D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
Re:
Of course I didn't cheat, and my friends who encounter the same problems don't even know the codesDiedel wrote:that's some cheat protection code, you ...!
Okay, thx.Diedel wrote:j/k, it's buggy. Fix is underway.
Diedel wrote a while back: \"Btw, I played that other new level of yours, liked it very much. Just didn't find out how to access the central area.\"
What kind of version do you have? In one version, the robot triggers disabled themselves as I was editing...
And what central area are you trying to get to?
P.S. for the bug, I'll send you the level.
What kind of version do you have? In one version, the robot triggers disabled themselves as I was editing...
And what central area are you trying to get to?
P.S. for the bug, I'll send you the level.
"If you vote for me, all of your wildest dreams will come true." -Pedro Sanchez,Napoleon Dynamite
Joystick bug
I last tested with version .170
It still forgets the \"inverted axis\" for the joystick every two restores/loads.
I will try .176 today.
It still forgets the \"inverted axis\" for the joystick every two restores/loads.
I will try .176 today.
Whenever I check or uncheck \"Use Smoke\" or one of the other boxes that causes its sub-options to appear or disappear, the ENTIRE Render options menu has the tendency to revert everything else to the state it was in when the menu was opened. So then I am forced to go back and change options that I just changed.
It's just a minor annoyance, more than anything -- I can always close the menu and reenter it before choosing an option that will dispose of my newly-made changes.
(I want lots of options on on the D2X levels, but I prefer to turn off a bunch of options in the main campaign -- It is TOO BRIGHT with lightmaps turned on! [not that lightmaps aren't cool, of course])
[EDIT]
One more thing... Has anyone played any tracker games lately? I have tried to get on repeatedly in the past couple weeks but I have never seen more than one tracker going, or seen a single game. I have ports 9424 and 28341 open for UDP traffic on my firewalls... Except zonealarm, which I have designated to allow D2X-XL.exe full 'server' privelages. I'm gonna try adding an explicit 'trusted' set of ports to it...
It's just a minor annoyance, more than anything -- I can always close the menu and reenter it before choosing an option that will dispose of my newly-made changes.
(I want lots of options on on the D2X levels, but I prefer to turn off a bunch of options in the main campaign -- It is TOO BRIGHT with lightmaps turned on! [not that lightmaps aren't cool, of course])
[EDIT]
One more thing... Has anyone played any tracker games lately? I have tried to get on repeatedly in the past couple weeks but I have never seen more than one tracker going, or seen a single game. I have ports 9424 and 28341 open for UDP traffic on my firewalls... Except zonealarm, which I have designated to allow D2X-XL.exe full 'server' privelages. I'm gonna try adding an explicit 'trusted' set of ports to it...
So it could be my graphics card?
I got this with version 1.5.178:
One is a closed wall with transparency, and the other is a transparent type wall.
You can see that the terrain is visible through both walls, but where it should be visible the skybox, it's black.
'Render entire mine' checked, both walls with 54% transparency on DLE-XP and the D2X-XL Wall transparency slider is at 100%.
BTW, i have an e-GeForce MX4000 with latest drivers. Could this be a problem?
I got this with version 1.5.178:
One is a closed wall with transparency, and the other is a transparent type wall.
You can see that the terrain is visible through both walls, but where it should be visible the skybox, it's black.
'Render entire mine' checked, both walls with 54% transparency on DLE-XP and the D2X-XL Wall transparency slider is at 100%.
BTW, i have an e-GeForce MX4000 with latest drivers. Could this be a problem?
You're gonna kill me diedel.
NOTE TO SELF: ALWAYS, ALWAYS MOVE D2X-XL.HOG TO THE DATA FOLDER WHEN EXTRACTING THE ZIP.
In other words, I fixed my smoke problem... X 10
LOL -- Here I am bugtesting and I can't even get it through my head how to install the thing... Like Kirby said earlier... its been a LOOONG Couple of days (er... in my case WEEKS)...
The GOOD news is that I didn't run into any bugs in the latest versio.... GEEZ THE SMOKE IS AWESOME.... MUST PLAY NOW!!!....... <Connection apruptly terminates>
NOTE TO SELF: ALWAYS, ALWAYS MOVE D2X-XL.HOG TO THE DATA FOLDER WHEN EXTRACTING THE ZIP.
In other words, I fixed my smoke problem... X 10
LOL -- Here I am bugtesting and I can't even get it through my head how to install the thing... Like Kirby said earlier... its been a LOOONG Couple of days (er... in my case WEEKS)...
The GOOD news is that I didn't run into any bugs in the latest versio.... GEEZ THE SMOKE IS AWESOME.... MUST PLAY NOW!!!....... <Connection apruptly terminates>
Phoenix,
it's simpler than you think. Either, put all stuff except the missions (which go to the missions folder as usual) in the Descent 2 main folder, or sort it all into the various subfolders D2X-XL supports. You cannot mix both modes. Either use all subfolders, or none. Using them makes things a lot tidier anyway.
Pumo,
please e-mail me your level, and I'll take a closer look at it.
it's simpler than you think. Either, put all stuff except the missions (which go to the missions folder as usual) in the Descent 2 main folder, or sort it all into the various subfolders D2X-XL supports. You cannot mix both modes. Either use all subfolders, or none. Using them makes things a lot tidier anyway.
Pumo,
please e-mail me your level, and I'll take a closer look at it.
I know that little rule, it's just that for some reason I just never remembered to actually MOVE the unzipped files....
Now I do have a \"bug\" to report. Sometimes on advancing to a new level, the \"show hud\" option spontaneously unchecks itself. I can recheck it and get the hud back really easily, but it is starting to annoy me.
Now I do have a \"bug\" to report. Sometimes on advancing to a new level, the \"show hud\" option spontaneously unchecks itself. I can recheck it and get the hud back really easily, but it is starting to annoy me.
I apologize if this was brought forward in the past - I searched these forums and couldn't find anyone detailing the same problem that I have.
I use the 3D Pro and did a fresh install of Descent 2. It's also the latest version. I installed D2X-XL and everything seems to run fine except that I cannot use the twist feature, the Z-axis, in the game. It simply doesn't recognize the axis at all so I cannot configure it for banking.
In the control pannel, the game controller is set as a Thrustmaster Flight Control System because Windows XP will not recognize my 3D pro as being connected. However, all the functions appear to work fine in Windows. Moreover, I play D1X and the joystick works like a charm. It's only when I load up D2X-XL that the twist feature is mysteriously disabled.
I should note that if I just run Descent II Win normally the axis is recognized. However, I am of course sacrificing the plethora of perks that come with D2X-XL.
I've tried everything I could think of - changing resolutions, changing versions, trying different D2X software, different game controller profiles, windowed mode vs fullscreen, different player profiles (some with predefined settings), etc. Nothing works. It simply will not recognize the twist at all.
Any help would be appreciated. I'm glad to see that the Descent community is still alive - I was blown away when I came across the D2X website and these forums. I didn't expect the community to be so strong. I just installed Descent on a whim yesterday to play it again for the first time in years. After playing five minutes of Descent 1, I now remember why I used to, and now still do, call Descent the best game I've ever played.
Computer Software/Hardware Information:
Windows XP Pro
Onboard Audio - CMedia
GeForce 4 4200ti
1gig Ram - PC2700
Sidewinder 3D pro, gameport
Chaintech 7VJL motherboard
D2X: d2x-xl-w32-1.5.178.zip
Not sure what else is relevant.
Thanks,
-Esk
I use the 3D Pro and did a fresh install of Descent 2. It's also the latest version. I installed D2X-XL and everything seems to run fine except that I cannot use the twist feature, the Z-axis, in the game. It simply doesn't recognize the axis at all so I cannot configure it for banking.
In the control pannel, the game controller is set as a Thrustmaster Flight Control System because Windows XP will not recognize my 3D pro as being connected. However, all the functions appear to work fine in Windows. Moreover, I play D1X and the joystick works like a charm. It's only when I load up D2X-XL that the twist feature is mysteriously disabled.
I should note that if I just run Descent II Win normally the axis is recognized. However, I am of course sacrificing the plethora of perks that come with D2X-XL.
I've tried everything I could think of - changing resolutions, changing versions, trying different D2X software, different game controller profiles, windowed mode vs fullscreen, different player profiles (some with predefined settings), etc. Nothing works. It simply will not recognize the twist at all.
Any help would be appreciated. I'm glad to see that the Descent community is still alive - I was blown away when I came across the D2X website and these forums. I didn't expect the community to be so strong. I just installed Descent on a whim yesterday to play it again for the first time in years. After playing five minutes of Descent 1, I now remember why I used to, and now still do, call Descent the best game I've ever played.
Computer Software/Hardware Information:
Windows XP Pro
Onboard Audio - CMedia
GeForce 4 4200ti
1gig Ram - PC2700
Sidewinder 3D pro, gameport
Chaintech 7VJL motherboard
D2X: d2x-xl-w32-1.5.178.zip
Not sure what else is relevant.
Thanks,
-Esk
Forget about the bug
D2x stills forgets the inverted setting in all axis every two reloads.
But I found an easy workaround. Change the settings, then make the file default.plr read-only, and it never forgets any settings again!
Another bug:
Show explosions when damaged, only works if use smoke is also enabled.
All this with .178
But I found an easy workaround. Change the settings, then make the file default.plr read-only, and it never forgets any settings again!
Another bug:
Show explosions when damaged, only works if use smoke is also enabled.
All this with .178
Does it work in other games?
You need to enable the parallel port in your BIOS (which you probably have done, or the stick wouldn't work at all).
Chose 208/330 for the port addresses. My system has (automatically) chosen IRQ #7 for the parallel port handling.
You also need to push the small slider at the bottom front of the stick to the position with the two small bumps.
On my (WinXP) system, the stick gets recognized 99% of the time this way. If not, I have to reboot, and then it will be there (happens very rarely though).
You need to enable the parallel port in your BIOS (which you probably have done, or the stick wouldn't work at all).
Chose 208/330 for the port addresses. My system has (automatically) chosen IRQ #7 for the parallel port handling.
You also need to push the small slider at the bottom front of the stick to the position with the two small bumps.
On my (WinXP) system, the stick gets recognized 99% of the time this way. If not, I have to reboot, and then it will be there (happens very rarely though).
Version 1.6.3
I have \"Show explosions when damaged\" checked. When I damage a robot and it starts exploding, my system slows to a wicked crawl. I also have \"smoking robots\" checked, but I never see much smoke coming off of them when they're damaged.
I have 1GB of RAM, a 6800 GT OC'd to 440/1170, and an AMD Athlon 64 X2 3800+ OC'd to 2.5GHz.
I have \"Show explosions when damaged\" checked. When I damage a robot and it starts exploding, my system slows to a wicked crawl. I also have \"smoking robots\" checked, but I never see much smoke coming off of them when they're damaged.
I have 1GB of RAM, a 6800 GT OC'd to 440/1170, and an AMD Athlon 64 X2 3800+ OC'd to 2.5GHz.
v1.6.3 A few powerups are not confined to tunnels. As you can see, the above orange dot is floating in mid-air. There is also another one way, way out. Most of the bounce ok but some seem to have snuck through some where. Also, the hostages show up on the automap, are collectable, but just aren't visible.
On the other hand, hi-res graphics working, (can't wait for more!) as well as the hi-res pyro (awesome!!)
I'm having the same troubles as Silencer.. robot and missle smoking slows my system alot, and mine is almost as good as Silencer's. I'm running high smoke density, with the collision off. When I have 3 missles out, the lag is noticeable - after 5-6 or some smoking robots its almsot unplayable. This is with smoking ships off.
- Aus-RED-5
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Re:
Diedel wrote:Someone built it once, and it was converted to a D3 polymodel.
MD-2389 wrote:Thats Eagle's D4 PyroGX. You can download the hog for it from PD. Just use the hog extraction proggy to extract it, and then you just convert it to whatever usable format you use.
Boy, this sure is persistent.
The hires textures still aren't working. I tried reverting to the default d2x.ini and adding the -hires_textures command there, still no joy.
Edit: Also, hires backgrounds don't work. Actually they do, but what happens is that in D1, you see the hires background flash for a split second before it reverts to the original, lowres background.
The hires textures still aren't working. I tried reverting to the default d2x.ini and adding the -hires_textures command there, still no joy.
Edit: Also, hires backgrounds don't work. Actually they do, but what happens is that in D1, you see the hires background flash for a split second before it reverts to the original, lowres background.
Re:
I started a D2:Counterstrike game and am noticing the same thing. In the D1 campaign the hostages were visible though.Weyrman wrote: the hostages show up on the automap, are collectable, but just aren't visible.
Silencer,
viewtopic.php?t=9395
VR7,
what is your texture quality slider from render options at?
Edit: I have fixed a shader program that didn't work on all systems. Get v1.6.6.
viewtopic.php?t=9395
VR7,
what is your texture quality slider from render options at?
Edit: I have fixed a shader program that didn't work on all systems. Get v1.6.6.
Re:
Uh, I'm not sure of your point. Could you please be more specific? If it's been handled in a new version (I was using 1.6.3), just say so. Are you mad cuz the bug's been reported already? If that's the case, you didn't state that you're aware of it and working on a fix. Also, I thought it would help to shed more light on the matter, with regard to the hostages showing up in D1, but not D2.
We all appreciate you're hard work in making this the best Descent gaming experience ever! Just trying to help...