For Descent, Descent II and Descent3 level editing and modification assistance.
Blackwolf454
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by Blackwolf454 » Sat Feb 21, 2009 8:18 pm
I tried devil but is not work on Vista even with the XP patch. Can anybody help with that or is there a better one.
Sirius
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by Sirius » Sun Feb 22, 2009 1:10 am
DLE-XP works in Vista and is available free of charge. It'll probably feel a bit different to Devil, but it still lets you make Descent 1 levels.
Hatseput
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by Hatseput » Sun Feb 22, 2009 7:52 am
AND, it is more versatile than DEVIL!
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Thomas01
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by Thomas01 » Fri Apr 10, 2009 5:22 pm
Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?
Sirius
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by Sirius » Fri Apr 10, 2009 5:24 pm
That depends on why one is making levels.
Thomas01
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by Thomas01 » Fri Apr 10, 2009 5:51 pm
What might that be?
Hunter
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by Hunter » Fri Apr 10, 2009 7:49 pm
What does graphics have to do with it?
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by Alter-Fox » Tue Apr 14, 2009 1:42 pm
Thomas01 wrote: Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?
Actually, D2X-XL (which can play D1 levels) has better graphics than D3 (especially when using the hires textures).
Sirius
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by Sirius » Tue Apr 14, 2009 8:05 pm
That can occasionally be true, I agree. It isn't much easier to take advantage of those graphics in D2X-XL than D3, though, unfortunately - mostly because it takes a lot of work to design and texture-map structures that can beat it.
Zantor
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by Zantor » Wed Apr 15, 2009 10:18 pm
Thomas01 wrote: Since Descent 3's graphics are already quite out of date, don't you think it's a waste of time to still consider levels for Descent 1?
I have learned from the results of those who make missions that some level designers/builders prefer making D1/2 missions because it is not as difficult to make. D3 missions take way more time to create and debug than D1/2 missions.
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by DarkHorse » Fri Apr 17, 2009 4:02 am
It's because D3Edit is total rubbish. It'd be fine if you could import meshes and textures from other applications that can build them properly, but if I knew of a way to do that I would have long ago.