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Posted: Fri Nov 18, 2005 11:43 am
by Diedel
Honestbob only activates weapons available in the mission version. D1 -> no D2 weapons.
Cryptonite: There's a cheat to get all keys already - use that one.
DLE-XP crash: You can drag segment corners. I never had a crash when doing this, but will take another look.
Alternating triggers: Will look into this.
Black wall: just relight the level - simple enough.
Other cube: Should show you the trigger target in the mine, that's why it switches when selecting a wall with a trigger.
Glass house: yeah, tell me what's missing. Some new features have only been added to D2x-W32 after Glass House had been done, and I won't put every new feature in it.
Posted: Fri Nov 18, 2005 12:40 pm
by Tim
DLE-XP Crashes - That also only happens on my WIN98SE computer, I'll check both computers next time
If I delete a cube then all the cube numbers after it change too, but all object triggers still link to the old cube numbers
Disable Auto Join Option - Can you put in an option to temperally disable automatically conecting two sides that are next to each other when you add a new cube
Honestbob in D1 - It does give me the vulcan and spreadfire, I just had "smart" weapon switching on
I started reading old posts and saw a few things
Not Rendering All Weapons - Have you ever used the helix with rapid fire and bouncing weapons in a giant room?
Two Hi-Res Movie Options - One in detail settings and one in render options. The one in detail settins doesn't seem to do anything but when I use the one in render options it playd the movie in hi res which makes them REALLY choppy on both of my computers. They work fine in the original D2 in hi res.
Posted: Fri Nov 18, 2005 4:38 pm
by Ferno
DLE-XP replies should go in the DLE-XP thread. not this one. If there were an option to merge posts from this thread to that one, i'd do that.
Posted: Fri Nov 18, 2005 9:41 pm
by TechPro
Diedel wrote:Techpro,
that is strange, because I could load your save game.
Sigh...
Oh well, I'll just have to have fun doing those levels again.
Posted: Fri Nov 18, 2005 9:48 pm
by jakee308
expunged by author
Posted: Fri Nov 18, 2005 11:27 pm
by Sirius
I'd suggest Honestbob not give the player all the D2 weapons in D1 mode - it tries to give the player quad level 6, which not only doesn't work (curiously it doesn't do what the same thing would in D1, which is probably give you class 1 drone fireballs), it prevents you from using quad level 4.
Until then, of course, the workaround is to play the game honestly.
Posted: Fri Nov 18, 2005 11:33 pm
by Ferno
jakee308 wrote:well imo, at times the questions and responses can be difficult to put in one or the other. since they are both Diedel's i think he should be the judge if it gets out of hand. There can be a lot of cross over as you can't make a d2x-w32 level wo dle and you mostly can't play some dle levels wo d2x-32.
um, no. The person who runs the forum is the judge.
please keep the two topics seperate.
Posted: Sat Nov 19, 2005 12:08 am
by Aus-RED-5
Ferno wrote:jakee308 wrote:well imo, at times the questions and responses can be difficult to put in one or the other. since they are both Diedel's i think he should be the judge if it gets out of hand. There can be a lot of cross over as you can't make a d2x-w32 level wo dle and you mostly can't play some dle levels wo d2x-32.
um, no. The person who runs the forum is the judge.
please keep the two topics seperate.
Ferno is Correct... This is why Diedel made 2 different threads in the first place.
So we don't mix things up and to have the right info in the right place. Is it really that hard to do?
Posted: Sat Nov 19, 2005 6:38 am
by Diedel
I think it should be simple enough:
D2X stuff goes into the D2X thread, DLE-XP stuff goes in the DLE-XP thread.
All I can see is that Tim did not bother to take the effort of creating two posts and sorting his reports appropriately on himself.
Bottom line: Ferno is right, 100%.
Posted: Sun Nov 20, 2005 2:23 pm
by jakee308
the threads are named "----- bug reports and suggestions"
not "---- general questions"
So, what about ?'s concerning d2x-xl or dle operation.
(yes, even after reading the manual
I still have questions)
what if you do something in dle but it doesn't show up in d2x-xl?
where do you post that
is it a bug in dle or d2x-xl
how do you know?
would general threads about operations be useful?
if no operations thread then posting ?'s about same
is off thread in "bug report and suggestions" for
either.
I have questions about setting up multi play games.
i just tried to connect using tracker and no game
available. so is no one playing, or am i doing something wrong.
I have general questions about editing.
where do i post them?
i had questions about editing before but it got
moved and the thread died. don't know if it died
because of the move. maybe no one saw it as it got
moved.
this whole post is off thread but where could i put
it where it makes sense and the people who would be
able to answer would see it
Posted: Sun Nov 20, 2005 4:20 pm
by Ferno
jakee308 wrote:what if you do something in dle but it doesn't show up in d2x-xl?
where do you post that
is it a bug in dle or d2x-xl
how do you know?
Again: it goes in the DLE-XP thread
I have questions about setting up multi play games.
i just tried to connect using tracker and no game
available. so is no one playing, or am i doing something wrong.
Again: this would belong in the D2X-XL(D2X-W32) thread
I have general questions about editing.
where do i post them?
Descent Development.
There are descriptions for every forum just under their names.
This is going to be the last time I say this. If questions about DLE-XP persist in the D2X-XL(D2X-W32) thread i'll start pruning posts.
Posted: Sun Nov 20, 2005 4:33 pm
by Diedel
jakee308 wrote:the threads are named "----- bug reports and suggestions"
not "---- general questions"
So, what about ?'s concerning d2x-xl or dle operation.
(yes, even after reading the manual
I still have questions)
Thread title changed.
jakee308 wrote:what if you do something in dle but it doesn't show up in d2x-xl?
where do you post that
is it a bug in dle or d2x-xl
how do you know?
This is ambiguous, but I'd say that D2X-XL rather is the 'suspect' here, so such an issue imo should go into the D2X-XL BRSQ thread.
jakee308 wrote:I have questions about setting up multi play games.
i just tried to connect using tracker and no game
available. so is no one playing, or am i doing something wrong.
A tracker only helps you to find ongoing games/game hosts offering games. It does not offer a game by itself.
jakee308 wrote:I have general questions about editing.
where do i post them?
i had questions about editing before but it got
moved and the thread died. don't know if it died
because of the move. maybe no one saw it as it got
moved.
Create a new thread per question, or make it clear with Ferno to have a "General level editing questions" thread that may be revived even if there hadn't been any new posts in there for a while (-> necro posting). The further method will not provoke a mod to close the thread because of necro posting. In this special case a "General level editing questions" thread might be acceptable, as it might grow into a collection of useful hints, a FAQ so to speak. PM Ferno about this, and hint him to my post.
jakee308 wrote:this whole post is off thread but where could i put
it where it makes sense and the people who would be
able to answer would see it
If in doubt, I'd say always create a new thread.
Posted: Sun Nov 20, 2005 6:51 pm
by Tim
Sorry, i'll sort them next time.
Posted: Mon Nov 21, 2005 2:35 pm
by TechPro
Moving on...
Diedel,
I downloaded and installed 1.5.20 and then attempted to load a saved D2 position (at beginning of level
... I got an error. Returned my system to 1.5.19 and re-tried opening the same saved D2 position... worked just fine. Re-installed 1.5.20... got the error again.
The error:
"Error: Segment 35 has invalid station type 152 in Fuelcen.c"
Posted: Mon Nov 21, 2005 4:20 pm
by Diedel
Try v1.5.22, if that doesnt work, send me the save game.
Posted: Mon Nov 21, 2005 7:24 pm
by TechPro
Downloaded D2X-XL 1.5.22... that worked!
Posted: Tue Nov 22, 2005 6:16 am
by Diedel
The bug making it impossible to read older save games was a *very weird* one, rather a compiler or even C language 'feature' <cough>. I had to apply a double type cast to fix it, that was all, but you need to find out such a thing at first ...
Oh no!! D:
Posted: Tue Nov 22, 2005 3:41 pm
by Image
I made a realy big fancy room in Burp 3, and dispite it's neat architexture and (i think) normal-looking size in cubic "feet", I used alot of cubes to do it (necessary due to fancy architexture) and now D2X-XL latest version can't display all my silly cubes...
It cuts off about here:
How high is the maximum cube/render depth programed to handle right now? It could use a little help for cube-happy people like me
It sucks that there can't be a face editor
That way people like me don't have to waste valuable cubes making empty space in their complex stuffies...
Posted: Tue Nov 22, 2005 5:22 pm
by Diedel
Please send me the level.
Posted: Tue Nov 22, 2005 6:06 pm
by Image
Sent
Posted: Tue Nov 22, 2005 11:59 pm
by TechPro
Unexpected bonus!! (well, for me)
A little history... (don't get bored on me)
Since way back before D2X-W32... whatever version of D2X I ran on my XP system, after running D2X and exiting the program, I always had to kill the D2X process using the task manager. The program would be ended, all visual evidence of the program gone... but the process still lingered in the background and while that process was running, many things were very slow or would "hang" (web pages in IE were bad for this)... until the process was killed. I even made a batch file for me to run after exiting the game. I posted about it one time in the thread way back... but everyone seemed to think it was my system. Well, It might have been because it was only my XP system that this would happen on but I couldn't find a solution.
Why the unexpected bonus? (bored yet?)
With the first version of D2X-XL for Windows... that problem no longer happens!
D2X-XL exits just like all the other D2X versions would but it does not linger afterwards!
THANK YOU! THANK YOU!
Posted: Wed Nov 23, 2005 3:46 am
by Diedel
Now I'm just asking myself what I did to make that work ...
bugs/suggestions
Posted: Wed Nov 23, 2005 8:38 am
by arieligena
Thanx for savegame features added time ago, Diedel
Bugs:
When intro movie starts, subtitle lines appear before speaking.
I don't know what setting is wrong, but when I open doors a non transparent texture (usually red) appears into it. I can't see through other rooms!
I have Nvidia FX5200.
Options suggestions/questions:
Will you display level number near time/date in loadgame screen? I forgot mentioning this.
Can U add a slide bar setting for Robots "sight" range and other for my ship speed? I don't see how keyb ramping works, I've tested it and I see no change.
Macros. What's that?
Posted: Wed Nov 23, 2005 10:15 am
by jakee308
this is itty bitty. slider for midi music; can it be a little finer. i like a very low level of music for background. yes i can adjust my volume from the desktop but then when restart d2x-xl i have to do it over as it sets the lowest a little high for me.
i can live with it if other stuff is more important
ty
Posted: Wed Nov 23, 2005 10:46 am
by Diedel
No door problem with my GF5200 on WinXP pro here.
The whole midi/music stuff in D2X-XL doesn't work very well, and I find it hard to change that.
Posted: Wed Nov 23, 2005 11:16 am
by jakee308
arieligena;
i had a door show up like that. i had put the door in manually and the wall type was wrong(in walls tool) best bet is to put in doors using wall tool button for doors way over on the right. then change the 1st texture to match your wall and the 2nd texture for the type of door you want.
red door
Posted: Thu Nov 24, 2005 7:40 am
by arieligena
no, jakee308. I have the red opened door problem playing D2X, not building (I never build maps, otherwise I should post in DLE-XP thread
).
I have the 81.85 driver. (Any tweak setting made this problem?)
I don't have older D2X versions to test it
Posted: Thu Nov 24, 2005 8:09 am
by Diedel
Which level, arie?
Posted: Thu Nov 24, 2005 9:25 am
by arieligena
All levels! In some maps (vertigo?) the "door curtain" is gray.
I will reinstall D2 to see if problem persists. If somebody can send me D2X-XL 1.5.14-16 will be appreciated. asaidel7 @ yahoo.es
Posted: Thu Nov 24, 2005 11:36 am
by jakee308
found problem loading a level from dle-xp.
get "gal side type(3), type = 0 segment # = 0"
warning and crash but when loaded from game menu, level is ok. posted also in dle questions as i'm not sure it's something i did.
other problem: in dle textures look ok but when in d2x-xl they are skewed. this problem also showed up in other level thought it had to do with moving water as texture. the texture zig zags. in dle i did
a reset for side then realigned but in game still zig zag. now have same prob in new level on a non water texture.
Posted: Thu Nov 24, 2005 3:26 pm
by Diedel
jake,
please e-mail me the level.
Posted: Thu Nov 24, 2005 5:48 pm
by Larry
hi,
i can't choose the vulcan if i have the gauss, and also not spreadfire if i have helix...
Posted: Thu Nov 24, 2005 6:03 pm
by jakee308
there's an d2x-xl question thread in this forum. things have gotten messy so try to post there for op ?'s
need to be more specific. how is your auto select section setup. are you clicking change primary or the number hotkey. if you last used the gauss then switched then keyed 2 then gauss will show up. hit 2 again then you'll get vulcan. except for #1 all the keys serve 2 weapons. if your using next weapon key then that goes by what's above the do not select line in the auto select submenu. let us know over in d2x-xl questions, descent old skool forum.
Posted: Thu Nov 24, 2005 9:45 pm
by D3Hack
Larry wrote:hi,
i can't choose the vulcan if i have the gauss, and also not spreadfire if i have helix...
Make sure you have "Smart Weapon Switch" in the gameplay options menu unchecked.
A bug (seemingy D2X-XL but possibly DLE-XP): I created a [simple, one-cubed] level in DLE-XP, then created a custom, hi-res (128x128) water texture w/ 9 frames (same amount as original). I then strung it together to make an animation, and replaced water1-1, 2, and 3 with the custom texture. I set a side to be water1-1, and save the level to test in D2X-XL. Works like a charm.
However, when I put water1-2 as the texture, only the first frame of my custom texture is shown, and the rest of them are the same as the original texture. Same thing with water1-3.
Posted: Fri Nov 25, 2005 5:04 am
by Sirius
According to DTX2, they're all the same texture, just scrolled at different rates... so go figure...
Posted: Fri Nov 25, 2005 5:35 am
by Diedel
Larry, Hack, I will post replies in the Q&A thread.
Posted: Fri Nov 25, 2005 7:27 am
by Larry
D3Hack wrote:
Make sure you have "Smart Weapon Switch" in the gameplay options menu unchecked.
this helped, thx
red opened door problem solved
Posted: Fri Nov 25, 2005 6:08 pm
by arieligena
I've solved the "red opened door problem", the guilty was the -hires_textures switch in d2x.ini
It is the following (-hires_textures deleted):
-fullscreen
-grabmouse
-sound22k
; -nocdrom
-subtitles
; -gl_alttexmerge
-gl_16bittextures <- co-guilty?
-playermessages
-noredundancy
-nomovies
-gl_reticle 1
-shortpackets
-pps 10
;add your default player name here to make D2X-W32 load it at program start
;-player tnt
Posted: Fri Nov 25, 2005 6:24 pm
by Diedel
-hires_textures did that? D'oh! Thx for the info.
Edit: Not on my machine ...
Posted: Wed Nov 30, 2005 10:39 pm
by TechPro
Found a "cosmetic" bug that may not be manifested on all systems...
When first starting D2X-XL and you get to the menu, the version number is displayed in a dark color (almost impossible to see on some systems)... but after you've started a new game or loaded a saved position and then returned to the menu... the version number is displayed in a much brighter color and is much easier to see.
All of my systems do this (I have 4).