Sorry about the long delay. There has been a lot more than normal going on over here. Things are calming down now thankfully. I have done quite a bit of work with the particle systems, fluid surfaces, sound, and optimization. I was planning on releasing a version that would be viewable but not yet multiplay ready on New Year's Day, but that has come and gone. Instead I ended up working a lot more on
GroupC v3.0, (by request), and I ultimately finished and released it at 2:00am just after New Year's day.
Among other projects that I was working on in parallel with this ut2004 level is a UT tutorial/Tech-report explaining how to achieve one of the major effects I have implemented in this level. Additionally, I devoted quite a bit of time to a now finished tutorial that I will also be releasing that explains how to build table mods like GroupC. It walks through how to create and play a very simple table-mod from start (downloading the tools) to finish (seeing the results in game).
Wow... it's 1:30am, and I'm getting more off topic with each sentence. Sorry.
At any rate, while I have been working on the level over the last month or so, I will now have more time to spend on it, and I expect to release it just after finishing the optimization. Thereafter I will be making a Deathmatch and CTF version of the level. (at least)
I appreciate you’re your interest, as it has been nice to talk to people and get feed back while working on this project.
Last but not least, I’ll be posting more screenshots shortly, so
if there is anything you or anyone else would like to see a picture of feel free to let me know, and it will be in the next image set. For that matter, if anyone wants, I can try to get some desktop worthy shots at 1600x1200.
Thanks again. Take care.
(Your question has spurred me on to expound upon the level for 2.5 deformed paragraphs!)