot it (using the two buttons, not the checkboxes).
by pATCheS
Thu May 18, 2006 1:30 pm
Forum: Tech Forum
Topic: sound card + D2 = no workie
Replies: 11
Views: 1356

I've had no trouble at all running D2 Win95 under XP. Did it all the time when I had two laptops, a P3 500 and a P3 450, at school on a crossover network. DEATH TO NEWBS :D Had to run in Win98 comptability mode to get networking to work though. Awesome thing about running D2W95 under XP over 95/98 ...
by pATCheS
Thu May 18, 2006 1:14 pm
Forum: Tech Forum
Topic: Forcing SSE sparkles/motion blur
Replies: 7
Views: 970

Motion blur is only done on robots, and looks like crap. Also, it cannot be forced on, only off (via -nomotionblur). I'd turn it off anyway, especially on a TNT2 because I would want to save every last possible bit of fillrate. :P I rather like the sparkles though, especially in CTF because the flag ...