D2X-XL Bug Reports - MS Windows - continuation thread
Moderators: Grendel, Aus-RED-5
Ok, the bug is caused by the progress bar loading the menu palette, then calling the texture loading stuff which needs another palette (that has been overloaded with the menu palette).
The palette handling of D2X-XL is a big pile of crap. Actually, every functional area of D2X-XL should have its own palette and use it, period. Instead, there is one global palette that gets overloaded by whatever part just needs a palette.
The palette handling of D2X-XL is a big pile of crap. Actually, every functional area of D2X-XL should have its own palette and use it, period. Instead, there is one global palette that gets overloaded by whatever part just needs a palette.
- Aus-RED-5
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heheDiedel wrote:Aussie is my labrat, and I just stepped on his tail.
Sorry about that. I don't know if you seen the post before I removed it?
I "thought" there was a bug with weapons not auto selecting and not letting me choose them either.
Somehow the "use weapon hotkey" got tuned off.
So I thought I never used that option before.
But after checking my backup player profile.
It turns out that I have been using that option!
My bad.
For D1 missions, if you apply a texture to a robot, the texture shows up correctly in the dle-xp objects window but during gameplay the textures aren't the same as indicated in dle-xp, they work fine in other versions of descent, d1 rebirth etc. but when using D2 XL they don't match the texture indicated in the dle-xp objects window. I wasn't sure whether to post this in dle-xp bug reports or d2xl bug reports.
Bugs in 1.6.89:
The 'Display mouse indicator' option remains checked even if i uncheck it.
BTW, i've noticed that the little slow down i mentioned before, only happens in 1024x768 and up.
In 800x600 and down (except 320x200, that works slower than 800x600 but faster than 1024x768) it works even faster than before! Yay!
The 'Display mouse indicator' option remains checked even if i uncheck it.
BTW, i've noticed that the little slow down i mentioned before, only happens in 1024x768 and up.
In 800x600 and down (except 320x200, that works slower than 800x600 but faster than 1024x768) it works even faster than before! Yay!
1.6.90
1) resolution selection in-game is all screwed up now. Changing the resolution from the main menu options causes each and every ratio button to be selected in order, then displays a \"Cannot select requested mode on this card\" error.
2) Opening up any door causes a crash, or the door opens...but there is a visible texture shown that can be flown through (excatly what Geist had problems with on page 1 of this thread)
3) D1 mission doesn't load anymore....crashes to desktop once everything is loaded
1) resolution selection in-game is all screwed up now. Changing the resolution from the main menu options causes each and every ratio button to be selected in order, then displays a \"Cannot select requested mode on this card\" error.
2) Opening up any door causes a crash, or the door opens...but there is a visible texture shown that can be flown through (excatly what Geist had problems with on page 1 of this thread)
3) D1 mission doesn't load anymore....crashes to desktop once everything is loaded
- Aus-RED-5
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No crashing probs on my end.Kirby wrote:1.6.90
2) Opening up any door causes a crash, or the door opens...but there is a visible texture shown that can be flown through (excatly what Geist had problems with on page 1 of this thread)
What screen res are you setup on?
Full screen or window?
800x600 or what?
Maybe post what switches you are using?
- Aus-RED-5
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Thanks!reetus wrote:same deal here Aus and Deidel, just wrecked my player file twice and was forcced to reboot in order to get d2xl to shut down.
Anybody else with this prob needs to post about it too. Need more then 1 person reporting about this bug.
Every time you guys report a bug. Even I test to see if the same thing happens for me.
If so, I report it.
Though some of the times the bug is fixed before I even know there was a bug.
Damn time zones!
Why do you need more than 1 person? I believe every bug report, that is not the problem. The problem is that I could not reproduce it. I can now though.
So hold your breaths in anticipation of a true break through in debugging D2X-XL, removing the most painful show stopper bug that is currently totally, utterly and completely ruining any usefulness this POS (errm, Piece Of Software ) might have.
So hold your breaths in anticipation of a true break through in debugging D2X-XL, removing the most painful show stopper bug that is currently totally, utterly and completely ruining any usefulness this POS (errm, Piece Of Software ) might have.
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Oh really?? Why does this not surprise me??Diedel wrote:Actually, I am not having these problems.
Never mind.
I found the prob.
For some reason, it seems like every time I update D2x-xl it kills my player profile.
Having said that. Even when trying the defaul player or tnt player profile didn't work either.
Good thing I keep a backup player file or this will really drive me mad!
I didn't get that the file got erased. I thought it just didn't work any more. How the heck can it get erased?Aus-RED-5 wrote:I have before.Diedel wrote:Can you e-mail me a messed up player profile please?
Next time it happens I'll send another.E-mail from Diedel wrote:Hi George,
do you think it makes sense to send an empty file for inspection?
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Ok just tried it again.
Try shooting the ground none stop during playback of the self destuct sequence audio.
It work all the time for me.
The bug that is.
;-fullscreen
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 1
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
-point_sprites
-vertex_arrays
-progress_bars 1
Try shooting the ground none stop during playback of the self destuct sequence audio.
It work all the time for me.
The bug that is.
;-fullscreen
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 1
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
-point_sprites
-vertex_arrays
-progress_bars 1
Yep, it happens here too.Aus-RED-5 wrote:Ok just tried it again.
Try shooting the ground none stop during playback of the self destuct sequence audio.
The first time I tested it all I got of the sample was "Self..."
Second time, "Self destruct se..."
Third "Self destruct sequence act..."
Seems to have something to do with other samples being played at the same time as, like AusRED5 said, I can make the sample cut out at any point by shooting the ground with my weapons.
-1280x1024
-fullscreen
-progress_bars 1
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge 0
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-pps 10
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 1
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
D2X-XL won't even boot!
Here's my d2x.ini:
The latest version I have that works is 1.6.63. I'm not sure how long this problem has been around, but it's happened since 1.6.94. If needbe, I can also give you all my ingame options from 1.6.63. And it's definitely not my player profile; for one it works in 1.6.63, and what's more, I can remove that line and it still won't boot.
Here's my d2x.ini:
Code: Select all
-fullscreen
-mathformat 2
-grabmouse
-sound22k
-nocdrom
-gl_alttexmerge 0
-gl_reticle 0
-gl_intensity4_ok
-gl_luminance4_alpha4_ok
-gl_rgba2_ok
-render2texture 1
-use_shaders 1
-pps 10
-maxfps 130
-render_quality 1
-menustyle 1
-fastmenus 1
-player Blaine
Code: Select all
Loading text resources
File 'descent.tex' not found
Loading hires models
File 'pyrogl.oof' not found
Loading ban list
File 'banlist.txt' not found
Initializing i/o
Reading configuration file
File 'descentw.cfg' not found
Initializing control types
Initializing joystick
Initializing graphics
initializing SDL
switching to fullscreen
initializing OpenGL
setting OpenGL attributes
initializing OpenGL window
setting SDL video mode (640x480x32, fullscreen)
setting OpenGL attributes