D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
Re:
Highest.Diedel wrote:VR7,
what is your texture quality slider from render options at?
Render quality is set at highest, but refuses to change even when I remove the command line from the INI.
I am trying to play single player, playing counter strike missions, using D2x-xl 1.6.0. Install is based on the DOS installer and 1.2 patch (just in case event thought my .hog file was already up to date coming from a definitive colelction CD)
I crash right after the exit door of level 1 (should there be a movie there?) I can play eveyr movie just fine.
When I try to run the debugger of a debug build (built withou any errors) (MSVC++6 sp6), the game will not start unless I remove my usb gamepad (which I use without any problems in the game without debugger)
Any pointers ?
Thanks again
Zefrench
I crash right after the exit door of level 1 (should there be a movie there?) I can play eveyr movie just fine.
When I try to run the debugger of a debug build (built withou any errors) (MSVC++6 sp6), the game will not start unless I remove my usb gamepad (which I use without any problems in the game without debugger)
Any pointers ?
Thanks again
Zefrench
For some reason, my weapons and headlight completely light up the level (full bright, white light. Hey, that rhymes!:P) around me (apparently) in levels with colored lights. I've only seen this happen with colored weapons lights on (worked just fine with it off), and in my own work-in-progress anarchy level. Will update after further experimenting with this...
And a quick visit to your site, see if you've already got it fixed.
UPDATE
Yes, it does this, and no, you don't seem to have a fix for it, yet.
Please do address this problem. And PM me if you wanna have a look at my level, gimme some pointers.
And a quick visit to your site, see if you've already got it fixed.
UPDATE
Yes, it does this, and no, you don't seem to have a fix for it, yet.
Please do address this problem. And PM me if you wanna have a look at my level, gimme some pointers.
Still no luck on the twist axis. It works in Descent 1 \"rebirth,\" and windows recognizes the joystick just fine. It's just that when I run D2X-XL, it doesn't recognize that axis. Quite strange. Something I do notice, though, is that if any descent is minimized, or I access the desktop someway or another, it'll usually mess up my joystick and I'll have to restart the game. I notice that, when launching D2X-XL, the resolution switch sorta \"snaps\" me to my desktop real quick. Could it possibly be launching the game, then accessing the desktop, then going back into the game, thus effectively bugging out the joystick?
Said the newbie...
Said the newbie...
Tried all of the above. Unsynced/Synced axises, etc., but it still won't recognize the twist when I try to set my joystick controls. It just sits there flashing the [ ? ] box waiting for input to bind the control.
I don't think I said this before, but windows won't recognize my sidewinder 3D pro as \"connected.\" That is why I use the FCS and it works just fine everywhere but D2X-XL
I don't think I said this before, but windows won't recognize my sidewinder 3D pro as \"connected.\" That is why I use the FCS and it works just fine everywhere but D2X-XL
Hi Diedel!
So with 1.6.6, things are starting to work. I finally have got the hires textures in the game. Thanks again for fixing it.
But there is one thing... When I open a door, there is a texture behind the door, but I can fly through it.
Screenshot: http://www.a-contact.cz/paolo-n/img/scrn0006.jpg
Edit: Oh, and the Log, if necessary: http://www.a-contact.cz/paolo-n/files/d2x.log2.txt
So with 1.6.6, things are starting to work. I finally have got the hires textures in the game. Thanks again for fixing it.
But there is one thing... When I open a door, there is a texture behind the door, but I can fly through it.
Screenshot: http://www.a-contact.cz/paolo-n/img/scrn0006.jpg
Edit: Oh, and the Log, if necessary: http://www.a-contact.cz/paolo-n/files/d2x.log2.txt
Re:
Diedel wrote:Did you follow my instructions on how to set the proper BIOS values?
I tried to find where to set those values in BIOS but I assume mine differs from yours. This is what I see under "Integrated Peripherals":
Onboard FDC Controller : Enabled
Onboard Serial Port 1 : 3F8/IRQ4
Onboard Serial Port 2 : 2F8/IRQ3
UART Mode Select : Normal
X UR2 Duplex Mode : Half
Onboard Parallel Port : 378/IRQ7
Parallel Port Mode : SPP
X ECP Mode Use DMA : 3
Game Port Address : Disabled
Midi Port Address : Disabled
X Midi Port IRQ : 10
CIR Port Address : Disabled
X CIR Port IRQ : 11
Didn't really see anyway to change it to 208/330 for a port address, etc. Not too familiar with BIOS options.
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Good so far
I have to say, that version 1.6.6 is the closest I have seen Descent to perfection (just because I still have to set *.plr files read-only or it forgets some settings).
Very good job, I´m happy.
Very good job, I´m happy.
I have now also had the \"stuck in open spaces\" bug. It has happened twice in Level 8 of Descent 1, not 2.
Also, there are a few other bugs I'd like to report:
All ATi based machines pitch the ship roughly 50% faster than they yaw it. I have tested this on the following machines:
Main machine (Self built):
AMD Athlon XP 3200+
ATi Radeon X800XL
Chaintech 7NIL1 nForce2 Motherboard
Windows Server 2003
ATi Catalyst 6.3
Friend's Machine (Self Built):
AMD Athlon XP 2600+
ATi Radeon 9700 Pro
Gigabyte GA-7DPXDWP+, AMD 768MPX chipset motherboard
Windows 2000 Pro
ATi Catalyst 5.12
Second Machine (Dell Dimension 4400):
Intel P4 1.7GHz Northwood
ATi Radeon 9600XT
Intel OEM Motherboard w/Intel 845 Chipset
Windows XP Home SP2
ATi Catalyst 6.3
All these machines had the same pitch/yaw problem.
However, the nVidia machines did not. The nVidia machine included the Dell Dimension 4400 with a GeForce2 MX and my brother's machine:
AMD Athlon XP 3000+
GeForceFX 5900XT 256MB
Asus A7N8XE-Deluxe nForce2 Motherboard
Windows XP Home SP2
I set up all these machines with the same options. Is there bug in ATi's OpenGL ICD?
Also, there are a few other bugs I'd like to report:
All ATi based machines pitch the ship roughly 50% faster than they yaw it. I have tested this on the following machines:
Main machine (Self built):
AMD Athlon XP 3200+
ATi Radeon X800XL
Chaintech 7NIL1 nForce2 Motherboard
Windows Server 2003
ATi Catalyst 6.3
Friend's Machine (Self Built):
AMD Athlon XP 2600+
ATi Radeon 9700 Pro
Gigabyte GA-7DPXDWP+, AMD 768MPX chipset motherboard
Windows 2000 Pro
ATi Catalyst 5.12
Second Machine (Dell Dimension 4400):
Intel P4 1.7GHz Northwood
ATi Radeon 9600XT
Intel OEM Motherboard w/Intel 845 Chipset
Windows XP Home SP2
ATi Catalyst 6.3
All these machines had the same pitch/yaw problem.
However, the nVidia machines did not. The nVidia machine included the Dell Dimension 4400 with a GeForce2 MX and my brother's machine:
AMD Athlon XP 3000+
GeForceFX 5900XT 256MB
Asus A7N8XE-Deluxe nForce2 Motherboard
Windows XP Home SP2
I set up all these machines with the same options. Is there bug in ATi's OpenGL ICD?
I guess I'll check out some Port->USB adaptors. Thing is, I've tried my roommate's and it works fine for his joystick but doesn't work at all for mine. Oh well.
I just think that this whole problem is strange considering that the joystick works 100% in Descent 1 (rebirth version) and works in D2X-XL just fine... save for just the twist function. Ah well. Thanks for the help though.
I just think that this whole problem is strange considering that the joystick works 100% in Descent 1 (rebirth version) and works in D2X-XL just fine... save for just the twist function. Ah well. Thanks for the help though.
Yeah. In the Windows game controller config, it recognizes everything, even though I have it put in as a Thrustmaster. Is there anyway I can get D2XL to pull its data from Windows instead of having to config it in-game?
Edit: Oh yeah, and if I run just regular \"Descent II Win95\" the joystick works, but of course it doesn't have the sensitivity and axis acceleration and all that so it feels rather sluggish but... the twist works. *shrug*
Edit: Oh yeah, and if I run just regular \"Descent II Win95\" the joystick works, but of course it doesn't have the sensitivity and axis acceleration and all that so it feels rather sluggish but... the twist works. *shrug*
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I have it set as a Thrustmaster only because, although it would detect the Sidewinder 3D Pro and list it as such, it would always say that it was \"not connected.\" If I choose any other joystick config, such as the Thrustmaster, it recognizes it just fine, including all of the axises and such.
Now which unified drivers are you talking about? I searched around for \"unified sidewinder driver(s)\" and really couldn't find anything solid. The closest I came is to some unified \"nforce\" drivers but, honestly, I don't know enough to feel comfortable downloading and installing random drivers. Could you be a little more specific?
Now which unified drivers are you talking about? I searched around for \"unified sidewinder driver(s)\" and really couldn't find anything solid. The closest I came is to some unified \"nforce\" drivers but, honestly, I don't know enough to feel comfortable downloading and installing random drivers. Could you be a little more specific?
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Hmm..it seems that the unifieds are only for the newer family of sidew3inder devices..and the 3dpro is not \"certified\" as XP compatible.
Perhaps Diedel can add native sidewinder support to D2X-XL with THIS?
Perhaps Diedel can add native sidewinder support to D2X-XL with THIS?
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Got it.
I couldn't configure the resource settings on my Gameport in the device manager. So I installed \"new hardware,\" i.e. installed a second \"gameport,\" and set its resource range to 0200-0200. Then I selected Sidewinder 3D pro and told it to use the new gameport and voila, it recognizes it as \"OK\" now. And the twist works in D2X.
Now I just gotta play around with all the settings. My joystick axises feel a bit delayed even with 0% deadzone so it might be some graphical lag or somesuch. So many options, so many variables... *click click click*
I couldn't configure the resource settings on my Gameport in the device manager. So I installed \"new hardware,\" i.e. installed a second \"gameport,\" and set its resource range to 0200-0200. Then I selected Sidewinder 3D pro and told it to use the new gameport and voila, it recognizes it as \"OK\" now. And the twist works in D2X.
Now I just gotta play around with all the settings. My joystick axises feel a bit delayed even with 0% deadzone so it might be some graphical lag or somesuch. So many options, so many variables... *click click click*