Comprehensive Bug List
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- Defender of the Night
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Or simply not read the player file if its not a valid name.
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- WEBMASTER and Forum Administrator: http://www.mdstudios.f2s.com/
Benny: Hey O'Conell! It looks to me that I've got all the horses!
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- "The Mummy"
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- WEBMASTER and Forum Administrator: http://www.mdstudios.f2s.com/
Benny: Hey O'Conell! It looks to me that I've got all the horses!
Rick: Hey Benny! It looks to me that you're on the wrong side of the river!
- "The Mummy"
- Nightshade
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Quoting Tetrad recently on the mouse/firebutton bug relating to framerate:
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">
Problems I've noticed: Sometimes on the mouse, it would seem that the buttons are not being registered as being held down. I think it's when the framerate is higher than the sampling rate for the mouse, but I'm not sure. (I'm a joystick person first, so these mouse issues are new to me.) For example, if I had the fusion and was holding down the mouse to charge, more often than not it would just fire blob after blob without charging if my framerate was high. Similiarily it would work as normal when it wasn't (although the framerate counter isn't very accurate, so like I said, I can't be certain). I'm using a USB mouse if that makes any difference. It works fine in everything else.
</font><HR></BLOCKQUOTE>
This is a persistant problem...and one that needs to be addressed...
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The Samurai Rabbit Clan is ready for action! http://d3src.cjb.net/
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">
Problems I've noticed: Sometimes on the mouse, it would seem that the buttons are not being registered as being held down. I think it's when the framerate is higher than the sampling rate for the mouse, but I'm not sure. (I'm a joystick person first, so these mouse issues are new to me.) For example, if I had the fusion and was holding down the mouse to charge, more often than not it would just fire blob after blob without charging if my framerate was high. Similiarily it would work as normal when it wasn't (although the framerate counter isn't very accurate, so like I said, I can't be certain). I'm using a USB mouse if that makes any difference. It works fine in everything else.
</font><HR></BLOCKQUOTE>
This is a persistant problem...and one that needs to be addressed...
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The Samurai Rabbit Clan is ready for action! http://d3src.cjb.net/
I tested the mouse problem the other day and it's definitely a problem. Even Jason Feyers said he experienced it. He also might have a work around for it other than capping your framerate. Unfortunately, I don't think this will be fixed in 1.5. You can always cap your framerate though.
The bugs marked as FIXED are fixed. Stuff marked as NOT FIXED means they're not fixed. That doesn't mean they won't be fixed in future versions of 1.5, but we're getting close to the end so the probability that any of the NOT FIXED bugs will get fixed is pretty low. As for other bugs, which aren't marked as either, I can't tell if they're fixed or not because either I don't have a way to test them (checksum bug), or I don't want to test them (all the singleplayer bugs). The checksum bug, if it isn't fixed already, it probably will be in the final version of 1.5. 1.5 is being created to deal with this, and other cross-platform compatibility problems. We have yet to test 1.5 cross-platform.
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-Suncho
The bugs marked as FIXED are fixed. Stuff marked as NOT FIXED means they're not fixed. That doesn't mean they won't be fixed in future versions of 1.5, but we're getting close to the end so the probability that any of the NOT FIXED bugs will get fixed is pretty low. As for other bugs, which aren't marked as either, I can't tell if they're fixed or not because either I don't have a way to test them (checksum bug), or I don't want to test them (all the singleplayer bugs). The checksum bug, if it isn't fixed already, it probably will be in the final version of 1.5. 1.5 is being created to deal with this, and other cross-platform compatibility problems. We have yet to test 1.5 cross-platform.
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-Suncho
Common sense prevails, Daguer!
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DCrazy
Lead Programmer,
Xtremebuilder - Olympia Gold 3 Team
DBB RESIDENT NEW YORKER
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DCrazy
Lead Programmer,
Xtremebuilder - Olympia Gold 3 Team
DBB RESIDENT NEW YORKER
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6. Name: Tablefile Hack FIXED
Has it been tested by recompiling the hacked table file back into the hog?
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<FONT color="#2f2f4f">�^� �(o¿o)� �^�</FONT>
<FONT color="#ffffff"> [MS] Testiculese</FONT>
<FONT color="#cccccc">Major, Midnight Squadron Descent III Division (Link)</FONT>
Has it been tested by recompiling the hacked table file back into the hog?
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<FONT color="#2f2f4f">�^� �(o¿o)� �^�</FONT>
<FONT color="#ffffff"> [MS] Testiculese</FONT>
<FONT color="#cccccc">Major, Midnight Squadron Descent III Division (Link)</FONT>
I have a problem with my All-In-Wonder PRO. No matter what I do ( and I forgot when this happened, it happened for a while now scince the release of 1.4) the levil seems incredibly dark! No, its not the contrast adjustment, it also seems to be missing some colors. Its quite dark in there. it appears to be missing some lighting. This had never happened to me before 1.4. And yes, im not stupid, I did try different drivers and nothing solves the problem. It also happens in OPEN GL. ALso with this missing lighting, It is also MUCH MORE SLOWER! Very strange, I hope 1.5 can fix it.
Plus, I think my card supports reflections (or mayby not), because reflected surfaces does not work for me. Now this is for all versions of the game. Yet this is not as big of a deal as the one above. Too dark and quite slow with some missing colors and lighting. Want me 2 post screenshots to see what I mean?
Plus, I think my card supports reflections (or mayby not), because reflected surfaces does not work for me. Now this is for all versions of the game. Yet this is not as big of a deal as the one above. Too dark and quite slow with some missing colors and lighting. Want me 2 post screenshots to see what I mean?
This is what I tried to send to d3bugs@outrage.com but I got a message back saying that the e-mail does not exist. Ill try another one. In fact, the whole d3 site is down, wtf is that!?
November 24, 2001
Dear Tech:
I have a problem with my All-In-Wonder PRO. No matter what I do ( and I forgot when this happened, it happened for a while now scince the release of 1.4) the levil seems incredibly dark! No, its not the contrast adjustment, it also seems to be missing some colors. Its quite dark in there. it appears to be missing some lighting. This had never happened to me before 1.4. And yes, im not stupid, I did try different drivers and nothing solves the problem. It does not work on ALL the drivers. It also happens in OPEN GL. ALso with this missing lighting, It is also very slow. Very strange, I hope 1.5 can fix it. Im a very technical person and I have tried everything but it does not work for me!
Plus, reflected surfaces does not work for me. Now this is for all versions of the game. Does'nt matter what drivers I use, the surfaces do not reflect. Below are some screenshots in a zip from Core where it is easily evident:
http://www.geocities.com/descentfilez/S ... _of_14.zip
I hope you can fix this in 1.5. Thanks!
Alex K.
November 24, 2001
Dear Tech:
I have a problem with my All-In-Wonder PRO. No matter what I do ( and I forgot when this happened, it happened for a while now scince the release of 1.4) the levil seems incredibly dark! No, its not the contrast adjustment, it also seems to be missing some colors. Its quite dark in there. it appears to be missing some lighting. This had never happened to me before 1.4. And yes, im not stupid, I did try different drivers and nothing solves the problem. It does not work on ALL the drivers. It also happens in OPEN GL. ALso with this missing lighting, It is also very slow. Very strange, I hope 1.5 can fix it. Im a very technical person and I have tried everything but it does not work for me!
Plus, reflected surfaces does not work for me. Now this is for all versions of the game. Does'nt matter what drivers I use, the surfaces do not reflect. Below are some screenshots in a zip from Core where it is easily evident:
http://www.geocities.com/descentfilez/S ... _of_14.zip
I hope you can fix this in 1.5. Thanks!
Alex K.
www.descent3.com
www.outrage.com
www.rubutribe.com
They're all down at the moment.
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Xtremebuilder - Olympia Gold 3
www.outrage.com
www.rubutribe.com
They're all down at the moment.
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Xtremebuilder - Olympia Gold 3
New wish on my wishlist, now that I think about it: Polynomial-mapped joystick input option. I hate it when I move my stick the slightest bit and my ship moves 10+ degrees... a polynomial mapping equation would help this a lot. Please, please, someone spend the 10 minutes it would require to implement this!! Just make it run on a float scale from -1 to 1, and use the equation (x*x)*(x/abs(x)). Cake. And, like I said, make it an option, so that those that don't like it don't have to use it. PPLLEEEAAASSSSEE!!!!!!!
ooh, I've seen this one before... On bug 65, Bash said "or perhaps jut some strange link between the mouse, fps and sound API." It's actually that D3 for some reason doesn't poll the mouse (and keys emulated by joystick software as well, interestingly enough) correctly, and at high framerates, it thinks it was turned off, and the next frame, it's on again, playing another sound that lasts a few hundred frames. That's your sound overload. If you try to zoom with the MD while this is occuring, you will not be able to, proving my point.
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-pATCheS
Would.you.like.to.play.a.game?
ooh, I've seen this one before... On bug 65, Bash said "or perhaps jut some strange link between the mouse, fps and sound API." It's actually that D3 for some reason doesn't poll the mouse (and keys emulated by joystick software as well, interestingly enough) correctly, and at high framerates, it thinks it was turned off, and the next frame, it's on again, playing another sound that lasts a few hundred frames. That's your sound overload. If you try to zoom with the MD while this is occuring, you will not be able to, proving my point.
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-pATCheS
Would.you.like.to.play.a.game?
patches, that's why people use CTFJ V320. Go to http://www.stickworks.com and download it.
Are bugs #65, #105, and #125 all because of the same thing then?
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-Suncho
Are bugs #65, #105, and #125 all because of the same thing then?
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-Suncho
Bugs 65 and 125 are because of that, yes, but 105 is not. That's a bug in the netcode or something, because your energy is client controlled, and the shields are not. I hate it when I waste half my energy (high FPS does that to the converter too, just like evrything else) on that converter and I get nothing out of it. I think it works in P2P, however.
And thanks for the Stickworks link
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-pATCheS
Would.you.like.to.play.a.game?
And thanks for the Stickworks link
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-pATCheS
Would.you.like.to.play.a.game?
- Mr. Perfect
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Oh. I didn't realize you were sending single palyer bugs to my thread, I better get it back up. Hmm, some of my list is in here though...
Er, anyhow. #17 should be fixed in 1.5 because all players will have the black pyro, right? Or does it involve modded entries for other mercenary objects too?
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Mr. Perfect a name fraught with peril
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Descent, because gravity is highly over-rated.
The Descent Archives No one to host a gig O' Descent!
Er, anyhow. #17 should be fixed in 1.5 because all players will have the black pyro, right? Or does it involve modded entries for other mercenary objects too?
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Mr. Perfect a name fraught with peril
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Descent, because gravity is highly over-rated.
The Descent Archives No one to host a gig O' Descent!
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- Wolf on Air
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Just out of curiousity, I'll have a shot at testing just how secure that protection is, once the patch is out.
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Design Assistant, Programmer, Level Designer, hacker etc on the Descent4.NET- and Midnight Squadron Design Studios teams.
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Design Assistant, Programmer, Level Designer, hacker etc on the Descent4.NET- and Midnight Squadron Design Studios teams.
I thought you would have said something about CTFJ by now... It turns out that it works under Win2000 after all! I tried it, played with the gain settings a little bit, and kicked some ass with my new Mass Well, okay, I'm not that good, but I'm a LOT better than I was before. My overall efficiency in most decent client/server games has jumped like 20% or more... Thanks Suncho
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-pATCheS
Would.you.like.to.play.a.game?
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-pATCheS
Would.you.like.to.play.a.game?
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