Picking up Helix makes me loose Spreadfire (in TEW)
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- DBB Ace
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Picking up Helix makes me loose Spreadfire (in TEW)
I´m playing TEW and just found \"My First Helix Cannon (TM)\" in Level 08.
Yet, as soon as I pick it up my trusty Spreadfire Cannon is gone
Is this an intended behaviour in TEW?
Or is it a bug in current version of D2X-XL (1.14.27)?
I already played through D2 with an older version of D2X-XL and was - of course - able to keep both cannons, then...
Thank you in advance!
Yet, as soon as I pick it up my trusty Spreadfire Cannon is gone
Is this an intended behaviour in TEW?
Or is it a bug in current version of D2X-XL (1.14.27)?
I already played through D2 with an older version of D2X-XL and was - of course - able to keep both cannons, then...
Thank you in advance!
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- DBB Ace
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Solved!
Turning off \"Smart Weapon Switch\" did the trick.
Thanks a lot!
I thought Smart Weapon Switch would just prevent you from accidently switching to \"harmful\" weapons like Phoenix, Gauss or Guided that might easily kill you in tight spots...
Yet I have to disagree on \"just an upgraded version\":
- the Spreadfire doesn´t only shoot more balls but consumes more energy, too
- the Gausss damages your own ship when used in tight spots, the Vulcan doesn´t
So both replacements aren´t *only* better.
-> I´m glad to have my Spreadfire back
Turning off \"Smart Weapon Switch\" did the trick.
Thanks a lot!
I thought Smart Weapon Switch would just prevent you from accidently switching to \"harmful\" weapons like Phoenix, Gauss or Guided that might easily kill you in tight spots...
Yet I have to disagree on \"just an upgraded version\":
- the Spreadfire doesn´t only shoot more balls but consumes more energy, too
- the Gausss damages your own ship when used in tight spots, the Vulcan doesn´t
So both replacements aren´t *only* better.
-> I´m glad to have my Spreadfire back
Yeah, people do naturally disagree on whether any of the D2 weapons supersede the D1 weapons completely. I don't think they do either, although I am very unlikely to use Spreadfire in D2 that said - primarily because its damage is so low compared even to weapons that *are not* Helix. Nonetheless, it has its uses because it is harder for targets to avoid when used correctly.
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- DBB Ace
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OMG, no!
Of course I know that there are two weapons for each slot in D2
But as long as abovementioned option was set I wasn´t able to use my Spreadfire cannon anymore at all after having picked up the Helix.
So although I quite well know that I had both cannons equipped, that both occupy slot 3 and that one can toggle between them by repeadedly pressing \"3\", I just couldn´t use the Spread any more.
In previous post I just wanted to stress that I still see the neccessity of *being able* to use the \"old\" weapons even after picking up the \"new\" ones.
Completely deactivating them sucks
Of course I know that there are two weapons for each slot in D2
But as long as abovementioned option was set I wasn´t able to use my Spreadfire cannon anymore at all after having picked up the Helix.
So although I quite well know that I had both cannons equipped, that both occupy slot 3 and that one can toggle between them by repeadedly pressing \"3\", I just couldn´t use the Spread any more.
In previous post I just wanted to stress that I still see the neccessity of *being able* to use the \"old\" weapons even after picking up the \"new\" ones.
Completely deactivating them sucks
Re:
I can't think of any reason to prefer the vulcan to the gauss unless you constantly find yourself shooting at walls right next to you. I think the jury's still out on D1 L4 quad lasers vs. D1 L6 quad superlasers, but everything else is better or the same in D1.Sirius wrote:Yeah, people do naturally disagree on whether any of the D2 weapons supersede the D1 weapons completely. I don't think they do either, although I am very unlikely to use Spreadfire in D2 that said - primarily because its damage is so low compared even to weapons that *are not* Helix. Nonetheless, it has its uses because it is harder for targets to avoid when used correctly.
D1 didn't have super lasers, but if you mean D1 quad 4 vs D2 quad 6, then the D1 lasers were actually more powerful simply through pure numbers. I think the figure is 52 for D1 Q4 vs 50 for D2 Q6.
Now, Vulcan, yes that's a different issue, but it performs better at extreme close range - which is important if you're shooting a diamond claw that is closing on you very fast, just for instance. It's also important in multiplayer games against people who intentionally try to force you to kill yourself.
The other very specific time it's better is when using it to light up lava for secondary damage. More rounds means more explosions, and if I recall the Gauss explosions on lava weren't significantly more powerful.
Now, Vulcan, yes that's a different issue, but it performs better at extreme close range - which is important if you're shooting a diamond claw that is closing on you very fast, just for instance. It's also important in multiplayer games against people who intentionally try to force you to kill yourself.
The other very specific time it's better is when using it to light up lava for secondary damage. More rounds means more explosions, and if I recall the Gauss explosions on lava weren't significantly more powerful.
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- DBB Cadet
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Re:
[quote="hori"]Solved!
Turning off "Smart Weapon Switch" did the trick.
Thanks a lot!
quote]
I see nothing smart about that switch.
Turning off "Smart Weapon Switch" did the trick.
Thanks a lot!
quote]
I see nothing smart about that switch.
Maybe, but there is one situation where it might not; if you already have vulcan, gauss and plasma, and have plasma selected, then switch to weapon \"2\", I can't remember whether the weapon order affects whether gauss or vulcan is selected.
I guess in an ideal world, smart weapon switch would automatically select gauss first, but if you pressed \"2\" again it would figure you wanted to switch to vulcan.
I guess in an ideal world, smart weapon switch would automatically select gauss first, but if you pressed \"2\" again it would figure you wanted to switch to vulcan.