Pyro-GX Sighting
Pyro-GX Sighting
Hi everyone!
Check this video out that I just saw on youtube:
Tell me that's not a Pyro-GX? Are these people allowed to use that design? Either way, it's a pretty cool cinematic but it turns out the game, OGame, is a web-based game!? I thought you guys would get a kick out it.
Peace
Check this video out that I just saw on youtube:
Tell me that's not a Pyro-GX? Are these people allowed to use that design? Either way, it's a pretty cool cinematic but it turns out the game, OGame, is a web-based game!? I thought you guys would get a kick out it.
Peace
ah okay ...
I guess it's just a really popular web-based game (over 2 million accounts) but someone makes these cool cinematics to get the users all riled up. Interplay should hire them to make Descent 4 vids
here's more on the game:
http://en.wikipedia.org/wiki/OGame
I guess it's just a really popular web-based game (over 2 million accounts) but someone makes these cool cinematics to get the users all riled up. Interplay should hire them to make Descent 4 vids
here's more on the game:
http://en.wikipedia.org/wiki/OGame
- Foil
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It can certainly be put under the \"classic space fighter model\" category... but I have to say, that ship looks a whole lot more like the Descent Pyro than any other similar design I've seen.
The angle of the fins alone is something almost uniquely Descent.
Probably not enough to warrant an accusation of stealing copyrighted design... but that's about as close as I've seen in a non-Descent retail game.
The angle of the fins alone is something almost uniquely Descent.
Probably not enough to warrant an accusation of stealing copyrighted design... but that's about as close as I've seen in a non-Descent retail game.
Re: Pyro-GX Sighting
That's not a Pyro-GXRUL- wrote:Tell me that's not a Pyro-GX?
Re: Pyro-GX Sighting
You call yourself a descenter? It's totally not a Pyro. the shape isn't quite right....and there's only one engine. It's semi-close, but not that close.RUL- wrote:Tell me that's not a Pyro-GX?
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Re:
Absolutely!Dedman wrote:OGame sounds a lot like a game I used to play on dial up BBS's in the mid-late 80's. The object was to buy, capture, or build as many planets as you could defend and build your fortune trading resources with other friendly planets. I forget the name of it but it was kind of a cool game.
... Trade Wars. Has anyone here played it? It was really kinda fun.
Loved that game, played it on my 1200-baud modem on my old 8086-based Tandy back in junior high. My younger brother and I would take turns playing our characters... until we got in trouble for being on the phone line too long, hehe.
Re: Pyro-GX Sighting
I haven't played in a while but I should've recognized that it had one engine instead of two. Also the lasers aren't in the right place and there seems to be some thing near the nose of the ship that's not on a pyro-gx. Still pretty close though.snoopy wrote:You call yourself a descenter? It's totally not a Pyro. the shape isn't quite right....and there's only one engine. It's semi-close, but not that close.RUL- wrote:Tell me that's not a Pyro-GX?
I also wonder what that clip is from, cause now I don't think it was designed for OGame. Like some of those other videos for OGame they're taken from other games.
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Re:
One of my coworkers, we'll call him Jim, told me how he used to play this game and got quite respected in that universe. In one of his stories, he had a vulnerable cargo vessel that some hotshot blew up and then bragged about in a chat room. The others were like, "oh, crap, you didn't blow up HIS ship, did you?" So Jim confronts the guy like, "you owe me 10,000 galactic credits." I guess he got them from him, too.Foil wrote:Absolutely!Dedman wrote:OGame sounds a lot like a game I used to play on dial up BBS's in the mid-late 80's. The object was to buy, capture, or build as many planets as you could defend and build your fortune trading resources with other friendly planets. I forget the name of it but it was kind of a cool game.
... Trade Wars. Has anyone here played it? It was really kinda fun.
Loved that game, played it on my 1200-baud modem on my old 8086-based Tandy back in junior high. My younger brother and I would take turns playing our characters... until we got in trouble for being on the phone line too long, hehe.
Another story involved a bug the game had that another dude was exploiting and really dragging down the experience for everyone else. They brought it to the op's attention and she offered to fix it, but Jim says, "Don't worry, we'll take care of it." He then helps organize this massive assault against the guy, just decimating his forces beyond what the bug could help him get, until he's finally confronted by Jim's interdictor, which I guess is a must-confront vessel. The op chimes in, "you're not welcome here anymore," shortly before Jim wastes him!
He also had another story of how he turned other people's scripts against them. Must have been a great experience, that game...
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Oh, yeah... it was text-only, but the events in Trade Wars somehow seemed epic!
- In-game encounters where both players used up massive numbers of fighters... and it always came down to the last few.
- Feud with the guy next door in the universe... waking up and logging in, only to find out that he had successfully ransacked your home planet overnight... and planning your revenge.
- The sense of success when finding that super-profitable trade run that no one else knew about... and the anguish when its resources ran dry.
- Getting pinned by your younger brother when he discovered that you raided his home planet... oh, wait, maybe that was just me.