I would like to know how to change the number of prox mines given in a pack from 4 to 1. I can’t find the value that determines the amount anywhere. (Specifically, I haven’t yet found it in the game table files, though it might be in there somewhere.) Though it might be in a plain text table, or worse yet, it might be a hard coded value.
If anyone knows how to change this value please let me know.
Thanks. Take care everyone.
- sushi
Changing the number of Proxmines a given by a pack?
- sushi.h.a.
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- sushi.h.a.
- DBB Ace
- Posts: 65
- Joined: Tue Oct 18, 2005 2:51 pm
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Sorry, I forgot to mention which game. Descent 3 in particular. The issue I'm faced with at the moment is that prox mines, betties, chaff, etc come in packs of 4 (or there about). I would like to set each to give only one, so that I can replace the countermeasure with an actual descent 3 robot and not have to worry about the game play being broken by the ability to deploy 4 relatively powerful robots after picking up a single item.
Thanks
Thanks
hmm usually powerups are set in the tablegam, the value \"ammocount\" defines how many you get. for the ProxMinePowerup the value is set to zero, i guess cause of all the mine-types in d3 are robots, as the proxmine is.
maybe the amount you get is hard coded in the modul generic.dll or in the ai-module of the proxmine robot.
maybe the amount you get is hard coded in the modul generic.dll or in the ai-module of the proxmine robot.
The proxmine AI won't affect the powerup count, as the robot doesn't get instantiated until after you deploy a proxmine. The powerup itself isn't controlled by AI.DigiJo wrote:hmm usually powerups are set in the tablegam, the value "ammocount" defines how many you get. for the ProxMinePowerup the value is set to zero, i guess cause of all the mine-types in d3 are robots, as the proxmine is.
maybe the amount you get is hard coded in the modul generic.dll or in the ai-module of the proxmine robot.