My new \"black pyro\" model (low poly for ingame)
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- MetalBeast
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My new \"black pyro\" model (low poly for ingame)
Hi,
here my new \"work in progress\" model,
the new \"black pyro\" for D3U mod (descent 3).
more pictures in my image-gallery:
http://3d-get.de/metalbeast/images/index.php
here my new \"work in progress\" model,
the new \"black pyro\" for D3U mod (descent 3).
more pictures in my image-gallery:
http://3d-get.de/metalbeast/images/index.php
- Sergeant Thorne
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- MetalBeast
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Thx,
the textures are still unfinished draft,
for testing the UVW maps.
They will change for the final model.
And yes, this is the low-poly version,
except the gattling guns,
they are high poly, from my pyro GX model,
they have to be replaced by lower poly version.
This model without the gatling-guns has only about 2000 polys.
the textures are still unfinished draft,
for testing the UVW maps.
They will change for the final model.
And yes, this is the low-poly version,
except the gattling guns,
they are high poly, from my pyro GX model,
they have to be replaced by lower poly version.
This model without the gatling-guns has only about 2000 polys.
I was going to say... those Gatling guns seem really high poly.
You know what might be kind of nice? If you put some trim around the cockpit window, like the stripes on your cannons. That's the only element of the ship that doesn't seem very \"grounded\" to the rest of it. I know that's how the original Pyro looked, but I'm just sayin'...
You know what might be kind of nice? If you put some trim around the cockpit window, like the stripes on your cannons. That's the only element of the ship that doesn't seem very \"grounded\" to the rest of it. I know that's how the original Pyro looked, but I'm just sayin'...
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Re:
THX for comments.Kyouryuu wrote:I was going to say... those Gatling guns seem really high poly.
You know what might be kind of nice? If you put some trim around the cockpit window, like the stripes on your cannons. That's the only element of the ship that doesn't seem very "grounded" to the rest of it. I know that's how the original Pyro looked, but I'm just sayin'...
Please keep in mind,
both, ship-mesh and textures are just draft and still work in progress.
The original ingame pyro was looking this way:
The concept (which I do not like), was this:
http://www.planetdescent.com/d3help/blackpyro.shtml
This looks too "comic like" for me.
So I try to keep the original DESCENT(1&2) modelling concept.
- MetalBeast
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I know, but it is very close to the original concept, I just didn't found any picture.DarkHorse wrote:No, that's not the concept for the Black Pyro. That's a 3D rendering by an artist unaffiliated with Outrage.
now found one:
http://www.cdaccess.com/jpg/shared/fron ... sc3mer.jpg
- MetalBeast
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the intakes are wrong. check the screen shot above. They are like the GL intakes; in front of the engines and not on the sides like the Gx.
Black Pyro Movie from Mercenaries into.
Black Pyro Movie from Mercenaries into.
- []V[]essenjah
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It looks good. The problem is that I would just leave out the ugly purple shades all-together. They look a tad out of place, especially when we have team colors set up on it. Canopy looks good but I would model in the shape rather than leaving all the detail up to shading. The intakes are fine but I would work on the back of the engines.
Polys need to be reduced to about 1600.
Polys need to be reduced to about 1600.
- MetalBeast
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OK guys,
thx for the comments and suggestions.
I will create completly new textures this weekend and remodel some parts. There are no intakes at the moment I will create them at the engines.
Going below 2000 triangles will be very hard, than I have to remove the guttling guns.
I will see, what I can do.
thx for the comments and suggestions.
I will create completly new textures this weekend and remodel some parts. There are no intakes at the moment I will create them at the engines.
Going below 2000 triangles will be very hard, than I have to remove the guttling guns.
I will see, what I can do.
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Yeah, I could see that.Sergeant Thorne wrote:The way purple would work, IMO, is if you made it look as if it were a black that reflects purple. Ever seen a car or anything else with that kind of look? I actually don't know how you'd pull that off, though. I'm no artist.
Coming along great!
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- Sergeant Thorne
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