Search found 19 matches
- Tue Jan 10, 2006 6:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 48933
Re: Brightness set artificially high
One bug and one question. Question: Is multiplayer supposed to work? I'm getting the "ioctl(siocgifconf) failure during broadcast detection: m" message again when trying to host/join a multiplayer game. I don't know if that affects whether or not I can play a multiplayer game, though, as ...
- Tue Dec 20, 2005 12:26 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Mon Dec 19, 2005 10:06 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
Sweet! Thanks Diedel. I'll try this out in my lab tomorrow. If it actually works (!) I'll have to see about coordinating with either you or Kaelan about getting a new binary out there. I'm sure Kaelan would prefer (as would I) that we try to merge with his latest source. So if things actually do wor...
- Mon Dec 19, 2005 4:08 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
OK folks, I've gotten to the point where I'm getting the same error: can't open hoard.ham. And voila! I have no such file. Is that file only installed with D3? Where can I get my hands on it? Kaelan, it looks as though the reason that error is appearing is due to one line in multi_prep_level() in mu...
- Fri Dec 16, 2005 12:00 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 955502
The UDP code is not broadcasting anything, but it is involved in some basic setup for a multicast game. Specifically, the function addiflist() (where the error in the screenshot originates) in ipx_udp.c is called from ipx_udp_GetMyAddress(). If you look at both the regular UDP (struct ipx_driver ipx...
- Fri Dec 16, 2005 9:20 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 955502
I think kaelan and inuwali are looking at the wrong UDP/IP code. I have implemented a different version, not using broadcast. They need to check the Linux stuff. Diedel, please elucidate. I've been digging around the network code for the past several days and it's far from clear what's going on. AF...
- Thu Dec 15, 2005 8:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 955502
I believe all the files are up-to-date except ipx_udp.c, which has no impact on the compilation errors I mentioned. It seems to be a mac-specific thing, so I'm assuming that kaelan encountered the same problem. I'm making some progress in resolving Mac network-related errors. I've stuck some code in...
- Wed Dec 14, 2005 9:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 955502
Just updated to version 47 via SVN, and my project wouldn't compile. It complained about lines 345 and 346 in ogl_init.h, which I can see were added in version 47. I had to comb through all the code and enclose any references to these two symbols in #if RENDER2TEXTURE blocks. I'm assuming this was a...
- Mon Dec 12, 2005 9:00 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
Kaelan/Diedel: I think I found something crucial in the network related code. Follow the link below: http://www.omniorb-support.com/pipermail/omniorb-dev/2004-January/000134.html You'll see a post related to some assumptions that are being made in the networking code (specifically in addiflist(), ip...
- Mon Dec 12, 2005 6:12 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Mon Dec 12, 2005 3:59 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Mon Dec 12, 2005 3:40 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
Diedel, I got my MS in Computer Science from MSU! Are you doing any particular research there? I was in the GARAGe but I'm not sure if it's around any more. BTW, I just checked out version 45 via SVN, and I got one compliation error in fixc.c, line 381. I went ahead and just changed #if 1 to #if 0 f...
- Mon Dec 12, 2005 1:18 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Sun Dec 11, 2005 10:09 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Sun Dec 11, 2005 9:48 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
To open the project, you should click on d2x-xl.xcodeproj (which sould be a bundle), rather than the enclosed project.pbxproj file. You will need Xcode 2.1 or greater, though. Prior to 2.1 the files were called *.xcode. I am specifically using Xcode 2.2, though it should work find under 2.1. Thanks...
- Sat Dec 10, 2005 11:43 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
kaelan, is there a link or a place where I can download the latest code as an XCode project? I tried the link on page 1 of this thread but was not able to get the .pbxproj file to open; I double-clicked on it and XCode started but no windows appeared. I've been poking around the code and am having t...
- Fri Dec 09, 2005 4:47 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Fri Dec 09, 2005 2:57 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
- Fri Dec 09, 2005 2:29 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 25552
I have a couple things to accomplish in this post... Please tell me if there's a more appropriate place. First, thanks for doing the work to port to OS X! I'm excited to see that D2X is alive and well, after such a long hiatus in development. I downloaded the binary (1.5.40) and only encountered a c...