D2X-XL suggestions thread

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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Diedel
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Post by Diedel »

Nikolai,

no frame around automap with fullscreen cockpit.
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Post by Suncho »

I suggest that there not be any hard coded trackers. I think all trackers should be specified through the command line options (ini file). For the past 2 days, there have been no trackers available, and I'd like to be able to test each tracker individually (by modifying the command line options). Also, if a tracker is hard coded and 10 years from now the tracker no longer exists, there's no way to remove it.
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Post by Diedel »

You can always turn off the internal trackers via d2x.ini.

Added player ping display and packet loss ratio per player for network games. Toggle with Ctrl+F7. Note that packet loss is only measured via the ping requests (#returned / #sent); this is like the D1X code does it (I checked it).
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Post by Suncho »

Awesome. Is there a list somewhere of the internal trackers so I can add them through the ini file?
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Post by Diedel »

Yes, in main/tracker.c.
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Post by Pumo »

The weapon colored light is very, very nice now :D

However, the explosion hit of the weapons lights white.
Could the weapon hits light with the same color as the weapon, or at least with the color of the hit bitmap?
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Post by Diedel »

No, because the light is derived from the object casting the light, and the explosions are mainly white.
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Post by Pumo »

Oh well, anyway, the new light system is impressive :D

I love you so much Diedel!! :shock: :lol: :D :)

j/k
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Using both mouse and joystick

Post by Nicolay.G »

Hello, I would like to have the option to play using both the mouse and the joystick like in Descent 3.

What do you think about it?

Nico
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Diedel
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Post by Diedel »

Nico,

That's feasible.

Pumo,

colored light turning white when shooting can be caused by the light values adding up.
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Post by Nicolay.G »

Please, gimme gimme.

I was spoiled by D3.

Alternatively, you can tell me which .c file I have to modify... :P
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Post by RoBoT »

I don't know what kind of relevance this'll hold, but here it goes:

I'd like to see an option that'll allow you to animate parts of your ship model where applicable. For instance, if you use GXEdit to turn your Pyro GX into a PEST, you could move his cannons anyway you need to.

Offtopic: You know the GX's top wings only fold themselves in once in the entire series during the D2 intro? I wonder why they never do that anymore...aside from the fact that they scrapped it in D3.:(
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Post by Diedel »

Nico,

added it already. Needs some testing before release though.

RoboT,

whaaaat? I don't know what you are thinking of. Ship models aren't animated in-game like robots.
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Post by RoBoT »

Never mind. Wasn't that good an idea, anyway.
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Post by RatoN »

I have a suggestion :P

Descent 1 and 2 missions share the same .hog file type. If you have a Descent 1 and 2 mission with the same file name, they can conflict, so my suggestion is a seperate folder for Descent 1 missions.
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Post by Suncho »

Good idea.
-Suncho
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Post by Neumaennl »

just make a subfolder in the missions folder :roll:
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Post by Diedel »

Conflicts can only arise for clients in multiplayer games, where the mission to be loaded is determined by the mission name sent by the game host. Such a conflict cannot be resolved by putting D1 missions in a separate folder, as D2X-XL will search all subfolders of the mission folder for a mission with a matching file name. Afaik there are very few, if at all, D1 and D2 missions with the same name though.
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Post by Aus-RED-5 »

Diedel wrote:Conflicts can only arise for clients in multiplayer games, where the mission to be loaded is determined by the mission name sent by the game host. Such a conflict cannot be resolved by putting D1 missions in a separate folder, as D2X-XL will search all subfolders of the mission folder for a mission with a matching file name. Afaik there are very few, if at all, D1 and D2 missions with the same name though.
Would it be possible to make D2x-xl look for D1 in a D1 folder only?
Just a thought. :)
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Post by Diedel »

That wouldn't help - unless that folder wouldn't be a subfolder of the missions folder. You can uncheck 'play d1 missions' (or d2 missions) in the main menu though if you know you'll only be playing levels of one Descent version. The other version's level shouldn't be loaded then.
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Post by Aus-RED-5 »

Yep. I installed D2 in 2 diferent folders anyways.
D2x-xl folder, and a D1x-xl folder. This works for me. ;)
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Post by Diedel »

I could add a 'mission_dir' switch to D2X-XL, allowing you to simply create two different d2x.inis and launch d2x-xl via a symbolic link where the d2x.ini to be used is specified in the command line. Then you don't even need two different locations to store the exe.

Btw, I am currently 'hardening' D2X-XL's UDP/IP code against packet loss, building a feedback mechanism into it where packet loss can by noticed and missing packets can be re-requested. This will be toggleable, and might help ppl with flaky network connections a little.
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Post by Aus-RED-5 »

Diedel wrote:I could add a 'mission_dir' switch to D2X-XL, allowing you to simply create two different d2x.inis and launch d2x-xl via a symbolic link where the d2x.ini to be used is specified in the command line. Then you don't even need two different locations to store the exe.
I guess so.
I think my idea works in such a way that only the D1x-xl folder has the D1 data files with the very basic install of D2 v1.2 data files ( no vertigo installed ) plus D2x-xl ( version 1.5.14x and up ).
But then my idea might not make much of a difference really. :roll:
Diedel wrote:Btw, I am currently 'hardening' D2X-XL's UDP/IP code against packet loss, building a feedback mechanism into it where packet loss can by noticed and missing packets can be re-requested. This will be toggleable, and might help ppl with flaky network connections a little.
Cool, but sofar I haven't had probs with the latest version.
Either way. I'm sure you'll do us proud! ;)
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Post by Diedel »

I have been told that D2X-XL tends to disconnect players if there are 4 or more participants in a multiplayer game. I'd like to have this confirmed or denied, but I wonder whether so many players can be found at a given time. I'd also like to know whether this might rather have to do with connection quality than with D2X-XL.
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Post by Suncho »

We had a 4-player game today that lasted a good while. I don't know if anyone got disconnected. I didn't.

By the way, there are even D1 missions that have the same name as other D1 Missions:

Example:
Athena by Spaz
Athena by Luke Schneider
-Suncho
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Post by Pumo »

Hey Diedel, what about a quick save key like in D3? :D
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Post by Nicolay.G »

Good!

I wanna try it! I think I can beta-test it for ages.

Is it in the last version online ?
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Post by spud »

I haven't seen d2x-xl disconnect players in large IPX games. I often play in > 4 player games on Kali. I can't speak for UDP/IP games however.

spud
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Post by Peterix »

Shouldn't the lasers in D1 be different? I noticed while playing d1x, that they use different models. For example in D1, laser lvl3 is blue and in d2x-d1 it's almost white.
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Post by Diedel »

D2X-XL currently only uses D1 level textures, not polymodels or bitmaps (like e.g. explosions).
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Post by Suncho »

I'd like an option to view the D1 credits and the Vertigo credits.

EDIT: On the Load Game and Save Game screens, it would be neat if there were some sort of indicator as to whether they are D1 or D2 games.
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Post by Kirby »

The new full-screen graphical gauges need some sort of number value next to it. It's quite hard to estimate how much energy/shield you have right now. It will kinda defeat the purpose of getting rid of the text, but extra eye candy is always better :)
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Post by Diedel »

You can always have the text. Actually, the only important information is if the value gets low. ;)

I could add a flashing effect in such a case ... :roll:
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Post by Pumo »

I would like D2X could read direct MVE files from the Movies folder.

I have an AVI2MVE converter and want to test some custom movies but i can't put the movies onto an MVL file 'cause i can't find an MVL Archiver.

So, could D2X read MVE files directly?
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Post by Diedel »

I have no clue about either file format, so if D2(X(-XL)) uses mvl, I wouldn't know how to make it understand mve.
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Post by Neumaennl »

there is some program by HH-Soft inside the Descent Manager tools which can extract MVE from MVL - you might want to check if it can insert MVE into MVL also

I'm not quite sure if I have this program somewhere - rather not :-(

you might want to search the net for the old dos descent manager or ask someone in the forum
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Post by Suncho »

I'd like to get D2X-XL to support the D1 Demo. I got it working insomuchas it loaded the mission and played the briefing screen.

However, when it tries to actually load the level, I get this warning:

Image

In order to get this far, I had to have both the D2Demo data and the D1Demo data in the same directory. To get the menu to load, I had to delete Descent.pig. Then after the main menu loaded up, I put Descent.pig.

If I try to load the mission while Descent.pig is still missing, I get this error instead:

Image

In either case, the game exit-crashes if I try to continue through.
-Suncho
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Post by Diedel »

D1 demo data link pls. :) (I'm lazy ;)).
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Post by Suncho »

http://www.download.com/3000-2095-855421.html

EDIT:

On a related note, I'd like to see a command line option for D2X-XL that specifies which set of data to use.

Something like:

-mainhog d2demo.hog

or something like that. =)
-Suncho
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Post by Diedel »

Thx.

I am afraid I won't get this to work. The d1 demo data format depends on some description table in the data that describes a lot more than only the textures, and it would require a massive amount of work to filter through this.
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