D2X-XL suggestions thread
Moderators: Grendel, Aus-RED-5
I suggest that there not be any hard coded trackers. I think all trackers should be specified through the command line options (ini file). For the past 2 days, there have been no trackers available, and I'd like to be able to test each tracker individually (by modifying the command line options). Also, if a tracker is hard coded and 10 years from now the tracker no longer exists, there's no way to remove it.
-Suncho
Using both mouse and joystick
Hello, I would like to have the option to play using both the mouse and the joystick like in Descent 3.
What do you think about it?
Nico
What do you think about it?
Nico
Mouse and Joystick
Please, gimme gimme.
I was spoiled by D3.
Alternatively, you can tell me which .c file I have to modify...
I was spoiled by D3.
Alternatively, you can tell me which .c file I have to modify...
I don't know what kind of relevance this'll hold, but here it goes:
I'd like to see an option that'll allow you to animate parts of your ship model where applicable. For instance, if you use GXEdit to turn your Pyro GX into a PEST, you could move his cannons anyway you need to.
Offtopic: You know the GX's top wings only fold themselves in once in the entire series during the D2 intro? I wonder why they never do that anymore...aside from the fact that they scrapped it in D3.
I'd like to see an option that'll allow you to animate parts of your ship model where applicable. For instance, if you use GXEdit to turn your Pyro GX into a PEST, you could move his cannons anyway you need to.
Offtopic: You know the GX's top wings only fold themselves in once in the entire series during the D2 intro? I wonder why they never do that anymore...aside from the fact that they scrapped it in D3.
Conflicts can only arise for clients in multiplayer games, where the mission to be loaded is determined by the mission name sent by the game host. Such a conflict cannot be resolved by putting D1 missions in a separate folder, as D2X-XL will search all subfolders of the mission folder for a mission with a matching file name. Afaik there are very few, if at all, D1 and D2 missions with the same name though.
- Aus-RED-5
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Re:
Would it be possible to make D2x-xl look for D1 in a D1 folder only?Diedel wrote:Conflicts can only arise for clients in multiplayer games, where the mission to be loaded is determined by the mission name sent by the game host. Such a conflict cannot be resolved by putting D1 missions in a separate folder, as D2X-XL will search all subfolders of the mission folder for a mission with a matching file name. Afaik there are very few, if at all, D1 and D2 missions with the same name though.
Just a thought.
I could add a 'mission_dir' switch to D2X-XL, allowing you to simply create two different d2x.inis and launch d2x-xl via a symbolic link where the d2x.ini to be used is specified in the command line. Then you don't even need two different locations to store the exe.
Btw, I am currently 'hardening' D2X-XL's UDP/IP code against packet loss, building a feedback mechanism into it where packet loss can by noticed and missing packets can be re-requested. This will be toggleable, and might help ppl with flaky network connections a little.
Btw, I am currently 'hardening' D2X-XL's UDP/IP code against packet loss, building a feedback mechanism into it where packet loss can by noticed and missing packets can be re-requested. This will be toggleable, and might help ppl with flaky network connections a little.
- Aus-RED-5
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Re:
I guess so.Diedel wrote:I could add a 'mission_dir' switch to D2X-XL, allowing you to simply create two different d2x.inis and launch d2x-xl via a symbolic link where the d2x.ini to be used is specified in the command line. Then you don't even need two different locations to store the exe.
I think my idea works in such a way that only the D1x-xl folder has the D1 data files with the very basic install of D2 v1.2 data files ( no vertigo installed ) plus D2x-xl ( version 1.5.14x and up ).
But then my idea might not make much of a difference really.
Cool, but sofar I haven't had probs with the latest version.Diedel wrote:Btw, I am currently 'hardening' D2X-XL's UDP/IP code against packet loss, building a feedback mechanism into it where packet loss can by noticed and missing packets can be re-requested. This will be toggleable, and might help ppl with flaky network connections a little.
Either way. I'm sure you'll do us proud!
I have been told that D2X-XL tends to disconnect players if there are 4 or more participants in a multiplayer game. I'd like to have this confirmed or denied, but I wonder whether so many players can be found at a given time. I'd also like to know whether this might rather have to do with connection quality than with D2X-XL.
there is some program by HH-Soft inside the Descent Manager tools which can extract MVE from MVL - you might want to check if it can insert MVE into MVL also
I'm not quite sure if I have this program somewhere - rather not
you might want to search the net for the old dos descent manager or ask someone in the forum
I'm not quite sure if I have this program somewhere - rather not
you might want to search the net for the old dos descent manager or ask someone in the forum
I'd like to get D2X-XL to support the D1 Demo. I got it working insomuchas it loaded the mission and played the briefing screen.
However, when it tries to actually load the level, I get this warning:
In order to get this far, I had to have both the D2Demo data and the D1Demo data in the same directory. To get the menu to load, I had to delete Descent.pig. Then after the main menu loaded up, I put Descent.pig.
If I try to load the mission while Descent.pig is still missing, I get this error instead:
In either case, the game exit-crashes if I try to continue through.
However, when it tries to actually load the level, I get this warning:
In order to get this far, I had to have both the D2Demo data and the D1Demo data in the same directory. To get the menu to load, I had to delete Descent.pig. Then after the main menu loaded up, I put Descent.pig.
If I try to load the mission while Descent.pig is still missing, I get this error instead:
In either case, the game exit-crashes if I try to continue through.
-Suncho
http://www.download.com/3000-2095-855421.html
EDIT:
On a related note, I'd like to see a command line option for D2X-XL that specifies which set of data to use.
Something like:
-mainhog d2demo.hog
or something like that. =)
EDIT:
On a related note, I'd like to see a command line option for D2X-XL that specifies which set of data to use.
Something like:
-mainhog d2demo.hog
or something like that. =)
-Suncho