Portal
Portal
Portal is out now, either separately or as part of the Orange Box.
As shown in the trailer before:
I beat it a couple days ago and, even though it's a really short game, it's a hoot. The computerized voice in the trailer guides you like a lab rat through the game and the story has a warped sense of humor and gets progressively more surreal as it goes on in the Half-Life tradition.
It also has the best ending sequence and song ever.
As shown in the trailer before:
I beat it a couple days ago and, even though it's a really short game, it's a hoot. The computerized voice in the trailer guides you like a lab rat through the game and the story has a warped sense of humor and gets progressively more surreal as it goes on in the Half-Life tradition.
It also has the best ending sequence and song ever.
- TIGERassault
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I'll be getting The Orange Box when it comes out in Europe! W00T!
Somebody(s) made a 2D version:
http://www.armorgames.com/games/portalt ... rsion.html
Somebody(s) made a 2D version:
http://www.armorgames.com/games/portalt ... rsion.html
Ha, my kids were playing the 2D version last night.
Now, I remember a game similar to portal a few years ago. It had a monkey to follow you around... Ahh, here it is, Narbacular Drop.
Edit: check out the forums at ND, they have a section on Portals.
Now, I remember a game similar to portal a few years ago. It had a monkey to follow you around... Ahh, here it is, Narbacular Drop.
Edit: check out the forums at ND, they have a section on Portals.
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- Foil
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Re:
Deep6 looks really interesting... I'm really looking forward to seeing the demo vid and screenshots.Grendel wrote:As close as it gets..
With all the hype for the "next 6DoF game" in the Descent community, I'm not sure how this one has escaped notice.
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Re:
Foil, it didn't.Foil wrote:I'm not sure how this one has escaped notice.Grendel wrote:As close as it gets..
For some that is.
Beta Testers Needed Request
Follow-up/ Update
NOTE:
Links are from the DBB.COM site.
- TIGERassault
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Re:
Just completed it today. Great game, but short. Although I haven't tried any of the six extra-hard levels.
Actually, if so many of us got the Orange Box, mabye we should host a TeamFortress2 match sometime? Or at least make a DBB.net group? (my steam account is MechPlasma, if anyone wants to add)
Also, did she say "You will be baked, and then there will be cake?"
Actually, if so many of us got the Orange Box, mabye we should host a TeamFortress2 match sometime? Or at least make a DBB.net group? (my steam account is MechPlasma, if anyone wants to add)
Also, did she say "You will be baked, and then there will be cake?"
Sendokami wrote:wow after playing the 2D one i have to get the box. and if its as good as the 2D then its worth every penny
- Flatlander
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Got it earlier this week and finished the main part last night. Very fun/cool Love the ending credits and song. Definitely worth the $20. Tried the bonus challenges, only beat one so far. Download from Steam was only about a gig or so, but I assume that's because I already had HL2.
[spoiler]
But there's no sense crying
over every mistake
You just keep on trying
till you run out of cake
And the science gets done
And you make a neat gun
for the people who are
still alive
[/spoiler]
[spoiler]
But there's no sense crying
over every mistake
You just keep on trying
till you run out of cake
And the science gets done
And you make a neat gun
for the people who are
still alive
[/spoiler]
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- Kilarin
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I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone.
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone.
Re:
You know, it's funny that Coulton's write-up references that "Bonus Room" song in Skullmonkeys, because that's the first thing I thought of after I heard Portal's end theme. That song had a creepy, folksy narrator talking about the "secret bonus room" that is "your special friend."Kilarin wrote:I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone.
But yes, Portal's end theme ranks as one of the best endings ever. Not just because of the lyrics, but because the song itself is well composed and very catchy.
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Re:
Congratulations for posting a spoiler qithout proper warning! Yay!Aus-RED-5 wrote:[stuff]
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Re:
Did you finish all the bonus maps too?Drakona wrote:Wow, that was short. I feel like there ought to be lots more to do, still.
I think the turrets were the best part. Every single thing they say cracks me up.
Re:
YES I LOVE THAT SONG. The musical director for both the Neverhood games is eccentric in all the right places.Kyouryuu wrote:You know, it's funny that Coulton's write-up references that "Bonus Room" song in Skullmonkeys, because that's the first thing I thought of after I heard Portal's end theme. That song had a creepy, folksy narrator talking about the "secret bonus room" that is "your special friend."Kilarin wrote:I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone.
Re:
Oooh. No, I hadn't noticed those. Most of the advanced rooms aren't too bad, but the challenges get crazy pretty fast.TIGERassault wrote:Did you finish all the bonus maps too?Drakona wrote:Wow, that was short. I feel like there ought to be lots more to do, still.
I think the turrets were the best part. Every single thing they say cracks me up.
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I haven't tried this yet. Custom maps for Portal are available at http://www.portalmaps.net. Also, it apparently is possible to play HL2 maps in Portal, see here. Needless to say, this only works on the PC version, not the Xbox 360 version.
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I haven't played the game, but I watched my wife play through some large sections of it.
Some spoilers:
go to aperturescience.com. Type login. Name cjohnson, pw tier3. This comes from a secret chamber in the game, which I've heard is in test chamber 17.
Once you've done that, type \"notes\" to see the history of Aperture.
Also, type \"apply\". You'll be taken to a hilarious application for the company. Occasionally a letter will blink slowly. The letters will spell out \"thecakeisalie\". Type thecakeisalie at the prompt and see what happens...
Pretty cool, huh?
Some spoilers:
go to aperturescience.com. Type login. Name cjohnson, pw tier3. This comes from a secret chamber in the game, which I've heard is in test chamber 17.
Once you've done that, type \"notes\" to see the history of Aperture.
Also, type \"apply\". You'll be taken to a hilarious application for the company. Occasionally a letter will blink slowly. The letters will spell out \"thecakeisalie\". Type thecakeisalie at the prompt and see what happens...
Pretty cool, huh?
Heh, if we're posting comic strips, can't forget Penny Arcade.
Re:
Wasn't someone working on a Descent mod for HL2? If so then perhaps the Pyro could be equipped with a Portal gun.Flatlander wrote:I haven't tried this yet. Custom maps for Portal are available at http://www.portalmaps.net. Also, it apparently is possible to play HL2 maps in Portal, see here. Needless to say, this only works on the PC version, not the Xbox 360 version.
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There was, but has changed.
You are thinking of Omega Wing, but they canned that project to make Deep6 for HL2.
Grendel posted this earlier in this thread.
You are thinking of Omega Wing, but they canned that project to make Deep6 for HL2.
Grendel posted this earlier in this thread.
Grendel wrote:As close as it gets..
Re:
You're upset? I'm pretty sure everyone tried their damndest to destroy the GB in D2.The Lion wrote:Imagine that you had to incinerate your Guidebot at the end of the game.
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I thought guide-bot got incinerated when you blew the reactor in every level of D2, it was D3 where you couldn't really permanently kill the little bugger.DCrazy wrote:You're upset? I'm pretty sure everyone tried their damndest to destroy the GB in D2.The Lion wrote:Imagine that you had to incinerate your Guidebot at the end of the game.
The guide bots were killable in D2. They died more quickly on the more difficult skill levels like insane (I guess as a reward for playing at that difficulty). You had to kill them with area of effect weapons, since everything else would go through them. The easiest way to demonstrate this is invulnerability cheat + rapid fire cheat + all missiles cheat. Repeat as necessary. I would sometimes have a guidebot die on one of the lava levels though, so it isn't too unreasonable for it to die in the middle of real game play. It also leaves behind a nice RIP marker when it dies.
Now, iirc from D3, there was no actually killing it, since it would just fly back into your ship when it got too damaged.
Now, iirc from D3, there was no actually killing it, since it would just fly back into your ship when it got too damaged.
Re:
You could actually kill it with the MD if you got it stuck against the ceiling dome. I spent a few minutes trying to find the video, but couldn't. I remember it though. The game crashed if you tried to bring up the GB menu after it died.Jeff250 wrote:Now, iirc from D3, there was no actually killing it, since it would just fly back into your ship when it got too damaged.
(And you guys thought I never even played Descent! )
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Re:
...which was a special pity after you put on the cheat that made it launch loadsa missiles. Never lasted long on corridors then.Jeff250 wrote:The guide bots were killable in D2.