*searches for \"AceCombat\"*
...
*shudders*
psionik: Several places on your forum board by appearently staff labled CD as Beta, this is where I assumed it to be in Beta stage as there seems to be no official standpoint.
Search found 24 matches
- Tue Aug 29, 2006 9:25 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
- Tue Aug 29, 2006 3:33 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
- Tue Aug 29, 2006 11:40 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
NDA :) I know I'm an ass. To witness the concept of how people defend material things fascinates me. I'll see if I can get some stuff released to you guys. I stopped working with cartesian space programs so my mesh based models aren't miraculous. Diedel, though my points were harsh they are still ...
- Mon Aug 28, 2006 7:38 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
Sheesh, everyone screams "Give us screen shots of the work in progress!!!", then when they get them, they scream "Ick! That looks like a work in progress!!!" Whoa buddy, I didn't say anything like that. I could care less if it was a full AAA, published title and not a single screenshot was released ...
- Mon Aug 28, 2006 2:31 pm
- Forum: Descent Development
- Topic: Need very simple OOF polymodel
- Replies: 9
- Views: 2178
- Mon Aug 28, 2006 2:17 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
- Sun Aug 27, 2006 9:36 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
[truncated] It does not focus on "me too" engine fluff even though it has it but on solid competition grade gameplay. I am very confident in our ability to make sure everything goes together to create a GREAT game that all the pilots out there will love to play. I am a hardcore descenter who plays ...
- Fri Aug 25, 2006 12:03 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 12061
- Fri Aug 25, 2006 11:41 am
- Forum: D2X-XL
- Topic: Weapon Model shots
- Replies: 9
- Views: 2692
- Thu Aug 24, 2006 2:42 pm
- Forum: PTMC Cafe
- Topic: cheap 3D laser finger tracking
- Replies: 5
- Views: 689
- Thu Aug 24, 2006 2:35 pm
- Forum: PTMC Cafe
- Topic: Free energy technology?
- Replies: 32
- Views: 3086
- Thu Aug 24, 2006 2:08 pm
- Forum: D2X-XL
- Topic: Creating a Hi-Res Cockpit
- Replies: 6
- Views: 2666
I think the rendering order for the forward view is all messed up. from what I see this is how it should be setup: Shield icons Energy Icons Primary/Secondary icons COCKPITB.tga Keys icons Bomb numeric Lock icon Afterburner icon (Button pad for D1 missions) Currently it appears that it's setup with ...
- Tue Aug 22, 2006 2:06 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
How you use shaders in a simple explaination is to create a reference from the model data. For example when loading the model: you load vertices, triangles, uvmaps, texture pointer, shader pointer (shader paramters, pointers). Something like in that order. Then you make sure you add the Cg libraries ...
- Tue Aug 22, 2006 10:59 am
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
Diedel: I am learning Cg and HLSL, I don't think you would have to learn much regarding them, mostly implementation methods. My main concern is how to have a model surface in D2X-Xl point to the shader programs.
How may I provite merit for you?
Lots of good HLSL, GLSL and Cg articles.
How may I provite merit for you?
Lots of good HLSL, GLSL and Cg articles.
- Tue Aug 22, 2006 4:02 am
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
Uhm, SnyTek was the only one out of line. He misread a post and that is all. I'm going to be seriously dissapointed in this community if people get their panties in a bunch over extreamly stupid ★■◆● like this. I use Lightwave 7.5 with Microwave. Does Milkshape3D have any kind of support for .oof? Sh ...
- Mon Aug 21, 2006 6:59 pm
- Forum: D2X-XL
- Topic: Discussion: Adding stuff to D2X-XL
- Replies: 35
- Views: 8379
Hey man, i'm just saying it's nice to have a headlight icon or something. Do you currently have someone to make high-res models? I might be able to whip some up but I don't know how to convert them to the Descent2 format. Edit: Do you have any plans to add shader support or at least specular/normal ...
- Mon Aug 21, 2006 5:40 pm
- Forum: PTMC Cafe
- Topic: I don't know if you guys do welcome threads or not....
- Replies: 16
- Views: 1275
- Mon Aug 21, 2006 5:20 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92816
- Mon Aug 21, 2006 3:53 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 92816
Note: I browsed through the thread briefly but if I am repeating someone please forgive me. Personaly, I would love to have a ship reset at the begining of a level as a level designer myself. Say for example I put the player into a position where the warp core can only transport the ship at minimal ...
- Mon Aug 21, 2006 3:01 pm
- Forum: PTMC Cafe
- Topic: I don't know if you guys do welcome threads or not....
- Replies: 16
- Views: 1275
Hello- welcome- don't take me shooting you down on the other thread personally. I deserved it...I hate reading long paragraphs late at night. What I said there was my impression of the illustrations. And thanks everyone. :) What is that welcome image? I never got around to getting Descent3 and by ...
- Mon Aug 21, 2006 2:57 pm
- Forum: PTMC Cafe
- Topic: Free energy technology?
- Replies: 32
- Views: 3086
- Sun Aug 20, 2006 10:48 pm
- Forum: PTMC Cafe
- Topic: I don't know if you guys do welcome threads or not....
- Replies: 16
- Views: 1275
- Sun Aug 20, 2006 10:43 pm
- Forum: PTMC Cafe
- Topic: Free energy technology?
- Replies: 32
- Views: 3086
Ok, you guys don't know who I am but I would like to add to the discussion. First off, this works. It it essentially a linear (straight) electric generator that uses three magents to play back and forth. It's also incredibly inefficiant and I highly doubt you would see alot of voltage and amperage ...
- Sun Aug 20, 2006 10:18 pm
- Forum: PTMC Cafe
- Topic: I don't know if you guys do welcome threads or not....
- Replies: 16
- Views: 1275
I don't know if you guys do welcome threads or not....
Hey guys, I used to be really active in the Planet Descent community (under wildcardboy), up until Descent 2 stopped working. Then someone on YTMND told me about D2X-XL and I haven't been able to stop playing since. The last time I checked the PD forums they seemed pretty stagnant but you guys here ...