Search found 4 matches
- Wed Jun 23, 2004 2:27 pm
- Forum: Descent Multiplayer
- Topic: Reality Check... D3 Needs PXO
- Replies: 72
- Views: 9261
Yeah, but it takes a person to do that. You have to pay this person. Then you have to take this person away from other work, that is probably going to make you money, and have them work on PXO, which isn't making anyone any money. It costs money to run PXO. It costs someone's time. I realize that so...
- Wed Jun 23, 2004 2:10 pm
- Forum: Descent Multiplayer
- Topic: Reality Check... D3 Needs PXO
- Replies: 72
- Views: 9261
- Wed Jun 23, 2004 1:49 pm
- Forum: Descent Multiplayer
- Topic: pxo
- Replies: 99
- Views: 12899
I actually would like to see PXO released to the public - I see no reason not too, if it's just going to close. It would take some programmer work (they'd have to strip out obvious security issues), but probably not a lot. Then again, I'm not too familiar with the PXO source code, so what do I know....
- Wed Jun 23, 2004 1:24 pm
- Forum: Descent Multiplayer
- Topic: pxo
- Replies: 99
- Views: 12899
I'm sure you guys don't know me, but I used to babysit PXO over at Volition, among other things. PXO was actually the lowest-priority job function I held :) There's actually 2 machines involved in PXO. Maybe even 3 - I think the IRC client(s) ran on a different machine than the user and game tracker...