New D2 Level CTF, Robo Anarchy!!!
New D2 Level CTF, Robo Anarchy!!!
Hello people, look at the screenshots and you know enough.
http://www.geocities.com/bramhogeweg/SCREEN1.jpg
http://www.geocities.com/bramhogeweg/SCREEN2.jpg
http://www.geocities.com/bramhogeweg/SCREEN3.jpg
http://www.geocities.com/bramhogeweg/SCREEN4.jpg
http://www.geocities.com/bramhogeweg/SCREEN5.jpg
http://www.geocities.com/bramhogeweg/SCREEN6.jpg
http://www.geocities.com/bramhogeweg/SCREEN7.jpg
http://www.geocities.com/bramhogeweg/SCREEN8.jpg
http://www.geocities.com/bramhogeweg/SCREEN9.jpg
Download the level on:
www.geocities.com/bramhogeweg
It's simmetrical and everything is marked so you always know where you are.
http://www.geocities.com/bramhogeweg/SCREEN1.jpg
http://www.geocities.com/bramhogeweg/SCREEN2.jpg
http://www.geocities.com/bramhogeweg/SCREEN3.jpg
http://www.geocities.com/bramhogeweg/SCREEN4.jpg
http://www.geocities.com/bramhogeweg/SCREEN5.jpg
http://www.geocities.com/bramhogeweg/SCREEN6.jpg
http://www.geocities.com/bramhogeweg/SCREEN7.jpg
http://www.geocities.com/bramhogeweg/SCREEN8.jpg
http://www.geocities.com/bramhogeweg/SCREEN9.jpg
Download the level on:
www.geocities.com/bramhogeweg
It's simmetrical and everything is marked so you always know where you are.
Kinda reminds me of the "Panic" level set that Parallax did for D2. Some of those were rather large and complex. What is considered "playable" of a "good level" has really changed over they years. hehe. . I think that comes from playing too many times in minerva. It kinda set the standard for Size. In D3 things are still a little bigger, but then again, the over all scale is larger than D1 or D2.
I must admit that the level LOOKS quite large, but if you play it its quite different.
Personally I don't very much like levels with very large halls, the whole descent effect is gone. If you want an open fight go play descent freespace. I like obstacles, things that are in your way when you shoot your enemy, small corridors and small to medium rooms (with obstacles). In version 1.0 (never was on the Internet but played it with friends) I didn,t have the forcefields in the large hallway around the upper floor. The thing was that you could circle around until you saw somebody, without having to move through the rest of the upper floor. The forcefields where the sollution.
When I played this level it was mainly the upper floor that was in use, but I really liked the idea from level 7 Descent 1 so I just had to put it in also (with a little upgrades here and there, and not copying from the original (I'm against that sort of low behaviour)). I really think when you play it with 6 or more players you have kills once every 30 secs.
The level structure makes it possible to move very quick to another place with multiple ways, so if you know the level well enough YOU can take the shortcut
By the way, how do you like the textures? Lava under Ice above, Green in between.
See you.
Personally I don't very much like levels with very large halls, the whole descent effect is gone. If you want an open fight go play descent freespace. I like obstacles, things that are in your way when you shoot your enemy, small corridors and small to medium rooms (with obstacles). In version 1.0 (never was on the Internet but played it with friends) I didn,t have the forcefields in the large hallway around the upper floor. The thing was that you could circle around until you saw somebody, without having to move through the rest of the upper floor. The forcefields where the sollution.
When I played this level it was mainly the upper floor that was in use, but I really liked the idea from level 7 Descent 1 so I just had to put it in also (with a little upgrades here and there, and not copying from the original (I'm against that sort of low behaviour)). I really think when you play it with 6 or more players you have kills once every 30 secs.
The level structure makes it possible to move very quick to another place with multiple ways, so if you know the level well enough YOU can take the shortcut
By the way, how do you like the textures? Lava under Ice above, Green in between.
See you.