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Posted: Wed Jul 19, 2006 5:46 am
by AndyX
/me wants to have it!
Posted: Wed Jul 19, 2006 7:36 am
by Diedel
I will release it in a day or two.
Just some final touches, and it's done.
Posted: Thu Jul 20, 2006 4:55 am
by Diedel
The level is done and available on my Descent site.
Make sure to use D2X-XL v1.6.104 or above.
I recommend using hires textures and setting -gl_alttexmerge 1.
The ship may hang a little if close to walls due to the complex level structure - nothing that can be done about that.
Posted: Thu Jul 20, 2006 12:27 pm
by AndyX
i have only one word to say:
Awesome!!!
Posted: Fri Jul 21, 2006 1:42 am
by Diedel
Thx.
Is there anybody besides Andy (and Aus-RED) who has tried this level?
Posted: Fri Jul 21, 2006 3:35 am
by Neumaennl
I've tried it and I am not able to deactivate the forcefield that leads to the red key room and I can't see through the see-through-grates where you can look into the reactor room, but the robots shoot at me and the hidden doors that lead to shield and energy powerups don't open up completely - they open up only half, but I can fly through, though.
Posted: Fri Jul 21, 2006 4:47 am
by Diedel
Try to re-download the level (I have fixed a few more things in it) and use d2x-xl v1.6.106. Make sure to use -gl_alttexmerge 1.
The switch for the red key room forcefield is in the upper secret room you can reach from the first secret room (near the room that is connected to the reactor room).
Posted: Fri Jul 21, 2006 4:49 am
by Aus-RED-5
yes... took me ages to find it!
BTW: I have some things to point out about the lvl.
I'll post them a bit later.
Posted: Fri Jul 21, 2006 5:47 am
by Aus-RED-5
ok here we go.
The follow report isn't anything bad.
Just some minor texture probs that could be fixed.
Screenshots of bad textures around the lvl,
Part One.
Posted: Fri Jul 21, 2006 6:03 am
by Diedel
Thx Aus-RED.
#1 + #2: Fixed
#3 + #4: You have mixed Nova's and Dizzy's floor textures, which doesn't work.
#5: You may need to d/l the newest level version (1.5) (or cameras are not working on your system for some reason)
Posted: Fri Jul 21, 2006 6:32 am
by Aus-RED-5
Diedel wrote:Thx Aus-RED.
#1 + #2: Fixed
#3 + #4: You have mixed Nova's and Dizzy's floor textures, which doesn't work.
#5: You may need to d/l the newest level version (1.5) (or cameras are not working on your system for some reason)
ahhhh.. Textures from Nova.
I have what he released on the website.
If you have more of his work. How about zipping them up and offer them for d/l?
Dizzy's textures - I haven't installed them all yet, but I will soon.
Camera were turned off. I have turned them back on though.
A couple of more textures for ya,
Part Two.
In the first pic the textures are streched?
They look like it to me.
EDIT:
Sorry one more for now.
Posted: Fri Jul 21, 2006 6:54 am
by Diedel
Thx. I had to search a while for the second one ...
I have already packed together all hires textures required for LOR. I just need to dig up my login to my area on Koolbear's web space and put them there.
Btw, d2x-xl v1.6.107 and LOR 1.5 available.
Posted: Fri Jul 21, 2006 7:44 am
by Aus-RED-5
Diedel wrote:Thx. I had to search a while for the second one ...
I have already packed together all hires textures required for LOR. I just need to dig up my login to my area on Koolbear's web space and put them there.
Btw, d2x-xl v1.6.107 and LOR 1.5 available.
Much better!
Nice and clean now!
You did a really good job on this one.
I love the RED Key room!
Posted: Fri Jul 21, 2006 9:49 pm
by Weyrman
Diedel,
In the red key room, a shield orb against a wall was not able to be collected for some reason. Save game available if you want
Should the camera object be visible?
Weyrman
Posted: Fri Jul 21, 2006 10:05 pm
by Aus-RED-5
Weyrman wrote:Diedel,
In the red key room, a shield orb against a wall was not able to be collected for some reason. Save game available if you want
Should the camera object be visible?
Weyrman
Looking at it with DLE-XP.
There is no powerups placed in the room.
Diedel wrote:The ship may hang a little if close to walls due to the complex level structure - nothing that can be done about that.
When you killed the robot. It spewed a shield orb.
Looks like the shield orb went to far into the wall.
This would be why you can't get it.
Posted: Sat Jul 22, 2006 3:31 am
by Diedel
There's a weird problem with rendering camera objects. I haven't yet figured why this happens.
The shield orb may have drifted into a very thin cube you cannot enter. I will probably make these cubes inaccessible (cube type blocked) to avoid such problems.
Posted: Sat Jul 22, 2006 4:39 pm
by Diedel
Fixed the cambot rendering problem and set some cubes as blocked in LOR.
Posted: Mon Jul 24, 2006 11:49 am
by Neumaennl
finally managed to find that goddamned switch to be able to get to the red key and finish the level - it looks absolutely amazing
is there a way to get to the area beneath the reactor room?
oh and the red door is only transparent when the opening/closing animation is played when it is closed it is opaque (v1.6.117, but I once saw it transparent in some older version of D2X-XL)
Posted: Mon Jul 24, 2006 12:11 pm
by Diedel
Neumaennl wrote:finally managed to find that **** switch to be able to get to the red key and finish the level - it looks absolutely amazing
ROTFLOL. I made sure you'd get to every area of the level even if you didn't know it.
The generator area is not accessible, it's just eye candy. Otherwise I would have strayed too far from the original level layout.
Posted: Fri Jul 28, 2006 12:01 pm
by sushi.h.a.
I just saw this today. This is really amazing, it looks great! I like the D3 textures. Keep up the good work.
Posted: Fri Jul 28, 2006 2:39 pm
by Diedel
sushi,
your level looks so great, and I very much followed your ideas.
Did you play my level, or just saw the screenies here?
Posted: Sat Jul 29, 2006 6:27 am
by Diedel
An update: To play the most recent version 1.6 of LOR, D2X-XL v1.6.120 or greater is required, or the dynamic light effects will not work properly. You can however play older versions of LOR with the new D2X-XL versions, as they can handle the old dynamic light data format, too. The level still won't have good dynamic light effects due to severe limitations of the old format. So I recommend downloading LOR 1.6 and D2X-XL 1.6.120 (or whatever it is when you read this
).