It's not a big problem, just a little inconveniant.
![Smile :)](./images/smilies/icon_smile.gif)
BTW, that was also a problem in DMB2.
![Razz :P](./images/smilies/icon_razz.gif)
Moderator: Aus-RED-5
DCrazy,DCrazy wrote:D3Hack, believe it or not but that was the intended behavior in DMB2. In 3D apps, you don't actually move the camera, you move the geometry relative to the camera position. The buttons were supposed to move the level, not the camera. Counterintuitive from a user standpoint, but slightly more logical from a programming standpoint.
Personally I'd vote for "fixing" it to behave as one would expect, but I dunno if there would be objections from people who live in DLE-XP. Maybe a configurable option?
Nope, apparently you're not.Diedel wrote:Hey, this sounds as if I wasn't the only person on the planet using DLE-XP!
Alright, I got some screenshots here for that problem:D3Hack wrote:Something odd in the new version; portals between some cubes are rendered as black from certain angles...
Happens regardless of level type. If I save the level and load it again, then the portals will no longer be black, but ones between new cubes I insert will be. It doesn't happen with quite every portal (and typically only happens to 1 side of the portal), but most of them. When I turn shading off, the portals become grey.Diedel wrote:what type of level - D1,D2,Vertigo,D2X-W32 (or regardless of type) - does this happen for?
Yes. Needs to be fixed.Gregster2k wrote:- In certain situations (making a new mine using the New command is one) it will forget Depth Perception setting and shove it back to Off regardless of what the INI file in the windows directory says.
That, or (preferably), fix the zoom so that you can zoom in or out indefinitely.Gregster2k wrote:- PLEASE, I beg of you, I need back some equivalent of the old A and Z keys, where they moved the entire mine rather than zoomed
I completely disagree. I hated that darn thing, and I was glad to have it gone in DLE-XP. Of course, we could always have an option to have it...Gregster2k wrote:and I need the globe axis indicator for the center of rotation of the mine.
Oh, you're right! I didn't even think about that! Stupid me.Gregster2k wrote:NO, not zoom indefinitely...i mean panning the mine forward and backward like it used to (which changes the center of rotation for the entire mine) -- right now, you can change the center of rotation for the entire mine by panning left and right with the mouse but you cannot pan forward and backward along the Z-axis which was done using the A and Z keys in DMB2.
I've never released any of my levels because they are incomplete or lousy.Diedel wrote:I wonder why you're so desperate for a working version of DLE-XP, given there has never been any output from you in the form of a D1 or D2 level I know of. Or have you been toiling away secretly on something and we're up to something wonderful?
Thanks, TP!TechPro wrote:D3Hack,
You can find ver 1.4.37 here.
I still have my copy so I've temporarily hosted it.
My sympathies. Dealing with UIs, on levels such as that, is generally horrible. Less you can do, the better.Diedel wrote:I will also not build the DMB2 UI (lots of separate dialogs) into DLE-XP - just in case somebody asks.