Black Pyro in D3: Retribution
Moderator: AceCombat
Black Pyro in D3: Retribution
I heard about \"Black Pyro justice\" add-on, but that isn't what I want... Is there any other tool for adding Black Pyro?
Please help.
P.S. I have D3: Mercenary...
Please help.
P.S. I have D3: Mercenary...
- QuestionableChaos
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- Joined: Fri Aug 08, 2008 4:49 pm
- Location: soCal
yeah theres another way, its a bit of a hassle but should work
use HogView (or anyother .hog file utility) to open merc.hog, and extract the file table.gam to your d3 directory.
open table.gam with GamTool, and search for the ship files for the Black Pyro, and the PyroGL. Without expanding either ship's directory, simply rename the PyroGL to BlackPyro, and BlackPyro the PyroGL, and save.
Im not honestly sure if this will work, but I do extensive modifications to descent3 table files for personal fun (make my own weapons, modify AI, etc), and to my experience this SHOULD work
Let me know if it works or doesn't work - if not we can try another option (go ahead and PM me, or just post here)
Good luck and hope this helps!
use HogView (or anyother .hog file utility) to open merc.hog, and extract the file table.gam to your d3 directory.
open table.gam with GamTool, and search for the ship files for the Black Pyro, and the PyroGL. Without expanding either ship's directory, simply rename the PyroGL to BlackPyro, and BlackPyro the PyroGL, and save.
Im not honestly sure if this will work, but I do extensive modifications to descent3 table files for personal fun (make my own weapons, modify AI, etc), and to my experience this SHOULD work
Let me know if it works or doesn't work - if not we can try another option (go ahead and PM me, or just post here)
Good luck and hope this helps!
- QuestionableChaos
- DBB Ace
- Posts: 81
- Joined: Fri Aug 08, 2008 4:49 pm
- Location: soCal
- QuestionableChaos
- DBB Ace
- Posts: 81
- Joined: Fri Aug 08, 2008 4:49 pm
- Location: soCal
yep - Im modifying the table so that the standard Pyro-GL will be replaced with the Black Pyro, but the Black Pyro will continue to be the Black Pyro
Thus, if you want to switch to the regular Pyro-GL, or play online, simply move the modded table file out of your d3 directory
Im uploading the file to email right now (takes a few minutes)
Thus, if you want to switch to the regular Pyro-GL, or play online, simply move the modded table file out of your d3 directory
Im uploading the file to email right now (takes a few minutes)
I tested this and I'm not happy. This file works, but I still don't have a REAL black pyro. Everything is messed up. Cockpit looks exactly the same as in standard Pyro GL. Concussion missiles are too fast, homing missiles are too slow and with strange look (I can fire just ONE missile at the time)... This is certainly not Black pyro. It's just another strange piece of crap I already saw in \"Black pyro justice\" add-on. Why is so hard to have a REAL and STANDARD Black pyro in D3: Retribution?
However, thanks again for your effort and good intentions. I don't want to sound rude, I'm just angry at those idiots who made D3: Mercenary with new ship which can't be used in old sinle player game.
However, thanks again for your effort and good intentions. I don't want to sound rude, I'm just angry at those idiots who made D3: Mercenary with new ship which can't be used in old sinle player game.
- QuestionableChaos
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hm i just tested the file again, and i noticed that while it does make switch ships correctly for any other level, its not switching for Retribution (i tested the file out in another level)
this might have something to do with the Black Pyro being associated with a second table file, called extra.gam
ill see what i can do
this might have something to do with the Black Pyro being associated with a second table file, called extra.gam
ill see what i can do
- QuestionableChaos
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- Joined: Fri Aug 08, 2008 4:49 pm
- Location: soCal
I just tried a few more things, and it appears that the Pyro-GL is hardcoded into the programing for Retribution. I can get the ship switch for everything else, but its not working for Retribution for some reason
- This isnt uncommon for modding Descent3 table files, as there are a some things that cannot be changed or modified as they are hardcoded (one example of this is the massdriver \"trail\")
- So it appears that it may not be possible to do the switch
HOWEVER - I can easily make you a highly modified Pyro, with weapons/physics exactly like the Black Pyro
Or I can just as easy change it to whatever you want just send in the order!
- This isnt uncommon for modding Descent3 table files, as there are a some things that cannot be changed or modified as they are hardcoded (one example of this is the massdriver \"trail\")
- So it appears that it may not be possible to do the switch
HOWEVER - I can easily make you a highly modified Pyro, with weapons/physics exactly like the Black Pyro
Or I can just as easy change it to whatever you want just send in the order!
- QuestionableChaos
- DBB Ace
- Posts: 81
- Joined: Fri Aug 08, 2008 4:49 pm
- Location: soCal
Re:
i did that a while back made level 4 quitee a bit easier hahaAceCombat wrote:hehe, you should see some of my ships, they can outrun the subway trains!!
ive gone as far as editing the subway trains themselves so that they can be destroyed, but they would sporadically crash the game if you destroyed too many of them.
i went through every line in the table.gam with GAM Editor and made it so i could shoot out glass that your not supposed to be able to destroy, its kinda funny what you can do with the .gam's
i went through every line in the table.gam with GAM Editor and made it so i could shoot out glass that your not supposed to be able to destroy, its kinda funny what you can do with the .gam's
- QuestionableChaos
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- Joined: Fri Aug 08, 2008 4:49 pm
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Re:
oOoh thats an interesting idea, ill have to try thatAceCombat wrote:ive gone as far as editing the subway trains themselves so that they can be destroyed, but they would sporadically crash the game if you destroyed too many of them.
woah making unbreaking glass breakable... i can see the game engine getting quite angry with thatAceCombat wrote: i went through every line in the table.gam with GAM Editor and made it so i could shoot out glass that your not supposed to be able to destroy, its kinda funny what you can do with the .gam's
Re:
QuestionableChaos wrote:
woah making unbreaking glass breakable... i can see the game engine getting quite angry with that
yeah it does actually, so you have to be careful about how much of it you break at one time.