Bump Mapping in Photoshop CS2?
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- []V[]essenjah
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Bump Mapping in Photoshop CS2?
How do you bump-map in Photoshop CS2? I would like some decent tutorials. I know how to get the grayscaled effect, but that's not what I want. I want to see my textures bump mapped properly.
nVidia provides a plug-in for producing normal maps that is quite common.
http://developer.nvidia.com/object/phot ... ugins.html
The GIMP also has support for bump and normal mapping conversations based on texture.
http://developer.nvidia.com/object/phot ... ugins.html
The GIMP also has support for bump and normal mapping conversations based on texture.
I haven't actually tried to do a bump/normal map in Photoshop, given that it's a 2D application. However, I think you could do it by loading up a texture under Blending Options \\ Bevel and Emboss.
That'll only simulate it. I'm fairly sure you have to save shading layers separately to use them in a game.
That'll only simulate it. I'm fairly sure you have to save shading layers separately to use them in a game.
In Photoshop, go to:
Window > Channels
This will bring up your channels pallete and you should see red green blue etc. Click the \"Create a new channel\" button. This will make a new channel and stick you into channel editing mode. Create a greysclae bumpmap here. You can copy and paste whatever it is you're working with from the layers area (Ctrl+A, then Ctrl+C on the layer, then Ctrl+V into the new Channel).
Once this is done, click back to your original layer. Go to Filter > Render > Lighting Effects. Set up the lighting as you wish, and make sure to select your Channel layer (probably called 'Alpha 1') in the Texture Channel dropdown box at the bottom.
Window > Channels
This will bring up your channels pallete and you should see red green blue etc. Click the \"Create a new channel\" button. This will make a new channel and stick you into channel editing mode. Create a greysclae bumpmap here. You can copy and paste whatever it is you're working with from the layers area (Ctrl+A, then Ctrl+C on the layer, then Ctrl+V into the new Channel).
Once this is done, click back to your original layer. Go to Filter > Render > Lighting Effects. Set up the lighting as you wish, and make sure to select your Channel layer (probably called 'Alpha 1') in the Texture Channel dropdown box at the bottom.
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- []V[]essenjah
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