Search found 47 matches

by =Tempest=
Wed Jul 11, 2007 8:18 pm
Forum: PTMC Gallery
Topic: Would you want a 6-8\" pyro on your desk
Replies: 192
Views: 84566

Will that model be released publicly? I'd love to put it into Freespace 2. A cockpitted pyro would be loads of fun to fly around. If it's not more difficult, it'd be nice if the map was all in one texture, too. It'd be a shame for that beauty to not to be flown around! Keep it up! I'm probably going ...
by =Tempest=
Thu Feb 15, 2007 7:30 pm
Forum: D2X-XL
Topic: Playtesters needed
Replies: 31
Views: 10437

I can. New levels are fun :). I'm off from school this coming week so let the testing begin!
by =Tempest=
Sun Jan 21, 2007 8:46 pm
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

Nice. Very nice. I personally think it's a bit too rounded, but it's good. Also, the guns seem to be straight and they are pointing up in the animated icons. I tried to keep them angled but straight is fine too.
by =Tempest=
Sun Jan 21, 2007 10:14 am
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

I have no idea how your modelling software works. How I made the changes is I first deleted the origional power sockets at the top and the handles on the sides and rebuilt them. It's a much lower tech solution but I'm happy with it. Any time a surface looks really rounded it takes up more pollies ...
by =Tempest=
Sat Jan 20, 2007 9:51 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Okay, I've found a hackish method of cutting pollies. I can upload a new version tomorrow when I finish all the new polycutting. It's big. http://i118.photobucket.com/albums/o116/Tempest_77/FusionNewVsOld.jpg I can do that for all the other models and cut the polycount to a far more acceptable 500 ...
by =Tempest=
Sat Jan 20, 2007 10:46 am
Forum: D2X-XL
Topic: D2X-XL now supports mp3 and ogg/vorbis user music
Replies: 19
Views: 6084

Hey, just wanted to bring these to your attention: fs2downloads.com/uploads/D2_01.ogg fs2downloads.com/uploads/D2_04.ogg There are all 4 Descent 2 tracks and 5 of the descent 1 tracks. I also tried out Synthfont but it had problems with low notes and it also cut out overlapping notes. Are there any ...
by =Tempest=
Sat Jan 20, 2007 1:37 am
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

http://www.fs2downloads.com/uploads/D2X-XLStuff.zip

That link should work. They're in .obj and .wrl which are both common and fairly well-known formats. If they don't work out I can put them up in .3ds too.
by =Tempest=
Sat Jan 20, 2007 1:35 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

The Vulcan ammo has way too many faces. The problem with Solidworks, what I use to model, is that you can't choose how much detail is put into a shape. It's engineering software designed to send data into machines for actual construction, so faces/verts are not an issue. I was trying to find a way ...
by =Tempest=
Fri Jan 19, 2007 7:53 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Pretty much any mainstream format that isnt for one specific game. I also can convert them to .pof, but of course descent can't use .pofs. If you decide to UVMap them and properly texture them, PLEASE give me a copy. If you want to use them in a mod, I'd like credit. Just don't claim that you made ...
by =Tempest=
Mon Jan 15, 2007 11:31 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

Simply amazing work, guys. I'm kind of caught up in a whole different mod right now, but I'd like to contribute what I have. If anybody wants them, I've got all the stuff I made for d2x-xl in obj and .wrl. http://www.fs2downloads.com/uploads/D2X-XLStuff.zip I have all the primary power ups and some ...
by =Tempest=
Sun Dec 24, 2006 12:05 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

NICE!
Finally, finally, modelled missiles. Fullmap is cool too.

Hey Dizzy, what converter are you using for the .oof models?

I'm working on getting my stuff mapped right now, but they probably won't be here in time for Christmas.
by =Tempest=
Wed Dec 13, 2006 1:59 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Yeah, I'm trying to stay true to the origionals (aren't they?). Which models don't stay true to the origionals? I've also got a plan for reducing the polycount. However, I probably won't have anything out until after finals (1.5 weeks from now) and I find a converter for .oof format. If anyone knows ...
by =Tempest=
Mon Dec 11, 2006 2:40 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

As much as I like the ability to see the objects from different angles, i'm sure SOMEONE will complain \"It's not staying true to the origional!!!!\". Anyway, I'll probably get most everything textured by about this weekend. The afterburner, vulcan ammo, helix cannon, and gauss cannon still need to ...
by =Tempest=
Sun Dec 10, 2006 9:16 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

It's two factors, the buttons on the top and the chamfering around the edges. You don't see the detil begause the jpegs are compressed and small. I wasn't talking about the spinning rotation- I was referring to the fact that the powerups look the same no matter what angle you look at them from. Will ...
by =Tempest=
Sun Dec 10, 2006 10:25 am
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

I'm using an engineering tool- solidworks. It's made for making parts for machines, so it doesn't handle some things well. That said, I've been told that Softimage XSI is a good program, and I may eventually switch to it. Maybe it will make things easier? Thank GOD I can export things, with no ...
by =Tempest=
Sat Dec 09, 2006 1:26 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Sigh...here is the final set of items. The items themselves are far from final, however. \"But Tempest, look at the quad laser! It's...it's...only got one pipe thing!\" Yes, I am aware of that. That pipe is the most annoying thing to model I've EVER done. It won't intersect the plane on one side, it ...
by =Tempest=
Sat Dec 09, 2006 1:04 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Yeah, I've since then removed a lot of the detail that couldn't really be seen. The problem with the polys on the curved surfaces is that the app I use to model will only let me rotate things around an axis in a circular way, otherwise I'd have 1/8 of the detail on the power terminals and they'd ...
by =Tempest=
Thu Dec 07, 2006 9:06 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Wohoo! Got a few objects modeled. How do they look? I decided not to greeblie them to the extent I did my primaries, because they generally aren't seen that much, except for vulcan ammo which needs to be redone anyways. http://i118.photobucket.com/albums/o116/Tempest_77/items1.jpg One thing I kept ...
by =Tempest=
Thu Dec 07, 2006 5:17 pm
Forum: D2X-XL
Topic: Working Draft for new mini-HUD view...
Replies: 17
Views: 5796

...
...
awesome.
freaking. awesome.

I think, however, the shield tube things would look better blue, not purple, to fit the shield. Again, just personal opinion.
by =Tempest=
Thu Dec 07, 2006 1:34 pm
Forum: D2X-XL
Topic: Working Draft for new mini-HUD view...
Replies: 17
Views: 5796

I know you can shadow objects selectivley, and I think it'd be cool to have the cockpit shadowed dynamically. After all, Shouldn't the cockpit get dark in a dark room and lit up in a light room? Obviously this would be optional...
by =Tempest=
Thu Dec 07, 2006 1:32 pm
Forum: D2X-XL
Topic: Suggest : Pause game in Menu
Replies: 6
Views: 2474

You can always go back to a safe spot. Usually you aren't in danger of some rogue robot hunting you down. (Okay, after you kill the thief). I think you can hit the pause button on your keyboard to pause it anyway.
by =Tempest=
Wed Dec 06, 2006 9:25 pm
Forum: D2X-XL
Topic: Working Draft for new mini-HUD view...
Replies: 17
Views: 5796

Tyranny, I can't do 2d art. At all. Maybe we can collaborate to bring the best of everything to descent? If you can texture already made models, I could send you my WIP models and accesories and cockpit (I kinda like it in 3d...) If you can make them turn out anything like your little mini-hud, D2X ...
by =Tempest=
Wed Dec 06, 2006 1:35 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

They're really detailed keys. Well, not really, just the chamfering on the sides adds a lot of faces. Maybe they're not necessary, I don't know. I optimized the key a bit and it uses less faces and verts now, because I awknowledge it was a little obscene. Anyways, I've got the Ammo Rack, Vulcan ammo ...
by =Tempest=
Wed Dec 06, 2006 1:27 pm
Forum: D2X-XL
Topic: Working Draft for new mini-HUD view...
Replies: 17
Views: 5796

I am working on 3d version of the main cockpit and rear view. It would actually be all one model and I'm sure diedel would be able to implement showing the hud model fairly easily. The upside is that it would show shadows. However, that image looks really good, and I won't touch the mini-hud view ...
by =Tempest=
Tue Dec 05, 2006 8:12 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Okay, I got they keys all done. I tried to lower the face/vertex count on the models, but it only decreased the count a little. I got the laser from 3500/1800 to about 2100/1100, but the Fusion only went from 6000/3000 to 5500/2800 (approximates). I guess whatever helps is better. Besides, in final ...
by =Tempest=
Tue Dec 05, 2006 2:30 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Yes, I *think* lithunwrap can export to .oof. I can probably decrease the count a lot by lowering the curverature on the little bubble things. The geometry *should* be perfect, I'll probably send them to you for examination before they are put in. About the skins...well...how its interesting. I'll ...
by =Tempest=
Mon Dec 04, 2006 8:04 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 8725

Anybody want these?

Anyway, realizing that Descent2 would look really cool with modeled weapons, I decided to give it a go. In artistic liscence I added a few details to make the models more interesting. The downside is that the models have about 6000 faces and 3000 verticies. If you guys want em, I'll give them to you ...
by =Tempest=
Sun Nov 12, 2006 12:39 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

Well, resourceful me, I managed to scrap together the missile models I need. I still need primary weapons, though. Whenever you get around to making them, it's all good :).
by =Tempest=
Mon Nov 06, 2006 2:33 pm
Forum: PTMC Gallery
Topic: pyro-ix
Replies: 12
Views: 2237

Any progress on that model, nuke?

And for Issac, what format is that model in? I like it, and would like to put it in my Descent mod for Freespace.
by =Tempest=
Thu Nov 02, 2006 11:42 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

That would ROCK. Dieldel, the missles could be stuck in in .oof, right? I can use that format. .Max or .3ds works too.
by =Tempest=
Wed Nov 01, 2006 9:55 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

What's not finished? I only need ~ 100 poly models, not neccisarily complete or perfect ones.
by =Tempest=
Tue Oct 31, 2006 11:59 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

I assumed dizzy created those sprites by rendering models... which is how it looked. I'm not sure how he could have done that any other way...
by =Tempest=
Tue Oct 31, 2006 7:28 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 76011

Speaking of models...Dizzy, could you give me those secondary weapons you made? I'm making a descent mod for Freespace2 and am in dire need of models. I'll give you credit, of course. If you could, I'd be a happy person. (and the one with the best looking missile models...hehe). Thanks!
by =Tempest=
Sat Aug 26, 2006 1:54 pm
Forum: D2X-XL
Topic: Creating a Hi-Res Cockpit
Replies: 6
Views: 2666

I'll try not to get my hopes up, Weyrman, I guess I've been kinda spoiled with Dizzy's artwork...
by =Tempest=
Thu Aug 24, 2006 8:09 pm
Forum: D2X-XL
Topic: Mac users can now host D2X-XL games in .151...
Replies: 6
Views: 2250

Can PC users join these games? I'd like to FINALLY play netgames with D2X-XL. If so, what tracker do you use?
by =Tempest=
Thu Aug 24, 2006 8:08 pm
Forum: D2X-XL
Topic: Weapon Model shots
Replies: 9
Views: 2692

Or we could make powerups have models instead of the silly anis they are now. I hate how, when you roll, all the powerups on the screen spin with you. Too arcade like...
by =Tempest=
Thu Aug 24, 2006 8:04 pm
Forum: D2X-XL
Topic: Creating a Hi-Res Cockpit
Replies: 6
Views: 2666

Thank God. I've been waiting for a high res cockpit since...I used 1024x768 playing descent. Go Weyrman! Make some light up buttons too! Also, on a related note, make D1 missions load a cockpit without afterburner bar. It looks kinda silly and is the most obvious problem with D1 missions in D2X-XL ...
by =Tempest=
Tue Aug 22, 2006 8:26 pm
Forum: D2X-XL
Topic: Discussion: Adding stuff to D2X-XL
Replies: 35
Views: 8379

3D cockpit? Hell yes. 3D cockpits can respond to enviornmental changes, like shadows and coloring, can be tilted, and also can be MUCH more realistic than Descent's current answer. I've seen the effect in other games and it rocks. We should at least have a better looking cockpit than we have now.
by =Tempest=
Fri Aug 18, 2006 3:37 pm
Forum: Ethics and Commentary
Topic: shoot first laws
Replies: 64
Views: 7076

The right to bear arms protects the American people from an oppresive regime. The founding fathers realized that if the only people with guns are the police and army, bad things can happen. Since I can't read German, I can't confirm the article's truthfulness. I can say that such cases that you ...
by =Tempest=
Fri Aug 18, 2006 3:25 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 92769

I believe I downloaded those .midis from PlanetDescent. Well, I checked out planet descent, and only the regular tracks were there. odd. The .midis I'm talking about are called Entropy, Xenia, Elemental, and Pyrocide(4 songs each)-also \"Jofty's cave\"-secret level music.. They were mixed in with ...