actually the new tech missions have a internal version id that should cause non-D2X-W32 program versions to refuse to load them. Obviously the guys at Parallax did not implement level version checking though ... so you can load these levels, and they will crash non-D2X-W32 exes. Btw, if Parallax had done their homework, older D2 versions would not need to crash when encountering my new tech - it's not that far off the standard data that D2 couldn't handle or at least ignore it safely.
I find it pretty amazing that Glide rendered levels should look better than OpenGL rendered ones ... can somebody provide some comparison screenshots?
Sirius,
I will look into this xname feature, thanks for the hint, appreciate it. That would be extremely useful here.
Edit: Done - DLE-XP and D2X-W32 will now use the tag "d2x-name" for D2X-W32 levels.
Hooray! Just got an e-mail: Novacron would be more than glad to remake the D2 textures!Diedel wrote:Being around is one thing - being willing to really create hi-res D2 textures is another story ...
I have sent him an e-mail already, asking him whether he'd be interesting in making them and seeing them in D2X-W32.
Man, that would be so cool. The textures he showed are plainly awesome.