Spaceships and things (not rendered)
Moderators: MetalBeast, Capm
Spaceships and things (not rendered)
I just went through my old stuff and found some old things I have drawn. The images were originally intended for a comic project that never happened. They were then reworked as illustrations for a pen-and-paper RPG that also never happened. Here's the first one. I'll try to post a few more in the next days.
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Please do - they're excellent! Love the second one!Pandora wrote:thanks, Isaac!. I love the Star wars concept art. It was one of the inspirations for these drawings.
I'll post more this evening when I am back at my computer.
this one took a direct cue from Star Wars art design by moving away from symmetrical ships. That's the original drawing.
When I look at a few of these lines now, I think I must have had a coffee too many that day. [edit: oh yeah, and I remember hating myself for picking the brownish tint to draw the shadowed areas!]
When I look at a few of these lines now, I think I must have had a coffee too many that day. [edit: oh yeah, and I remember hating myself for picking the brownish tint to draw the shadowed areas!]
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Heh --- never thought of that. Well, this must be were the city's poor people live, thenSpidey wrote:Look out for falling rocks…
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To be honest, I don't remember much of the comic (it was 20 years ago). I was the guy for the technical things, whereas the other one was brilliant with drawing people. He also did the stories.Gekko71 wrote:What was the story behind these images? You said you had a comic planned. What was the premise? Give us some background so we can put these images in the context of a time and place.
For the RPG, we had one of these humanity in exile setups. Earth devastated, humanity moves outwards and establishes colonies. Technology was similar to Alien/Aliens, Moon44 and so on, if a bit advanced, so that we could big battleships in there The political landscape was based a bit on historic Britain's 'balance of power' doctrine. Earth has given colonies out to corporations that in the long runs have become own cultures/nations themselves. For a long while earth could keep them in check, but now the balance is slowly shifting; the corporations are yearning for independence, and the universe is at a brink of a war.
The city scapes depict a colony called NewLondon, the tower in the first image is the New Big Ben. It is a more or less independent and run down colony, which suddenly finds itself in the centre of the massing forces.
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thanks a lot, Duper. Yes, i was very much inspired by Juan Gimenez who was features in HM once (if I recall correctly). Very hard nowadays to find picture of his, but here are two that I remember:Duper wrote:Very nice stuff there Pan. Reminds me a bit of old school heavy metal magazine.
http://www.juangimenez.com/novedades/pag16_17.jpg
http://www.juangimenez.com/novedades/pag24_25.jpg
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sadly enough, I have more or less stopped completely. The last thing was an effort to get the old sketches into photoshop and reworked. But then I got a new job and a baby and that was thatIsaac wrote:I hope you haven't stopped drawing completely. It seems like your skill matured very well.
I would keep working on the art/concept in your spare time. The premise you list for your RPG is strong enough to support both a comic and an RPG. While I'm not advocating that you try to create both at once (especially with a career & family to consider) I would strongly advise that you develop the concept into a story bible and style guide for your universe, as the concept art I see here is just about strong enough to support a commercial product (naturally there has to be a lot of concept and character development, but the central kernel of the concept is there.)
Gekko, this is what I am planning. I think there is not much hope of ever getting the comic off the ground. The style of the character artist I knew fitted perfectly into my style, but I live in a different country now, and haven't seen him for 15 years. But we ARE planning on getting back to the RPG as soon as career/family is on solid ground. There are quite a few more pictures (not scanned yet), and we had written about 150 pages or so of text --- detailing the background, dice system, and did some extensive playtesting.
I would love to post some of that here. The problem is that everything is written in German. That's also a major hurdle for continuing working on it. After living in the UK for the last 6 years my German is incredibly rusty, and we might have more luck by translating it to English.
I would love to post some of that here. The problem is that everything is written in German. That's also a major hurdle for continuing working on it. After living in the UK for the last 6 years my German is incredibly rusty, and we might have more luck by translating it to English.
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Translating it into English is a far better idea in that it is a lingua franca for the Licensing/merchandising industry worldwide (thanks to the predominantly US focus the industry has).Pandora wrote:Gekko, this is what I am planning. I think there is not much hope of ever getting the comic off the ground. The style of the character artist I knew fitted perfectly into my style, but I live in a different country now, and haven't seen him for 15 years. But we ARE planning on getting back to the RPG as soon as career/family is on solid ground. There are quite a few more pictures (not scanned yet), and we had written about 150 pages or so of text --- detailing the background, dice system, and did some extensive playtesting.
I would love to post some of that here. The problem is that everything is written in German. That's also a major hurdle for continuing working on it. After living in the UK for the last 6 years my German is incredibly rusty, and we might have more luck by translating it to English.
I think you will find it far easier to get your property off the ground commercially with a good style guide, bible and episode/story slate in English.
That being said, Germany is a massive market for licensed goods/merchandise/brand extensions, so don;t write it off either
Hey Isaac, Gekko and all --- just wanted to thank you for all the positive responses. We (me and my gf) have become really motived and actually started working on the RPG project again after reading them.
I'll probably post a few more images in the coming weeks, and hopefully a few parts of the written works when they are done (but will take time, baby steps at the moment).
I'll probably post a few more images in the coming weeks, and hopefully a few parts of the written works when they are done (but will take time, baby steps at the moment).
You're welcome - keep the updates coming!
If I may be permitted one creative suggestion, in your concept development, be sure to give your universe some internal coherance. You've built a city in a canyon for example - so be sure to create a reason *why* the city was built there - extremely high winds? Hiding from raiders? hiding from the radiation from dual suns? Then take it a step further - what is on this planet that would make it worth staying there *despite* the high winds, UV radiation, rading parties etc. Let one insight build upon another until the whole thing holds together with an obvious and faultless logic - then you're really hitting your straps.
If I may be permitted one creative suggestion, in your concept development, be sure to give your universe some internal coherance. You've built a city in a canyon for example - so be sure to create a reason *why* the city was built there - extremely high winds? Hiding from raiders? hiding from the radiation from dual suns? Then take it a step further - what is on this planet that would make it worth staying there *despite* the high winds, UV radiation, rading parties etc. Let one insight build upon another until the whole thing holds together with an obvious and faultless logic - then you're really hitting your straps.
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Thanks, Gekko. There is actually quite a detailed back story to New London. City was built in the canyon for a natural boundary of the recycled atmosphere; the city actually consists of three parts, each connected via tunnels/smaller canyons through which artificial winds distribute the athmosphere and generate the climate. the planet has a few moons, with a lot of mining materials. The mines are now mostly depleted, but the City is still important, because it serves as the last connecting port between the core earth worlds, and one of the big corporations. Think Berlin in the Cold War times --- that's the type of athmosphere we were going for there: lots of secret agents, double dealing, smuggling etc.Gekko71 wrote:If I may be permitted one creative suggestion, in your concept development, be sure to give your universe some internal coherance. You've built a city in a canyon for example - so be sure to create a reason *why* the city was built there - extremely high winds? Hiding from raiders? hiding from the radiation from dual suns? Then take it a step further - what is on this planet that would make it worth staying there *despite* the high winds, UV radiation, rading parties etc. Let one insight build upon another until the whole thing holds together with an obvious and faultless logic - then you're really hitting your straps.
Two versions of the same leight freighter, drawn, I don't know, two years apart. I think they show nicely how my drawing style has progressed. In the end, I decided to keep them both, as different series of the same ship. Heavily inspired by sea turtles (which are awesome!), even though the head is too much tucked in in the 2nd one.
thanks a lot, Duper, and sorry for responding so late, completely missed your post. These global warming discussion really seem to capture my attention
good point with regard to bridge windows of the bridge. I think I mentally switched scales between bridge and doors. I definately need to adjust this (make the doors/locks smaller).
good point with regard to bridge windows of the bridge. I think I mentally switched scales between bridge and doors. I definately need to adjust this (make the doors/locks smaller).
you know. I appreciate you posting these and mentioning your insperation. While I've known from my childhood that artists have used things in the world to draw from and spring board, I'd for some reason, neer considered using it myself. Reading your post kinda dislodged something in my head!
Thank you!
Thank you!