6dof demonstrated in Into Cerberon
- De Rigueur
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The 6DoF mod is now available for anyone with Doom3 to download and try for themselves:
http://icbb.doom3reference.com/viewtopic.php?p=397
http://icbb.doom3reference.com/viewtopic.php?p=397
Well, obviously that won't be there in the actual Into Cerberon mod...
Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"
http://www.doom3reference.com/pyro2.jpg
http://www.doom3reference.com/pyro.jpg
Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"
http://www.doom3reference.com/pyro2.jpg
http://www.doom3reference.com/pyro.jpg
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- []V[]essenjah
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Cool. At least you're working on proper ship-to-environment scaling, something Descent 1-3 completely failed at. I hope Core Decision does proper scaling also.HeXetic wrote:Well, obviously that won't be there in the actual Into Cerberon mod...
Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"
[img][img]
Hex forgot to mention when he posted that, that that pyro model is very far from the final one, and it doesn't even have any color (it's solid grey now, everything else is the normal mapping doing it's job). I even have one that's a lot more optimized on my HD right now.mob-messenger wrote:Nice model. You should toss in an interior cockpit though. Your concussions are also a bit funky and the side vents need some work. If you can get some nice looking textures on it, it should be awsome.
I don't know where the side vent fins went in this one, blame Sp3ctre .
What's weird about the missile tubes?
I think the jury's still in session on interior cockpits.
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It doesn't hurt/change anything from you original Doom 3 SP or MP game. You select 6DOF mini mod from the MODS menu in Doom 3. Just like any other game with MODS you play. D/L the zip file and extract it into you Doom 3 folder. Then start Doom 3 and select 6DOF from the MODS menu. Thats it!Gammaray wrote:I still haven't had the guts to d/l your demo, hex. Guess I'm scared I'll break Doom3 or something.
Another thing. Leave the settings as is. Whatever your duck or jump buttons are, will be the slide up and down. Strafe left or right will be ur sliding left or right.
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Aus-RED-5 wrote:It doesn't hurt/change anything from you original Doom 3 SP or MP game. You select 6DOF mini mod from the MODS menu in Doom 3. Just like any other game with MODS you play. D/L the zip file and extract it into you Doom 3 folder. Then start Doom 3 and select 6DOF from the MODS menu. Thats it!Gammaray wrote:I still haven't had the guts to d/l your demo, hex. Guess I'm scared I'll break Doom3 or something.
Another thing. Leave the settings as is. Whatever your duck or jump buttons are, will be the slide up and down. Strafe left or right will be ur sliding left or right.
So in other words, it is just like most other fps games. No there wouldn't be a problem in that case since you can toggle it on and off when you like.
Also, Floyd, I've worked with mods since I was 15. I think I know a little bit about how they function. I don't have Doom 3 so I wasn't obsolete on my answere but I figured on probably a good 99% chance, being that most demo's I've worked with, especially FPS demo's I never saw any possibilities for modding them, nor do most mod designers attempt this.
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On another note, mods= profit for game companies. That is why many are so compatible and even encourage it. The majority of PC gamers it seems anymore, purchas a game, either because: 1. They can download all kinds of mods/plugins to extend the life of the game, or: 2. They can mod the game and extend it for themselves and others. Therefor, if people started modding and building modding tools for demos, there wouldn't be a point in modding the game most likely. If there is no point in modding the game. Which in turn, = no profit for game companies from mods. If this occured, game companies would attempt to wipe out modding all together.