D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
- Aus-RED-5
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Re:
Diedel,Diedel wrote:You play Minerva? Instead of making a wallpaper?!!
Diediediediediediedie!
j/k
Snake,
I see the effect on your screenie, but I cannot reproduce it.
You can reproduce Snake's bug.
Though I tryed it like his screenshot and I did not see it.
However. If you make a blank tunel or connecting rooms, you can see it.
I did this tunel connecting to a room with no lights.
Now as for me playing Minerva. I took a break from working on the wallpaper you want. heh
- Gold Leader
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Found another bug, but i don't know if it is allready mentioned above. (46 pages are alot to read)
It occurs in D2X-XL as well as in D1X-Xl.
This happens with the boss robot in D1 level 7 and in D2 with the boss in level 4. After defeating them they just disappear, and no countdown is started and no exit door is open. The guidebot says, that there is no \"reactor in mine\"
It's also occuring with the thief bot in D2. He doesn't explode with revealing all the stolen weapons, he just disappears.
It occurs in D2X-XL as well as in D1X-Xl.
This happens with the boss robot in D1 level 7 and in D2 with the boss in level 4. After defeating them they just disappear, and no countdown is started and no exit door is open. The guidebot says, that there is no \"reactor in mine\"
It's also occuring with the thief bot in D2. He doesn't explode with revealing all the stolen weapons, he just disappears.
Not sure if this is mentioned yet (I'm NOT going to go digging through a 46 page thread), but...
Well, I downloaded the latest version of D2X-XL and started playing a bit of singleplayer, and its a very good, extremely high quality port, so good job on that you guys, BUT, a couple of things...
1. When you kill the guidebot (yes, I ALWAYS kill that sucker), he just vanishes without going through his nice little death sequence where he ends up leaving a marker. Just poof...gone, no marker, no explosion from him, just poof.
2. Same thing for the thief. He should give off a whail, spin a little and then blow up big, leaving behind any items stole from you as well as bonus shields and energy, but he doesnt do this.
And 3. There seems to be a few hardly-noticeable texture alignment errors. Nothing very major really.
Anyway, good job on this so far. I wish D1X had the support this project has behind it.
Well, I downloaded the latest version of D2X-XL and started playing a bit of singleplayer, and its a very good, extremely high quality port, so good job on that you guys, BUT, a couple of things...
1. When you kill the guidebot (yes, I ALWAYS kill that sucker), he just vanishes without going through his nice little death sequence where he ends up leaving a marker. Just poof...gone, no marker, no explosion from him, just poof.
2. Same thing for the thief. He should give off a whail, spin a little and then blow up big, leaving behind any items stole from you as well as bonus shields and energy, but he doesnt do this.
And 3. There seems to be a few hardly-noticeable texture alignment errors. Nothing very major really.
Anyway, good job on this so far. I wish D1X had the support this project has behind it.
Bugs! :)
103:
Radeon 9700, Omega drivers 2.6.87, XP SP2
http://rapidshare.de/files/11980606/bug.zip.html
- robots, weapon shots, flares and pyro getting stuck in mid-air, strange problems with game speed ( always max )
Edit: this got better after making a new profile
- Random crashes during D1 exit sequence.
- Lightmaps are broken. See the screenshots. They worked fine in 95.
- It's impossible to click OK on the 'you died' screen, but keyboard works fine.
- D1 mine exit model has bad textures (it's actually different every time, even for the same mission)
- In D1 missions it's possible to give yourself unusable D2 weapons and items with cheats ( this also makes normal lasers inaccesible )
Radeon 9700, Omega drivers 2.6.87, XP SP2
http://rapidshare.de/files/11980606/bug.zip.html
Speed, stuck objects: Cannot reproduce.
Lightmaps: Only work in D2, because they use the D2 light textures which have different id's in D1. I will fix this, but has low priority.
Palette problems in D1 exit: Known bug, hard to fix, low prio.
D1 exit crash bug: Known bug, cannot reproduce myself, hence cannot fix it.
Aus-RED-5:
History works fine now. Try the reload button (if that doesn't work, explicitly enter http://www.descent2.de/d2x-history.html in your browser's URI input field, then reload. I have it especially with firefox that reloading bumps me back to the main page and the intended page doesn't get reloaded).
Lightmaps: Only work in D2, because they use the D2 light textures which have different id's in D1. I will fix this, but has low priority.
Palette problems in D1 exit: Known bug, hard to fix, low prio.
D1 exit crash bug: Known bug, cannot reproduce myself, hence cannot fix it.
Aus-RED-5:
History works fine now. Try the reload button (if that doesn't work, explicitly enter http://www.descent2.de/d2x-history.html in your browser's URI input field, then reload. I have it especially with firefox that reloading bumps me back to the main page and the intended page doesn't get reloaded).
Lightmaps
It's bugged even in D2 missions
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.
screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.
screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
- Aus-RED-5
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Peterix wrote:It's bugged even in D2 missions
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.
screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
One simple pic like this will do.
Thanks
I'm not sure is it a level bug or D2X-XL bug, but I hope you will be able to reproduce it. On the level 12 of d2 there is a strange narrow doorway. PyroGX just cannot pass through it.
On the savegame this doorway is right on front of the ship.
On the savegame this doorway is right on front of the ship.
Re:
Optimization.Aus-RED-5 wrote:Yeeeeessss...Diedel wrote:Yikes!
What have you been up to???
Fixed.
I got around the load-game problem by starting a new game and then doing an in-game restore, then saving it.
This was the only way I could get it to work and now it is the only game that will open initially from the load game menu
**EDIT** well I thought I had, it's back to as it was (3hrs later), have to start a new game and then in-game restore
This was the only way I could get it to work and now it is the only game that will open initially from the load game menu
**EDIT** well I thought I had, it's back to as it was (3hrs later), have to start a new game and then in-game restore
- Aus-RED-5
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Sorry. V1.5.105
Still having probs with loading saved coop games.
This time I tried it and still no good.
Now correct me if I'm wrong, but when you start a coop game? Once the second player joins, you load the saved coop game to resume where you left off?
Anyways.
Tried the following for coop game:
1)Through Kali - First player WinXP host. Second Player WinXP joins. First player tries to load saved game. Both get kicked back to chat.
2)UDP/IP netgames/ Tracker/ Multicast. Start/Join - Load saved coop. All options kick you back to windows. Even tried them all on my home LAN line. Same thing.
Humm maybe I'm just doing it wrong? Feel free to tell me how to load a saved coop game!
Thanks
*** Edit: I also tried this on my win98 PC, D2 3dfx dos version. Win98- Host IPX game. WinXP joins. Saved coop game. Then tried loading coop game. Win98 loaded and stays, but WinXP got kicked back to windows. ***
Still having probs with loading saved coop games.
This time I tried it and still no good.
Now correct me if I'm wrong, but when you start a coop game? Once the second player joins, you load the saved coop game to resume where you left off?
Anyways.
Tried the following for coop game:
1)Through Kali - First player WinXP host. Second Player WinXP joins. First player tries to load saved game. Both get kicked back to chat.
2)UDP/IP netgames/ Tracker/ Multicast. Start/Join - Load saved coop. All options kick you back to windows. Even tried them all on my home LAN line. Same thing.
Humm maybe I'm just doing it wrong? Feel free to tell me how to load a saved coop game!
Thanks
*** Edit: I also tried this on my win98 PC, D2 3dfx dos version. Win98- Host IPX game. WinXP joins. Saved coop game. Then tried loading coop game. Win98 loaded and stays, but WinXP got kicked back to windows. ***
devourer,
#1 D2X-XL is not D1, it is D2 able to play D1 levels. You cannot save in D2 secret levels.
#2 Read the switches doc on my Descent site for a workaround.
#3 D1 exit crash bug is known and can't be fixed due to me not being able to reproduce it. Please read this thread for known bugs and solutions before being #4 or #5 to report the same bug.
Aus-RED-5:
I didn't test KALI, but UDP/IP on a LAN, and I could load save games in coop after fixing a few things w/o problems.
Weyrman,
no problems with save games here at all.
#1 D2X-XL is not D1, it is D2 able to play D1 levels. You cannot save in D2 secret levels.
#2 Read the switches doc on my Descent site for a workaround.
#3 D1 exit crash bug is known and can't be fixed due to me not being able to reproduce it. Please read this thread for known bugs and solutions before being #4 or #5 to report the same bug.
Aus-RED-5:
I didn't test KALI, but UDP/IP on a LAN, and I could load save games in coop after fixing a few things w/o problems.
Weyrman,
no problems with save games here at all.
- Aus-RED-5
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Lets not worry about Kali right now.Diedel wrote:Aus-RED-5:
I didn't test KALI, but UDP/IP on a LAN, and I could load save games in coop after fixing a few things w/o problems.
Using v1.5.106.
Still can't load saved coop games. Even when trying a FRESH saved game. Both D2x-XL get kicked back to windows. While win98 D2 3dfx dos version remain ingame.
How are you loading the saved coop games? Step by step please.
I don't know about you, but I'm starting a coop game this way.
Using "FRESH" install of D2 w/D2x-XL on WinXP for both PC1 and 2 through UDP/IP Netgames.
Step 1. PC1 - host coop - Counter Strike - lvl 1.
Step 2. PC2 - joins coop game.
Step 3. PC1 - Starts coop game and both players spawn in game fine.
Step 4. PC1 - "alt-F2" to save coop mission (save as coop1).
Step 5. PC1 - "alt-F3" to load saved coop1 mission.
Step 6. Both PC1 and 2 start to "Prepare for Descent", but both crash to windows.
Even tried to load a saved coop game from PC1 by its self and still it crashed to windows.
Deidel, just so you know. I'm not thinking you don't believe me. I'm just trying to understand how is it you can save/load coop games with no problem? Yet I'm not able to.
Any help would be great!
Thanks