Search found 40 matches
- Sun Oct 29, 2006 7:47 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084429
Can only select fire palette
I noticed that, in the newest version of DLE-XP, you can only use the \"Fire\" palette setting. I want to use the \"GroupA\" palette, but it's not letting me. Could this be a bug?
- Tue Sep 05, 2006 3:13 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
- Tue Sep 05, 2006 3:11 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
- Tue Sep 05, 2006 12:50 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
- Tue Sep 05, 2006 12:48 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
- Mon Sep 04, 2006 10:09 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
- Mon Sep 04, 2006 9:03 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
- Mon Sep 04, 2006 8:28 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
That blows (the OOF converter thing). :( But D2X-XL still doesn't have WAV/MP3/WMA support, right? I'd like to see it added because I'd like to include the awesome D1 MP3 by Deft Flux into this D2 singleplayer level I'm building (Total Factor, you can find it on the PlanetDescent forums under \"A D2 ...
- Mon Sep 04, 2006 1:31 pm
- Forum: Descent Old Skool
- Topic: How old is everyone and how long have you played Descent
- Replies: 213
- Views: 67886
- Mon Sep 04, 2006 1:22 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
- Wed Aug 23, 2006 9:23 am
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 76011
- Tue Aug 22, 2006 10:36 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 76011
Diedel, I don't understand. I looked at your links page, but the only relevant thing I could find was a link to DizzyRox's Afterburner page, which is the one in which my computer says the energy powerup file within the downloaded ZIP (which I got off of the site) is corrupted. Where do you have the ...
- Tue Aug 22, 2006 1:20 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 76011
- Mon Aug 21, 2006 8:28 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
- Sun Aug 20, 2006 3:13 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
Here's one: support for attaching objects to a face, for sort of a \"defense turret\" effect. Here's another one: reserve shield/energy counters for Trainee. You know how that sometimes, your shields or energy are maxed out, and, after a robot battle, you want to collect shields/energy that spew out ...
- Sat Aug 19, 2006 7:03 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
- Sat Aug 19, 2006 10:03 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
A new suggestion
Here's a suggestion: triggers that can change cube type. I'm currently working on a level in which a person activates a trigger activating a water valve, and I'm having water cubes among the water to be dumped into another room by a water valve, so I want to generate the effect that all of the water ...
- Tue Apr 04, 2006 7:19 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 959401
- Tue Apr 04, 2006 7:15 pm
- Forum: Descent Old Skool
- Topic: Homing missiles
- Replies: 17
- Views: 4349
- Wed Mar 29, 2006 8:45 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084429
When I add additional objects to a level that contains robot triggers, then save and close, then open it up again, DLE-XP somehow reattaches the existing robot triggers to other robots. This is very annoying, because I have to delete the reattached triggers, then create a new trigger on the object I ...
- Sat Mar 25, 2006 2:44 pm
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 30448
- Sat Mar 25, 2006 2:38 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
One more vote...
You guys have my vote for MP3/OGG support, as well. Making it three.
- Mon Mar 20, 2006 9:10 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1084429
- Mon Mar 20, 2006 9:05 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
How about some suggestions for triggers?
My suggestions for triggers: -A cube type changing trigger -A trigger type changing trigger :) -Having the ability to put more than one trigger in a standard wall. -A trigger which destroys robots and powerups -Object triggers for non-robot objects as well as robots -A texture changing trigger ...
- Mon Mar 20, 2006 8:54 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 959401
Diedel wrote a while back: \"Btw, I played that other new level of yours, liked it very much. Just didn't find out how to access the central area.\" What kind of version do you have? In one version, the robot triggers disabled themselves as I was editing... And what central area are you trying to ...
- Sat Mar 18, 2006 5:58 pm
- Forum: Other 6DoF Game Efforts
- Topic: A new site concept...
- Replies: 8
- Views: 7251
- Sat Mar 18, 2006 5:54 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 959401
Moving Colored Lights...
I am making a level with moving colored lights, but when I play the level in D2X-XL, it immediately crashes right when I get to the room with moving colored lights.
Is it possible to fix this?
Is it possible to fix this?
- Tue Feb 28, 2006 8:29 pm
- Forum: Descent Single Player
- Topic: Guess who's back
- Replies: 13
- Views: 2373
- Sun Feb 26, 2006 9:45 pm
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 30448
Revival
Okay, time to revive this post.... I've got a D2 singleplayer level called \"Razoff Flagship\" in the works, and I've already announced it to PD. Here are some screenies... http://upload3.postimage.org/9345/razoff.jpg http://upload3.postimage.org/9347/razoff2.jpg (If you can't see the screenies, I ...
- Wed Feb 22, 2006 9:01 pm
- Forum: Ethics and Commentary
- Topic: \"Torture in the Name of Freedom\"
- Replies: 20
- Views: 2150
Re:
Kilarin said: I think G. W. Bush is a monster who is pushing us directly towards armageddon. So do many of my Conservative Christian friends. So do I! Except, in reality, I think he's trying to incite a third World War. (Heck, W. can't even spell \"nuclear\" right! (Says, \"nucular\")) Anyway, I ...
- Tue Feb 21, 2006 8:04 pm
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 67191
Re: undo be gone!
I kinda like the \"undo\" feature, reetus. It saved my skin several times. But that's just my opinion.
- Tue Feb 21, 2006 8:01 pm
- Forum: DLE-XP
- Topic: d1 robot maker question
- Replies: 3
- Views: 5362
- Tue Feb 21, 2006 7:43 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
Cool...
That looks really good, but I still like the original cockpit better. :P Anyways, now for my suggestions... 1. Allow DLLs to work in D2 HOG files, meaning that you can put DLLs in a HOG file, and it would just work for that mission. 2. If possible, WAV/MP3/WMA support. :) 3. Possible new trigger ...
- Fri Dec 30, 2005 6:33 pm
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 67191
Suggestions
Having additional access to the HOG manager would be very useful. It would be like having two tools in one: a level builder and a Hog manager.
Two suggestions:
Some new camera options with the mouse would be nice.
A briefing editor would be pretty cool, too.
Two suggestions:
Some new camera options with the mouse would be nice.
A briefing editor would be pretty cool, too.
- Fri Dec 23, 2005 3:13 pm
- Forum: Descent Old Skool
- Topic: About mission briefing editing
- Replies: 6
- Views: 1776
- Fri Dec 23, 2005 3:09 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92794
Suggestion
It would be nice if we had support for new trigger types and options. How about: -Timed triggers (Events that activate after a certain point of time after the trigger's been hit) -Triggers that display text on the screen. (VR7 already made the suggestion) -Triggers that destroy objects. :) -Triggers ...
- Mon Dec 19, 2005 7:10 pm
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 30448
D2 Level
I know that part, it's just that I put colored lights on those sides, saved, and, when I opened up DLE-XP again, they didn't show up. They were just the regular white lights.
HELP!!!!
HELP!!!!
- Mon Dec 19, 2005 5:49 pm
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 30448
- Sun Dec 18, 2005 7:35 am
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 30448
- Sun Dec 18, 2005 7:26 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 959401
New Bug Report
I found a bug when coming near mini-reactors. I believe that when they try to fire, the game immediately crashes. :( Actually, I first get an error message that says: Error:SegNum_not_found! I push enter and it appears again, then I push enter again, and the game crashes... This happened on the W32 ...