Forumers who play Descent
Forumers who play Descent
I am putting this in the PTMC Saloon simply because it is the most visited forum. I am trying to see who still plays the game, and who doesn't.
Mainly, the questions are:
1. Do you still play Descent?
2. If so, which game(s) do you play?
3. Do you play them singleplayer, multiplayer, or both?
4. How often do you play these modes?
I still play Descent 3 multiplayer, but I also play all of the Descent singleplayer missions at times. I often play multiplayer at least once a week, but I often play every other day. Singleplayer is often few and far between.
If you post at both DescentBB.net, and DescentBB.com, please only post on DescentBB.net
Mainly, the questions are:
1. Do you still play Descent?
2. If so, which game(s) do you play?
3. Do you play them singleplayer, multiplayer, or both?
4. How often do you play these modes?
I still play Descent 3 multiplayer, but I also play all of the Descent singleplayer missions at times. I often play multiplayer at least once a week, but I often play every other day. Singleplayer is often few and far between.
If you post at both DescentBB.net, and DescentBB.com, please only post on DescentBB.net
- CDN_Merlin
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Haven't played in about 6 months. I still love the game and still take it out for a burl occasionally but I too am sick of the same levels. Ususally I play D3 and I was partway through D1 but my comupter crashed last week and I needed to reinstall the Op system on my computer - lost all my saved games and can't be bothered yet to reinstall or replay.
The sooner there's a new Descent-like game the better. We need to make it all fresh again for me to show interest on a regular basis.
The sooner there's a new Descent-like game the better. We need to make it all fresh again for me to show interest on a regular basis.
- TIGERassault
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- []V[]essenjah
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Re:
That's why your not so rough on your joystick... just think of it as a part of your body....Cuda68 wrote:I have not played in about 5 years. Mostly because I can't find a J-Stick that will last more than a few months. Kinda spendy when you go through them that fast.
Re:
At my age it doesn't hold up very well either[]V[]essenjah wrote:That's why your not so rough on your joystick... just think of it as a part of your body....Cuda68 wrote:I have not played in about 5 years. Mostly because I can't find a J-Stick that will last more than a few months. Kinda spendy when you go through them that fast.
Re:
Heh, the first 4 yrs I played D3 I didn't have an internet connection good enough to play online. I played every single player level I could find.Bet51987 wrote:I play D3 multiplayer at least 4 or 5 times a week. I never played D3 single player after getting bored stiff at level one. I never bought or played D1 or D2.
Bee
I set up my first home network specifically so the kids and I could play MP against each other. It was 2-200mhz Gateways with 8mb ATI Vids crossover cabled together.
I think I stopped playing in 2003 or so...started playing again yesterday :p
Had some great games today, and an enjoyable hoard game with palzon yesterday. I actually found myself at work thinking about hurrying home to play Descent...a major throwback to 1999!
very happy to be playing again.
RM
Had some great games today, and an enjoyable hoard game with palzon yesterday. I actually found myself at work thinking about hurrying home to play Descent...a major throwback to 1999!
very happy to be playing again.
RM
Fighting villains is what I do!
- Nightshade
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- Flatlander
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- CUDA
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I haven't played since Suncoast 2. about 2002 I think? an unintentional last hurrah for me
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- Foil
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D3 multiplayer most weeks at least a few hours a week, but not as much lately (real life stuff, including my firstborn, due in just a few weeks!). I'm one of the \"late\" players, I'm usually not on until about midnight eastern US time or later.
I play D1 and D2 from time to time, and sometimes go through the singleplayer missions, but it's mostly multiplayer.
I'm also dabbling in game-type design... the final version of \"D3 BreakOut\" (along with a few levels designed for it) should be ready soon, if I make some time to finish it.
I play D1 and D2 from time to time, and sometimes go through the singleplayer missions, but it's mostly multiplayer.
I'm also dabbling in game-type design... the final version of \"D3 BreakOut\" (along with a few levels designed for it) should be ready soon, if I make some time to finish it.
Last time I played D2 multiplayer was possibly months back... it's not something I've done regularly over the last couple years or so.
D2 single-player I still play on occasion, but lately it's usually been for testing purposes only.
D3... even longer, don't remember the last time I played it. I haven't really bothered with it in any significant way for at least 5-6 years...
D2 single-player I still play on occasion, but lately it's usually been for testing purposes only.
D3... even longer, don't remember the last time I played it. I haven't really bothered with it in any significant way for at least 5-6 years...
- Jon the Great
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Re:
PXO was the sh*t.ccb056 wrote:I stopped playing regularly when PXO died, used to be a few times a week, now maybe 3 times a year.
Re: Forumers who play Descent
I play D3 in both, though I haven't multiplayed since November, when my last computer took a dump. Mostly because I got a new joystick, and I want to feel comfortable with it so I'm practicing in single, plus I mean to bolt it to a board (it's a two-piece throttle/stick) so they don't slip as much. Prior to that disaster, I did only multiplayer since April '07. I used to do it twice a week, but lately I'm trying to get a bathroom fully renovated (up to the shower tile now) and de-cluttering so the wife doesn't go insane, and as a result have not played since this April. As a side note, it was April of '01 that I last played D3 before a hiatus that I broke last April. April is WAY too pivotal a month for me and this game...
I play D1 and D2 sometimes. For now, it'll be d2 on DKnight's machine since my machine will be in storage until we get a house. I prefer to play Descent in arnarchy and team games, plus capture the flag. CTF is my favorite form of play.
I play anywhere from a few times a week to a few times every few months. Depends on how busy my life is and whether or not I was on-line the same time as other players are.
I play anywhere from a few times a week to a few times every few months. Depends on how busy my life is and whether or not I was on-line the same time as other players are.
- Sapphire Wolf
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I still play Descent 1-3 but, I might go on hiatus to other PC games(as well as the Console ones) and other things non-Descent.
As for Descent multiplayer, I mostly play Descent 3 and I play at any time I want(if I feel like it). As for multiplayer modes, I oftenly play Anarchy or CTF or some Co-op.
As for Descent multiplayer, I mostly play Descent 3 and I play at any time I want(if I feel like it). As for multiplayer modes, I oftenly play Anarchy or CTF or some Co-op.
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I play descent 3 several times a week. I like coop and I often hold a coop server.
I never played descent 2 multiplayer. I played descent 1 multiplayer in 2007 for the first time
I played mercenary in 2006.
Descent 3 singleplayer sometimes; some missions cant be played in coop.
Descent 2 and 1 singleplayer sometimes. I like it
I never played descent 2 multiplayer. I played descent 1 multiplayer in 2007 for the first time
I played mercenary in 2006.
Descent 3 singleplayer sometimes; some missions cant be played in coop.
Descent 2 and 1 singleplayer sometimes. I like it
- [RIP]Machete_Bug
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Well, I play as much as time and other interests allow. Sometimes it's 5 nights a week. Sometimes 1. Just depends.
You know, I hear lots of folks here who don't play much or at all anymore complain about the lack of level variety. As of this writing there are 77 servers up with 49 distinct levels hosted on the tacker. If you want to see different levels played, feel free to jump in one. Once someone starts, you'll find those more obscure levels fill up nicely. It just takes someone to get the ball rolling. There's plenty of variety out there. People just need to take advantage of it.
You know, I hear lots of folks here who don't play much or at all anymore complain about the lack of level variety. As of this writing there are 77 servers up with 49 distinct levels hosted on the tacker. If you want to see different levels played, feel free to jump in one. Once someone starts, you'll find those more obscure levels fill up nicely. It just takes someone to get the ball rolling. There's plenty of variety out there. People just need to take advantage of it.
That's true. If you jump into a server that is hosting a lvl you enjoy, others will follow. Today's D3 is about seeing how many players are on, and what lvl they are in. If the option is Subway Dancer, Burning Indika, or the lvl of your choice, then likely others will follow you into that lvl (pyroglyphic and apparition fill up pretty fast I've found <---my favorite lvls).
Getting some to play entropy might take a bit more work though...
Entropy being the best mod of all time
RM
Getting some to play entropy might take a bit more work though...
Entropy being the best mod of all time
RM
Fighting villains is what I do!
Re:
I'll second that. I once started a Monsterball game just by going in, and 5 others joined within twenty minutes. And it being the small level it was, the action was crazy intense![RIP]Machete_Bug wrote:You know, I hear lots of folks here who don't play much or at all anymore complain about the lack of level variety. As of this writing there are 77 servers up with 49 distinct levels hosted on the tacker. If you want to see different levels played, feel free to jump in one. Once someone starts, you'll find those more obscure levels fill up nicely. It just takes someone to get the ball rolling. There's plenty of variety out there. People just need to take advantage of it.
- BUBBALOU
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Re:
Requires skill, teamwork, and FPS capped machines to playReadyMan wrote:Entropy being the best mod of all time
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
Almost 10 years after D3 was released, this game is still visually fantastic. It could be rereleased and people would find it outstanding...everyone's machines can run it, so there wouldnt be much in the way of upgrades needed.
it's too bad that so many talented pilots do not play anymore.
However, since there are still some talented pilots playing, Entropy should do pretty well, given that we can organize a game or two regularly....
RM
it's too bad that so many talented pilots do not play anymore.
However, since there are still some talented pilots playing, Entropy should do pretty well, given that we can organize a game or two regularly....
RM
Fighting villains is what I do!
...rofl
Have you seen many games from the last few years per chance? There's quite a difference.
Descent 3:
http://www.planetdescent.com/site/screenshots/d3/o9.asp
http://www.planetdescent.com/site/scree ... 3/pd16.asp
Pretty good in 1999/2000, but then you get to these...
Half-Life 2: http://planethalflife.gamespy.com/scree ... php?ss=722
Oblivion: http://planetelderscrolls.gamespy.com/s ... php?ss=807
UT3: http://planetunreal.gamespy.com/screens ... php?ss=251
Crysis: http://image.com.com/gamespot/images/20 ... een001.jpg
... and it doesn't even compare any more.
Have you seen many games from the last few years per chance? There's quite a difference.
Descent 3:
http://www.planetdescent.com/site/screenshots/d3/o9.asp
http://www.planetdescent.com/site/scree ... 3/pd16.asp
Pretty good in 1999/2000, but then you get to these...
Half-Life 2: http://planethalflife.gamespy.com/scree ... php?ss=722
Oblivion: http://planetelderscrolls.gamespy.com/s ... php?ss=807
UT3: http://planetunreal.gamespy.com/screens ... php?ss=251
Crysis: http://image.com.com/gamespot/images/20 ... een001.jpg
... and it doesn't even compare any more.
Not necessarily. There are few envelopes left to push in graphics; some (Blizzard, heh) actually don't seem to be aiming directly for realism any more.
I think FPS games for the next few years will probably still be trying for ever-greater levels of realism with graphics, but soon enough they'll have to find something else to do (I'd pick physics, really) as there isn't much room left for improvement. (I mean, looking at that Crysis shot... that's so close it isn't even funny already.)
I think the reason why Descent hasn't been re-attempted in some other form by someone else is that at first it looks like a one-trick pony. Basically you have a vehicle that can move in pretty much any direction, and that's it - you can't get out, there isn't much else going on, etc etc. Well, UT3 has a couple vehicles (Fury and Raptor) that at first glance seem to do pretty much the same thing, but it doesn't really limit itself to that.
The difference, of course, is in the subtleties. The Pyro-GX does handle differently, and while that seems a minor issue that just serves to make control more difficult at first, it actually changes gameplay quite a lot. Then of course there are the environments; the cramped little maze of Descent is a bigger factor than one might think.
That said I'm not sure I'd be willing to copy it if I were making some vaguely similar game. It doesn't make for very interesting single-player, to say the least, although in multiplayer the story changes a lot. It'd be an interesting feature to have at any rate.
I think FPS games for the next few years will probably still be trying for ever-greater levels of realism with graphics, but soon enough they'll have to find something else to do (I'd pick physics, really) as there isn't much room left for improvement. (I mean, looking at that Crysis shot... that's so close it isn't even funny already.)
I think the reason why Descent hasn't been re-attempted in some other form by someone else is that at first it looks like a one-trick pony. Basically you have a vehicle that can move in pretty much any direction, and that's it - you can't get out, there isn't much else going on, etc etc. Well, UT3 has a couple vehicles (Fury and Raptor) that at first glance seem to do pretty much the same thing, but it doesn't really limit itself to that.
The difference, of course, is in the subtleties. The Pyro-GX does handle differently, and while that seems a minor issue that just serves to make control more difficult at first, it actually changes gameplay quite a lot. Then of course there are the environments; the cramped little maze of Descent is a bigger factor than one might think.
That said I'm not sure I'd be willing to copy it if I were making some vaguely similar game. It doesn't make for very interesting single-player, to say the least, although in multiplayer the story changes a lot. It'd be an interesting feature to have at any rate.