D2X-XL Bug Reports - MS Windows - continuation thread
Moderators: Grendel, Aus-RED-5
I have no issues against light maps, but like that animated picture shows, it has problems with cube lighting. Since all lights were blown out, light maps on should of looked just like light maps off.
In general, light maps do help with making the lighting more realistic. If you can fix the problems with the cube lighting, then that would be great....but if not, then it's not that big of a loss
here's another example....probably the most noticable one people notice
In general, light maps do help with making the lighting more realistic. If you can fix the problems with the cube lighting, then that would be great....but if not, then it's not that big of a loss
here's another example....probably the most noticable one people notice
The lightmaps don't work properly with D2X-XL, and I have no ambitions to change that. Actually, if a light is shot out, I'd need to recompute all lightmaps affected by it.
D2X-XL offers colored lighting; it's only that the level author has to add it. Imo that's by far the preferrable way. Even the D2:CS mission has been converted to a colored level set.
D2X-XL offers colored lighting; it's only that the level author has to add it. Imo that's by far the preferrable way. Even the D2:CS mission has been converted to a colored level set.
What's with the loading bars? Loading my level used to take about 15 seconds. Then you installed the texture loading bar which made it take about 30 seconds, but now it takes about 2 minutes with the lighting bar. My level has another problem. It's a copy of descent2.hog with a twist. In it, going through a portal (teleporter) takes you to an alternate dimension of the current level only it is pitch black and everything is busted. (Metriod Prime 2 meets descent ) The problem is that no matter what I do, the other dimension is lit . Far away areas are black but I can see everything near me. Also, every time I start d2x-xl, my joystick Y axis is inverted.
Edit: 2 more.
I can't cycle off of my super lasers. I think it's because normal lasers are next on the list.
I think you forgot to program what to do when you shoot a guided missile in the external camera.
I found the problem with my level. The contrast bar was too low.
Edit: 2 more.
I can't cycle off of my super lasers. I think it's because normal lasers are next on the list.
I think you forgot to program what to do when you shoot a guided missile in the external camera.
I found the problem with my level. The contrast bar was too low.
Cycle Primary Weapons
I can cycle through all my secondary weapons but my primary weapons always stops and stays a super lasers. If it is on super lasers there is no cycling. Is this a bug or some over sight in the settings/preferences?
Read this.
If you have fulfilled all requirements and the bug report is still valid, confirm it here.
If you have fulfilled all requirements and the bug report is still valid, confirm it here.
I opened the new version of d2xl,1.6.85, and unzipped it to my descent2 folder. When I double click my d2xl icon on my desktop I now get this message \"The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll\"
This is how I did all the prior versions of the program, am I doing something wrong?
This is how I did all the prior versions of the program, am I doing something wrong?
It looks like the wrong versions of the SDL files were included in the v1.6.85 archive. Grab the newer versions of SDL.dll and SDL_mixer.dll from the following locations, extract them to your D2X-XL directory and then it'll work...reetus wrote:I opened the new version of d2xl,1.6.85, and unzipped it to my descent2 folder. When I double click my d2xl icon on my desktop I now get this message "The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll"
http://www.libsdl.org/release/SDL-1.2.10-win32.zip
http://www.libsdl.org/projects/SDL_mixe ... -win32.zip
Max
In D1 missions I too have white shapes appearing pretty much wherever there should be a weapon explosion texture. Also some wall textures are not displaying correctly as shown in the image. This started happening after I upgraded from 1.6.74 to 1.6.83 and happens in 1.6.85 also. My printlog is here: http://home.exetel.com.au/null/d2x.logreetus wrote:Yep, that did the trick it does start now but still getting the vanishing reticle and white squares when aborting a game then reloading the same save game.D1 missions.
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ummmm ok Diedel.
But I'm not the only one here.
So I'm just as confused as you are.
Weyrman,
Try this and see if you get the same thing as me.
Start a mission (any mission) and then record a demo (F5).
Save the demo (F5) and exit the mission.
Now try viewing the new demo you took.
When it finishes loading. It should drop back to main menu in D2x-xl.
This is what happend to me. So maybe it will do the same for you?
EDIT:
Ok found the prob.
Disable hires textures in the ini file and old demos now playback!
BOO to that!
EDIT 2:
New demos still makes you drop back to main menu.
And when idle in main menu, wait for demo to load on its own and D2x-xl will locks up.
hehe... no I will not slow down!
But I'm not the only one here.
So I'm just as confused as you are.
Weyrman,
Try this and see if you get the same thing as me.
Start a mission (any mission) and then record a demo (F5).
Save the demo (F5) and exit the mission.
Now try viewing the new demo you took.
When it finishes loading. It should drop back to main menu in D2x-xl.
This is what happend to me. So maybe it will do the same for you?
EDIT:
Ok found the prob.
Disable hires textures in the ini file and old demos now playback!
BOO to that!
EDIT 2:
New demos still makes you drop back to main menu.
And when idle in main menu, wait for demo to load on its own and D2x-xl will locks up.
hehe... no I will not slow down!
I've tried with and without hires textures enabled and it drops back to the main menu after loading the *new* demo either way. I don't have any old D2X-XL demos to test.Aus-RED-5 wrote: Now try viewing the new demo you took.
When it finishes loading. It should drop back to main menu in D2x-xl.
EDIT: Ok found the prob.
Disable hires textures in the ini file and old demos now playback!
On the subject of demos... is there any chance of D2X-XL playing old demos recoded in D1? Apologies if it's mentioned in the forums somewhere already, but I haven't come across it.
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Nope.. D1 is a different format.zif wrote:I've tried with and without hires textures enabled and it drops back to the main menu after loading the demo either way.Aus-RED-5 wrote: Now try viewing the new demo you took.
When it finishes loading. It should drop back to main menu in D2x-xl.
EDIT: Ok found the prob.
Disable hires textures in the ini file and old demos now playback!
On the subject of demos... is there any chance of D2X-XL playing old demos recoded in D1? Apologies if it's mentioned in the forums somewhere already, but I haven't come across it.
Dang.. Diedel.. Beat me to it!
That's good enough for me, thanks!Diedel wrote:No D1 demos with D2X-XL for the time being, sorry.
I will look into the D1 demo playback code, and if it's easy to port over, I will do it. But no promises.
It's no great tragedy to have to use D1X-Rebirth (or whatever D1X version) to view them, but it would be great to have D2X-XL able to do everything
D1 mission textures
The white space problem is indeed fixed for me, thanks.v1.6.86
* Fixed: White spaces instead of the proper textures in Descent 1 missions
I still have some texture issues though. I've so far only seen it in the D1 Total Chaos level 1 map. It's a standard map that came with D1 so if someone else can test it it would be appreciated. Some screenshots are attached...
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That depends on what you are talking about?Diedel wrote:Aus-RED,
just tested D2X-XL 1.6.86 on a 32-bit machine, Win2K: No problems either. No problems on Linux as well.
I'd have to say that their seems to be another pallet problem with D1 textures in the worst possible way. Never seen these before.
Using version 1.6.68
You can find this in D1 "Choas at bay 32".
You'll see it right when you enter the mine.
And just so you know.
I've tried disabling ;-hires_textures 1 ;-hires_models 1 ;-point_sprites ;-vertex_arrays and it changed nothing. Even in game menu settings did nothing.
I think it's not just a feeling.
I've tested even with 'frametime' cheat, and framerate is a bit (only a bit) slower since version 1.6.85.
It's not too much, but there is even some lag when entering some rooms in various levels.
I have a Pentium 4 2.93 GHz system with 256MB RAM and a GeForce 4 MX. All versions before 1.6.85 works very nicely and fast.
Ah, and i'm also experiencing the palette problems in various D1 Levels. You can see this problem even in the reactor room of D1 Level 1 (in the exit door and some other walls).
I've tested even with 'frametime' cheat, and framerate is a bit (only a bit) slower since version 1.6.85.
It's not too much, but there is even some lag when entering some rooms in various levels.
I have a Pentium 4 2.93 GHz system with 256MB RAM and a GeForce 4 MX. All versions before 1.6.85 works very nicely and fast.
Ah, and i'm also experiencing the palette problems in various D1 Levels. You can see this problem even in the reactor room of D1 Level 1 (in the exit door and some other walls).
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There is no level number for that mission.
Its from the Levels of the world set.
Download the mission if you don't have it.
You'll also find it in First Strike mission lvl 1, lvl 3 and more I'm sure.
Just start a multi player game and load up First Strike lvl 1. Head down to the reactor room and you'll see this.
It kinda like a christmass tree!
If thats not enough. Then load up FS lvl 3 and fly around a bit. Its every where.
EDIT:
Oh and I'm not having any probs with game performance.
No Frame loss or whatever.
Runs smooth for me.
Its from the Levels of the world set.
Download the mission if you don't have it.
You'll also find it in First Strike mission lvl 1, lvl 3 and more I'm sure.
Just start a multi player game and load up First Strike lvl 1. Head down to the reactor room and you'll see this.
It kinda like a christmass tree!
If thats not enough. Then load up FS lvl 3 and fly around a bit. Its every where.
EDIT:
Oh and I'm not having any probs with game performance.
No Frame loss or whatever.
Runs smooth for me.
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I'll see what I can do.Diedel wrote:Do you have the entire lotw set? If yes, could you upload it for me somewhere please?
I've added the switch and it did the trick!Diedel wrote:Are you using the progress bars during level load? If yes, does the palette problem occur if you turn them off (cmd line switch -progress_bars 0) too?