and so it begins: WiiMote used to control MS Windows
and so it begins: WiiMote used to control MS Windows
still early days, so they don't have it setup with the IR pointer yet. So it's only registering both XYZ movement and rotation. It's not complete 6DOF because it doesn't have YAW for some reason.
does anyone here know exactly what sensors the Wiimote has in it? I know it senses acceleration, and i've heard that it also has gyrometers but i'm not sure about that. How many does it have, i mean... how accurate is it, and what rotations does it pick up and not pick up: X Y Z? Nintendo hardly puts the gritty info on it's webpage (i guess it isn't cute enough).
For those who notice... yeah, he's using GlovePIE - the same input/output remapper program that some ppl here use to map strange controls to play descent (eg: voice commands, mouse remapping).
Well... i recon this is the start of something people. The Wiimote seems to be a pretty awesome & capable cheap 3D controller, and it's use on the PC will only open up the market for more Virtual Reality and 3D stuff. Good thing too, i'm sick of WASD + Mouse.
3D controllers FTW
The Wii remote uses only accelerometers (See remote dissection article), and the triangulation from the sensor bar. Several people on campus have already suggested that the Wii remotes would be a whole lot better for controlling a mouse in Windows on the computers in the classrooms. They currently use a wireless device that's more or less a D-pad.
Descent on the controller would be amazingly fluid, and I hope someone tries a 6DoF game on it. Controls would probably be something like:
Nunchuck Analog Stick: all horizontal movement
C (Left top trigger): Slide up
Z (Left bottom trigger): slide down
Pitch/Yaw: Remote
Primary/Secondary: Trigger and A button
Also, I know of one flight game that's coming out on it next year, but I don't think its a simulation (may be more arcade like). Its called \"Heatseeker\".
Descent on the controller would be amazingly fluid, and I hope someone tries a 6DoF game on it. Controls would probably be something like:
Nunchuck Analog Stick: all horizontal movement
C (Left top trigger): Slide up
Z (Left bottom trigger): slide down
Pitch/Yaw: Remote
Primary/Secondary: Trigger and A button
Also, I know of one flight game that's coming out on it next year, but I don't think its a simulation (may be more arcade like). Its called \"Heatseeker\".
seems they didn't take long to work out the IR - they can use that too on PCs now.
so you can play that missile game 3D flash game
ok. So it seems the Wii has 3 accelerometers - one each for X,Y,Z. Combined with the force of gravity, they can tell which way the Wii is rotated (\"which way is gravity pulling?\") and movements. But it can't detect YAW (like shaking your head \"no\"), because that rotates around gravity's axis.
But, i recon if they combine the IR with the accelerometers and add in some prediction - they could get a good internal model of where the wiimote is at any time. i hear the IR has a 90 degree field of view, that's pretty big.
so you can play that missile game 3D flash game
ok. So it seems the Wii has 3 accelerometers - one each for X,Y,Z. Combined with the force of gravity, they can tell which way the Wii is rotated (\"which way is gravity pulling?\") and movements. But it can't detect YAW (like shaking your head \"no\"), because that rotates around gravity's axis.
But, i recon if they combine the IR with the accelerometers and add in some prediction - they could get a good internal model of where the wiimote is at any time. i hear the IR has a 90 degree field of view, that's pretty big.