Storm the house Flash game
- Liquid Fire
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I got to day 60 and my hand starting cramping up bad. heh
the key is to have lots of extra shooters for the first few lvls then get lots of missile reloaders
I ended up with 160 shooters and 150 or so reloaders...and 50 or so builders, and a clip of 210 shots.
they just keep coming.
the old arcade player in me wanted to see if it maxed out at 100...heh.
the key is to have lots of extra shooters for the first few lvls then get lots of missile reloaders
I ended up with 160 shooters and 150 or so reloaders...and 50 or so builders, and a clip of 210 shots.
they just keep coming.
the old arcade player in me wanted to see if it maxed out at 100...heh.
- Vindicator
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Not only does it help, its arguably the most important thing to have. Your health regenerates extremely fast if you have 8 or more craftsmen. Also, make sure you have the upgraded sniper rifle before you reach day 18 (if you make it that far)... thats when they bring in the tanks!Lobber wrote:Got to day 12... found having builders helps alot
The hardest part is making it past stages 12 or 13. After that its cake since you can afford more stuff. I quit playin on level 34 because I got bored. I was ending every day with full health, and all i was doing was shooting tanks. The missiles and gunmen were taking care of everyone else.
For the record, at the end I had:
26 gunmen
32 craftsmen
10 silo operators
130 bullets per clip
edit: Readyman beat me to it. Good thing I didnt keep playing, hoping it would end at some point
- DarkShadow
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Kind of reminds me of Defend Your Castle. Fun stuff
- Samuel Dravis
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- TIGERassault
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- Liquid Fire
- DBB Ace
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- Location: Los Gatos, CA, USA
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- TIGERassault
- DBB Admiral
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- Joined: Tue Aug 10, 2004 3:33 pm
I died at day 55 with 100 riflemen, 81 craftsmen, 82 silo men, 190 clip size and all other upgrades at full.
Here's some notes.
Don't buy a silo until after day 18, at least. Start saving up for the sniper upgrade at day 14.
After 3 weeks or so, and if you have enough rifle silo men to stop the enemy really quickly, invest your money only in carpenters and clips. After day 55, it gets really hard again.
Here's some notes.
Don't buy a silo until after day 18, at least. Start saving up for the sniper upgrade at day 14.
After 3 weeks or so, and if you have enough rifle silo men to stop the enemy really quickly, invest your money only in carpenters and clips. After day 55, it gets really hard again.