M$ Sidewinder 3D Pro on USB
- bugmenot
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I don't know It's hosted on Koolbears server -- KB, are you listening ?
Edit: http://koolbear.com says \"Account suspended\"
Edit: http://koolbear.com says \"Account suspended\"
Hi Grendel,
Great job!
I'm new here, from china.
I'm trying to build one by myself to let my FFB working again.The last improved version, it using ATting461 seems easy to build. and I'm planning to program that chip by myself.So I want a copy of the Hex image(I just build one for myself, and going to use the 16MHz Crystal).
Thanks a lot!
ahjinle
[Mod edit] Obfuscated the email address. Will send the image later today.
Great job!
I'm new here, from china.
I'm trying to build one by myself to let my FFB working again.The last improved version, it using ATting461 seems easy to build. and I'm planning to program that chip by myself.So I want a copy of the Hex image(I just build one for myself, and going to use the 16MHz Crystal).
Thanks a lot!
ahjinle
[Mod edit] Obfuscated the email address. Will send the image later today.
FF Sidewinder
Is the Force-Feedback part of the FFP supposed to work with this latest prototype? I've built one and my SWP and FFP joystick & buttons work fine but the FF never turns on/Activates so it never centers the JS.
Any ideas?
Any ideas?
Grendel wrote:Just to clear this -- the converter in the current state does not support force feedback effects for the FFP and probably never will. Here's why:
Most gameports back in the day were located on a sound card sharing some pins with the cards MIDI interface. M$ added pin 12 to the FFP (MIDI TxD) and uses MIDI channel 6 to issue FF commands. It's too much work trying to reverse engineer the commands, add a MIDI interface to the 3DP-Vert (that's probably not possible anyway, since the MCU is pretty busy bit-banging the USB port) and modify its USB code to have a fully featured FF device. A limp stick is all you will get, sorry (I think. I never tried to plug power in..) Personally I prefer this -- I'm already busy with the game, I don't need to fight with the stick as well
I released the rev2 project archive. You can find it here, look for the link \"Project archive 2008-06-22\" near the bottom of the page.
- bugmenot
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Re:
Yes. Make sure you use the latest version for tiny461 support.blackadder1000 wrote:Can I still use the parallel port AVRISP to program the Rev 2 board (ATTiny 461)?
These should work:blackadder1000 wrote:If so I will use PonyProg since AVR Studio doesn't support STK200/300 programmers. What fuse settings should I use in PonyProg?
Not more is needed than the pictures provided. Just think of it as a paint by numbers project. I had already built 2 before I decided I needed to know how a gameport works
As far as the chip is concerned, I can flash one of those and send it back to you on your dime . When you've got the board built just send me the chip.
As far as the chip is concerned, I can flash one of those and send it back to you on your dime . When you've got the board built just send me the chip.
The Question to Grendel!
The Question to Grendel!
I use your device in current floor year. Did 3DP-Vert rev 2. itself. All work fine, for that you many thanks! I use Microsoft force feedback Pro and Microsoft SideWinder 3D Pro.
There is possibility? disconnect in this device, axis Z and U. I it is necessary only X and Y.
Not necessary me axis, do the hindrances, on X and Y. Appears the flutter and not necessary responses. As this possible do in device by means firmware or schemes.
If I not even use twist and gas in play then on X and Y axis go the unnecessary hindrances.
I it is necessary only X and Y axis in ideal quality of the response. Help the advice, Please!
I use your device in current floor year. Did 3DP-Vert rev 2. itself. All work fine, for that you many thanks! I use Microsoft force feedback Pro and Microsoft SideWinder 3D Pro.
There is possibility? disconnect in this device, axis Z and U. I it is necessary only X and Y.
Not necessary me axis, do the hindrances, on X and Y. Appears the flutter and not necessary responses. As this possible do in device by means firmware or schemes.
If I not even use twist and gas in play then on X and Y axis go the unnecessary hindrances.
I it is necessary only X and Y axis in ideal quality of the response. Help the advice, Please!
Re: The Question to Grendel!
All the converter does is to read the joystick and pass the values on to USB, it doesn't change any of them. In theory you could modify the converter software to pass only the values you are interested in, you would have to change the report descriptor and report format. It will not change the accuracy of the values tho, you will get exactly the same X/Y values regardless if you pass on the other values or not. So I would advise to leave it as-is, just don't use the Rz/Slider values.
I know it's been 9 months since the last post here, but if folks are still checking this, I'm interested in one of these if the cost isn't too extraordinary. After reading some of these posts, it looks like this is probably well beyond my ability to make myself. I have a soldering iron I use to build model airplanes, and I buy my computers in parts and put them together, but I've never messed with circuit boards at all.
I just upgraded to win7 64bit and my sidewinder precision pro 1.0 (3d pro plus) will obviously no longer work. I currently use an audigy 2 ZS for my gameport, and one of these gameport to usb converters would rock. If anyone knows anyone who's selling these, I'd love an email at rob -dot- hunsinger -at- comcast -dot- net.
I just upgraded to win7 64bit and my sidewinder precision pro 1.0 (3d pro plus) will obviously no longer work. I currently use an audigy 2 ZS for my gameport, and one of these gameport to usb converters would rock. If anyone knows anyone who's selling these, I'd love an email at rob -dot- hunsinger -at- comcast -dot- net.
Take a look at this thread, the latest revision of the converter is very easy to copy.
I took the liberty to obfuscate your email address so ad-crawlers wont have it too easy.
I took the liberty to obfuscate your email address so ad-crawlers wont have it too easy.