Sounds like a Time Demo Challenge!DarkFlameWolf wrote:Because there is NO WAY you can get every single item in that supply cache before the mine explodes. So you need to pick and choose the best items to get in the time alotted. Cool?
Descent Vignettes Release Thread!
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I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
- DarkFlameWolf
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DW! I got your level set the other day and I gotta say man, this is a FUN ride. On insane it can be kind of tough, I had some trouble with \"Submerged\" on insane since you have the concussion missile guys spawning right by the exit in the reactor room. In any case man I have to tell you that on level 10, \"The Great Escape\" that's some of the most fun I've EVER had playing single player and dog fighting against robots. The only other time that may have you beat is a dogfighting training level made by Jeff250 where he changed the aiming algorithms of the bots in d2 making them lead with insane accuracy. Props to him for doing that, but as far as PURE descent dogfighting against robots, you've won the platinum medal. I put a demo up on youtube of me playing it
Take care brother and thanks for the mission set!!!
Take care brother and thanks for the mission set!!!
If I Ruled The World. Imagine That.
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Thanks for the video! That was fun to watch. I'm glad people are having a fun time with this set! Its a good deal easier than The Enemy Within released a while back for Descent 2, but its still tough! If you haven't beaten the entire set yet, you got loads more fun left! Don't forget to stop by the secret levels on level 11 and I think 19. Good times it is. The last few levels will be punishing but what I've seen of your skills, you probably won't break a sweat!
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well, the latest versions of d2x-xl killed this mission in terms of secret level 1. Upon loading up Secret level 1, it crashes to desktop everytime. I reported it as a bug, but he states it 'works for him.' but I no longer can enjoy the first secret level anymore in d2x-xl. So for those who want to complete the entire campaign, you'll have to play it in Rebirth.
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I really don't care what program people use, however, just because it doesn't work for you. Doesn't mean it doesn't work at all.DarkFlameWolf wrote:....So for those who want to complete the entire campaign, you'll have to play it in Rebirth.
In stead of say that "you'll have to.. blah, blah".
How about asking others to confirm the crash? Like most, if not all games. It can take more then one person to confirm a bug. Even if the dev says he's not able to reproduce it.
So, other then me, can someone else please (using XL) confirm this bug?
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well I just tested it on 3 other computers, using the same setup and the default setup. It still crashes. So it isn't my computer. Furthermore, I remember having trouble with that particular secret level when I was making it. It was a matcen issue. (reason probably because in Rebirth, those matcens blast out Fusion Hulks, but in d2x-xl, they put out drillers, super hulks and heavy drillers. Explain that one to me!)
But if it 'is' the level at fault, then I have no idea how I'd fix it.
So regardless, it isn't just one computer that crashes with d2x-xl on this secret level. Its more. I tried explaining that to Diedel, but he's basically shot down everything I report now. So I might as well let the public know what I've found instead. I let him know about the level issue, but not sure if he'll look into it or not, but at least he knows about my development problems with it.
But if it 'is' the level at fault, then I have no idea how I'd fix it.
So regardless, it isn't just one computer that crashes with d2x-xl on this secret level. Its more. I tried explaining that to Diedel, but he's basically shot down everything I report now. So I might as well let the public know what I've found instead. I let him know about the level issue, but not sure if he'll look into it or not, but at least he knows about my development problems with it.
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... and how did you go about doing this? Use the same install and setup from the first PC - transfer those files to the other PCs?DarkFlameWolf wrote:well I just tested it on 3 other computers, using the same setup and the default setup. It still crashes. So it isn't my computer.
The following is from the DMB2 and DLE-XP:DarkFlameWolf wrote:Furthermore, I remember having trouble with that particular secret level when I was making it. It was a matcen issue. (reason probably because in Rebirth, those matcens blast out Fusion Hulks, but in d2x-xl, they put out drillers, super hulks and heavy drillers. Explain that one to me!)
Sounds and looks like a Rebirth bug and not XL.
That bug report has and always been open. He never once closed it. Plus he's still waiting for more info he has requested in that ticket.DarkFlameWolf wrote:So regardless, it isn't just one computer that crashes with d2x-xl on this secret level. Its more. I tried explaining that to Diedel, but he's basically shot down everything I report now. So I might as well let the public know what I've found instead. I let him know about the level issue, but not sure if he'll look into it or not, but at least he knows about my development problems with it.
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<slight bump>
I'm starting through this (D2X-XL, seems fine, no crashes so far), and I have to say I'm really enjoying the smaller level-design.
My only critique is that some of the levels (at least the ones I've been through so far) don't have an energy center until you're over halfway through the level. I'm playing on Ace, so I'm running out of energy earlier, and having to make weaponless-runs through crowds of bots to try to find an energy-center. Was this by design? If so, it's evil.
I'm starting through this (D2X-XL, seems fine, no crashes so far), and I have to say I'm really enjoying the smaller level-design.
My only critique is that some of the levels (at least the ones I've been through so far) don't have an energy center until you're over halfway through the level. I'm playing on Ace, so I'm running out of energy earlier, and having to make weaponless-runs through crowds of bots to try to find an energy-center. Was this by design? If so, it's evil.
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let me think here,
level 1 - has a ecenter pretty close to the start.
level 2 - not the same, but its easy to get to quickly
level 3 - I'll admit this one, the ecenter is pretty far in.
level 4 - its pretty close to the start
level 5 - its moderately far, but not unseemingly so
level 6 - I'll admit this one, its at the end of the level.
level 7 - its far if you don't know where you're going
level 8 - not far if you know where you're going
level 9 - its pretty deep in, I'll say
level 10 - its pretty close to the start
level 11 - pretty close to the start
level 12 - Other side of the level, but its easy to get to
level 13 - its moderately far
level 14 - its in the boss room, so I'd say that's pretty deep in
level 15 - Its a good ways into the level and only on a sidepath many can miss
level 16 - its halfway into the level
level 17 - you can't miss it just after the starting area
level 18 - its midway through the level
level 19 - Its midway through the level
level 20 - its moderately far into the level
level 21 - its close to the start
level 22 - its close to the start
level 23 - its far if you don't know where you're going
level 24 - its just inside the fortress
level 25 - its pretty close to the start
both secret levels do not have ecenters.
level 1 - has a ecenter pretty close to the start.
level 2 - not the same, but its easy to get to quickly
level 3 - I'll admit this one, the ecenter is pretty far in.
level 4 - its pretty close to the start
level 5 - its moderately far, but not unseemingly so
level 6 - I'll admit this one, its at the end of the level.
level 7 - its far if you don't know where you're going
level 8 - not far if you know where you're going
level 9 - its pretty deep in, I'll say
level 10 - its pretty close to the start
level 11 - pretty close to the start
level 12 - Other side of the level, but its easy to get to
level 13 - its moderately far
level 14 - its in the boss room, so I'd say that's pretty deep in
level 15 - Its a good ways into the level and only on a sidepath many can miss
level 16 - its halfway into the level
level 17 - you can't miss it just after the starting area
level 18 - its midway through the level
level 19 - Its midway through the level
level 20 - its moderately far into the level
level 21 - its close to the start
level 22 - its close to the start
level 23 - its far if you don't know where you're going
level 24 - its just inside the fortress
level 25 - its pretty close to the start
both secret levels do not have ecenters.
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yeah, sorry about that, until he finally releases a new version of Rebirth, you're just going to have to suffer through the bug in level 25. It sucks, but oh well. :-/
d2x-xl doesn't have this problem though. But last I checked (I haven't downloaded a new version since .144 because its so stable and later versions (up to .150+) that I've tested seem to break that, so I can't verify its continued existence), you couldn't get into secret level 1 in Vignettes without d2x-xl crashing. So you pick and choose which you think is worse.
d2x-xl doesn't have this problem though. But last I checked (I haven't downloaded a new version since .144 because its so stable and later versions (up to .150+) that I've tested seem to break that, so I can't verify its continued existence), you couldn't get into secret level 1 in Vignettes without d2x-xl crashing. So you pick and choose which you think is worse.
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Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
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Re:
It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.DarkFlameWolf wrote:Its a bug in the D1 engine itself based on robot path-finding. I guess that particular layout of the level screws with robot path-finding when they are finding routes to get to you and it crashes. This was verified by Zico when he fixed it in an upcoming version of d1xrebirth which should have the bug non-existant by that point.
Amg! It's on every post and it WON'T GO AWAY!!
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Good one!Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
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I try.gameaddict11707 wrote:Good one!Stroodles wrote:It was actually intentional. Interplay knew that people might be able to beat the game on insane, so they added an even harder difficulty. See, the robots stopped trying to shoot at you, and are instead using software beams to lock up your game. It's quite an innovative idea actually.
Amg! It's on every post and it WON'T GO AWAY!!
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