The Lunar Outpost - resurrected at long last!
This is a recreation of the first level of Descent 1. I had a lot of fun making this level, and I hope you all enjoy it as much as I have.
I have added and modified quite a lot since the prerelease. including the addition of weapons.
Weapons have been added, making the map theoretically capable of supporting Death-match, Last-man-standing, and Invasion and such, though it's not compatible with bots, and being a primarily architectural map, the lifts might bottleneck the flow of multiplayer a bit. I haven't tried it, so I'm not sure.
Notes
While this isn't an exact recreation of the original level, down to the cubes, structurally it is very close in terms of the layout. That said, there are a number of modifications and new elements I have incorporated into this remake.
- Lifts!: As UT2004 is not a 6-Degrees-of-Freedom game, most of the vertical travel is aided by lifts.
- The Reactor Room: One of the most notable differences is the scale of the reactor room. The reactor room is much larger than in the original, and the reactor itself is likewise a bit more imposing. While the reactor doesn't explode when fired on, it does respond to weapon strikes.
- The Curved Drop-Shaft: As a result of the size of the new reactor room, the corridor leading to the Curved drop-shaft room has been extended a bit.
- Secret Areas: The original secret areas are definitely here, but I have also incorporated a few new secret areas. For example, there is now a secret passage that allows you to get into the room behind the fan, (which I have wanted to do since I first played the original Descent, and I suspect I'm not the only one to have had this desire).
- As well as a lot of other stuff: Display content, the reactor effect, lighting, readable sign text, new versions of the "PTMC" logo and "Alpha" logo, ambient sound, the energy center shimmer effect, etc.
Download
DM-Descent1-level1-v31.zip - 57.5 MB
(Note: This mission contains a lot of custom content and is rather large as a result.)
Installation
1. Extract "DM-Descent1-level1-v31.ut2" into your UT2004 Maps folder.
This is usually "C:\\UT2004\\Maps".
For the Steam version try "C:\Program Files (x86)\Steam\SteamApps\common\Unreal Tournament 2004\maps"
2. Run UT2004, and find the map titled "DM-Descent1-level1-v31". That’s it.
Important
- World Detail: To view the level as it was intended, you MUST have the "World Detail" option set to "High" in the UT2004 settings. The level is rather particle intensive, and to make it playable on older computers I have set up the level so that when the "World Detail" option is set to "Low" many of the CPU intensive particle systems will be disabled, (but it won't look quite as pretty).
- The "USE" hologram: All lifts are activated or called with the "Use" key, which I believe is "E" by default, but it can be customized. You will see a floating "USE" hologram near any spot the "Use" action can be applied. The "USE" hologram appears as the word "USE" inside a blue and white ring. Just walk up to it and press your "Use" key.
- The Secret "USE" hologram: All secret areas that require the "Use" action have a dim red single ring hologram instead of the standard bright "USE" hologram.
- The Drop-Shaft: To go back up the curved drop-shaft, you stand in the center of the platform, press "Use" to activate the lift, and then jump almost immediately afterwards, such that the momentum of the lift launches you back up the shaft.
The Images
Full sized higher quality images are available in my screenshot gallery for this map.
I have numbered the images for ease of reference, and I've also added a few comments.
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20: One of my favorite parts of this project was figuring out a way to build dynamic displays.
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37: Like the displays all the text is readable.
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57: The good old fan.
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67: One of a few new areas.
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70: The map.
I hope you enjoy the map. Thanks for all the encouragement and feedback.
Take care everyone.
-sushi