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I think it looks very good this way.
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Moderators: Grendel, Aus-RED-5
I don't see why it would be as important. Don't forget, the primary weapons are exclusively powerups, though I suppose that you could try remodeling the shots, It doesn't seem as important.DizzyRox wrote:Diedel would you be making all primarys available in D2X-XL (like the secondarys were), or do you need to work them on a per weapon/item basis?
If Im on the right page with ya, thats a good deal, so maybe I just need the names for the oofs? thanks manShadowfury333 wrote:I don't see why it would be as important. Don't forget, the primary weapons are exclusively powerups, though I suppose that you could try remodeling the shots, It doesn't seem as important.
Umm ... I don't know what you mean.DizzyRox wrote:Im with you guys on the primarys, Ive got one workin now.![]()
Diedel would you be making all primarys available in D2X-XL (like the secondarys were), or do you need to work them on a per weapon/item basis?
Yes I knew that, but when Dizzy said this:Diedel wrote:The s-mine is still low poly (meant for D3 and hardware from a few years ago)
I didn't want the s-mine to be left out of "the things to do list", thats all.DizzyRox wrote:Oh yeah!!,, nice work Digijoe, thanks man. Cool one more item done,, sweet!!
hehe ,I must come across like the sims.. wha whaa, wha wh wha ROFL!Diedel wrote:Umm ... I don't know what you mean. Each model can be provided separately, one by one. You can mix old-style 2D (sprite) and new 3D (polymodel) gun powerup representations. The guns are managed independantly from each other in the program. There is nothing like a general 'gun powerup class' that can only either show every gun as sprite or every gun as polymodel. That also means that I have to enable each gun's 3D model separately by adding the oof file name to a table in the program. I could just think up some filenames and give them to you and already put them in the program. D2X-XL will use the sprites for each item it cannot find the oof file for, that's no problem. Alright?
I appreciate the props man, thing is, I hadnt put it in the game yet and the screenie looks cool. I was guessing that right off the bat the colors would be washed out because ,if you look at the missle textures compared to the actuall model rendering in D2X-XL ,I had to make the textures quite dark and contrasty to get them to look more natural,,abate at the same time be very carefull about highlights because,(note the subtle white highlight around the first missles bottom and jus below some of the stripes.) just a very little bit too bright and immediatly would almost be pure white in game. I guess Im jus saying its a cool little balancing act, that a model made for another game ,prolly no way it could look good texture wise.. or it may need further texture work to get it in the pocket.Aus-RED-5 wrote:Yes I knew that, but when Dizzy said this:
DizzyRox wrote: ‹ Select ›
Oh yeah!!,, nice work Digijoe, thanks man. Cool one more item done,, sweet!!