Search found 13 matches

by Steel
Mon Apr 17, 2006 12:56 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Linux
Replies: 227
Views: 37324

Version 1.6.26 built locally from source; using sdl_mixer and freepats, probably doesn't matter in this case. I'm using Fedora Core 5, updated today. When I turn on expert mode in the configuration menu, then turn on weapon gauges, D2X-XL crashes. The end of the log did not seem relevant to this ...
by Steel
Sat Apr 15, 2006 10:11 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 959460

Robot MVE Playback

The intro, enter system, and mine exit MVE's work fine for me now. But the robot breifing MVE's still play slow. This only happens when the text is being printed to the left, when the text is fully displayed, the MVE plays fine. Is there some kind of bottlemeck in the text rendering code? Offtopic ...
by Steel
Thu Mar 23, 2006 6:07 pm
Forum: D2X-XL
Topic: OOF documentation where?
Replies: 13
Views: 2675

Re:

I now have working code to read oof polymodel files. :mrgreen: Yay!! :D Take as much time as you need to get it right. I can't model either or I would volunteer. :( Might I recommend using a system like the Freespace Upgrade for Freespace2 at Hard Light Productions? This would allow multiple ...
by Steel
Thu Mar 23, 2006 6:04 pm
Forum: D2X-XL
Topic: D2X-XL Launcher... NEED HELP
Replies: 22
Views: 5470

Re:

Would anyone like to reccomend good *free* complilers? Gladly. http://www.bloodshed.net/devcpp.html The BEST free C++ comiler for windows. But it hasn't been updated for over a year. If you wan't to use WxWidgets, a cross-platform gui library, then use: http://wxdsgn.sourceforge.net/ It is updated ...
by Steel
Tue Mar 21, 2006 1:51 pm
Forum: D2X-XL
Topic: OOF documentation where?
Replies: 13
Views: 2675

Re:

Diedel wrote:(Geez, these guys are really pushing me into adding hires models ... :roll: )
Of course we are! It will be the coolest thing since you started the project. :mrgreen:

Look around the D3 development section at PD, some of the OOF tools are opensource. (If you do not have enough info already)
by Steel
Sun Mar 19, 2006 6:33 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92821

Re:

Hires models first. I have already coded preliminary OOF reading functions, but I am not quite sure about the current OOF specs, and I need an OOF file to experiment with (e.g. the D4 Pyro model). http://www.dfiles.de/download/d4/misc/models/d4gx_2.zip This is the D4 Pyro GX in a D3 Hog file. Hope ...
by Steel
Fri Mar 17, 2006 9:33 am
Forum: D2X-XL
Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
Replies: 27
Views: 5565

I tried to open this zip in 7-zip 3.42. I didn't work. So I started to do some research. File is compressed using the PPMd algorithim. What is the PPMd algorithim? It is the proprietory new format used by Winzip 10.0. That is the only thing I can find that will open it. http://www.winzip.com ...
by Steel
Thu Mar 16, 2006 6:18 pm
Forum: D2X-XL
Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
Replies: 27
Views: 5565

Re:

If you want to worship someone, worship the Almighty God. ;) Amen to that. now imagine this with novacron's HiRez textures and the D4 ship model This is coming tonight, novacron is releasing a demo pack tommorrow. Now we need to bug Valin Halcyon and Deidel for models and support. *watches keyboard ...
by Steel
Wed Mar 15, 2006 9:15 pm
Forum: D2X-XL
Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
Replies: 27
Views: 5565

Re:

I don't think there is a easy way to prove unless you mail a copy of the reciept or something. That wouldn't work because many people buy D2 off of EBay like I did. Anyway, Great Work D3Hack! Is this complete? If not how much is left? Cna you post a changelog? And can't you just take the files you ...
by Steel
Tue Mar 14, 2006 5:33 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92821

Re:

Diedel wrote:I prefer adding stuff like particle systems (just finishing these ;)), high res models (that's something I'd really love to see and would be willing to spend some more work on), or shadows.
Yay! With a few level makers, Valin Halcyon's models, and stuff like this, I see great things ahead. :D
by Steel
Mon Mar 13, 2006 12:09 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92821

Mabye he could add it to the 'when I'm really bored' todo list :)

And, Suncho, I agree to the organized code thing. I have worked with C++ some and realize how quickly code can get disorgainzed. Then changing things can get really ugly.
by Steel
Mon Mar 13, 2006 11:57 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92821

Adding *support* for something does not mean it has to be used. Clarification on MVE's: robot movies are slow. Other movies play fine. Video Card= Nvidia Geforce FX 5700LE, driver 81.98 official. Edit: Dediel, some of the stuff you have added was a lot of work; and seeing hi-poly pyro's and robots ...
by Steel
Mon Mar 13, 2006 10:55 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92821

Re:

Hi everyone; I've been hanging around for a while and decided finally to request a couple things. Better MVE handling: the *-h.mvl movies SHOULD be able to run good on my Athlon XP 1700. But they run at approximatly 2 fps. (No I do not have HQ Movies turned on.) If at least two people request a ...