Page 2 of 2
Posted: Wed Dec 21, 2005 4:06 pm
by Zanboo
I'm only going to track down the maps that are incredibly original.
Maps such as nirvbox to me just appear to be a series of hallways.
Posted: Wed Dec 21, 2005 5:09 pm
by Pugwash
its the game play in the level that is important to us. that level promotes good dogfights in the larger areas and some tunnel rat areas for in your face combat. the size makes for instant action and very little time to recover or get bored. in addition there are multiple ways to get everywhere so you can head people off. you also see VERY little camping in Nirvbox. these are some of the favorite elements to a lot of D3ers.
Posted: Thu Dec 22, 2005 1:01 am
by Jesus Freak
sweeeeet! This is great, a Doom 3 Descent-like mod, a Half-Life 2 Descent-like mod, and Core Decision, all three coming along. Sounds like good news to me!
Posted: Thu Dec 22, 2005 3:13 am
by Zanboo
Expect some screenshots soon of a WIP Nirvbox remake
... as well as an updated website, full news post and announcement of new team members, concept work, models in progress, etc.
it just goes on and on and on
Posted: Thu Dec 22, 2005 3:36 am
by Suncho
Zanboo wrote:I'm only going to track down the maps that are incredibly original.
Maps such as nirvbox to me just appear to be a series of hallways.
Sometimes looks can be deceiving. All of these maps have great flow and are incredibly playable. Nirvbox makes great use of the "Spaz" rule.
In theory, all maps are just a series of hallways anyway.
Anywho, here's who made each of those maps:
Burning Indika 3 - Vander
Gladius - Mousepad
Vander's Revenge - Vander
Bill the Cat - Otherone
Moria - Otherone
Nirvbox - Nirvana
Halcyon - Solrazor
The Core - Luke Schneider
Animosity - Sparhawk
Pyroglyphic - Skyrat
Nirvana: Still posts on the DBB Regularly
Vander: Still posts on the DBB Regularly
Solrazor: Still posts on the DBB Regularly
Luke Schneider: I work with him so I can just ask him.
Otherone: Good friends of his still post on the DBB Regularly.
Skyrat: I might be able to find someone who knows how to get ahold of him.
Mousepad: Dunno. Haven't seen him in a while.
Sparhawk: I've never even met him in real life, but he's made a lot of classics. Dunno where he is.
Posted: Thu Dec 22, 2005 6:31 am
by Mickey1
A fun level that will get much play is Abend2. A great level and you can stay away from the elite players
Ha, Ha, Ha KaBoom!!! Circuit Breaker MonsterBall is also fun for the Spray and Pray crowd. Mickey1 from the Fort of Wayne thanks you.
ugh...
Posted: Thu Dec 22, 2005 2:33 pm
by Jesus Freak
yeah, abend2 is a newb level. It would get played a lot though...
Posted: Thu Dec 22, 2005 2:57 pm
by Ferno
Must be nice Suncho. Is the volition page pretty recent?
Posted: Fri Dec 23, 2005 1:59 am
by Suncho
Yeah. It's brand new. They added Descent back on there. Then you click Descent and it brings you to Saint's Row. Go figure. =)
But then you click on Descent again and it brings you to a blurb about Descent. =D
Posted: Sun Dec 25, 2005 10:38 pm
by Zanboo
Posted: Sun Dec 25, 2005 10:40 pm
by Unix
Nice.
Posted: Sun Dec 25, 2005 11:44 pm
by Duper
Unix wrote:Nice.
X2
Posted: Mon Dec 26, 2005 7:19 am
by AlphaDoG
WOW. Now this looks intereting. I will be following this thread very closely.
Posted: Sun Jan 01, 2006 8:44 pm
by Zanboo
Our Next Fighter, the Helix
Posted: Sun Jan 01, 2006 9:14 pm
by Duper
wow, that's a sweet variation. One of the best I've seen for a long time. ... well.. maybe save one.
Posted: Mon Jan 02, 2006 12:39 am
by MD-2389
Ya know, the side view looks kinda like a cross-breeding of a wraith dart (Stargate Atlantis), and the mark VIII viper from the Battlestar Galactica remake. Very cool.
You could probably make the wings sweep forward a little more so it'd look more agressive.
Re:
Posted: Mon Jan 02, 2006 3:01 am
by Aus-RED-5
Zanboo wrote:Our Next Fighter, the Helix
ummmm very nice!! Can't wait to see this badboy!
Posted: Mon Jan 02, 2006 12:07 pm
by Pugwash
I would like 1 ship only. No ship has any advantages, or disadvantages, everyone is on the same level except for skill.
flame away!
Re:
Posted: Mon Jan 02, 2006 3:40 pm
by CDN_Merlin
Pugwash wrote:I would like 1 ship only. No ship has any advantages, or disadvantages, everyone is on the same level except for skill.
flame away!
X²
Re:
Posted: Mon Jan 02, 2006 5:56 pm
by Jesus Freak
Pugwash wrote:I would like 1 ship only. No ship has any advantages, or disadvantages, everyone is on the same level except for skill.
flame away!
What's the fun in that? In Counterstrike: Source, no one gun dominates. Although AWP is the most powerful gun, it also takes a lot of money to buy, and can be countered with flash grenades like any gun. Also, any gun can get a head shot...
back on topic, if a server wants to they can make the server all one ship. Might as well have multiple ships by default.
Re:
Posted: Tue Jan 03, 2006 12:41 am
by Aus-RED-5
Jesus Freak wrote:Pugwash wrote:.....if a server wants to they can make the server all one ship. Might as well have multiple ships by default.
X2
Yes this is true.
Posted: Tue Jan 03, 2006 8:14 am
by WarAdvocat
How about multiple ship MODELS, with identical characteristics? It would be more like UT2K4 than Tribes then.
That way there's a little something for everyone
Posted: Tue Jan 03, 2006 9:38 am
by Zanboo
Posted: Tue Jan 03, 2006 10:05 am
by Pun
That looks freakin killer.
Posted: Tue Jan 03, 2006 10:12 am
by CDN_Merlin
Will this work in the HL Source and not just the original HL?
Posted: Tue Jan 03, 2006 10:20 am
by Zanboo
It'll work *only* on Source. Half-Life 2. And for anyone wanting to pick it up for this, I think it's on the cheap @
www.steampowered.com
Posted: Tue Jan 03, 2006 2:07 pm
by Pugwash
sweet ship Zan!
Posted: Wed Jan 04, 2006 1:18 am
by Aus-RED-5
Zanboo.
Maybe an update on the website will help people to understand that this MOD is now for HL2:Sourse and not HL1?
BTW, The ship is a good start.
Keep up the good work!
Posted: Wed Jan 04, 2006 1:32 am
by Zanboo
If you're wanting to follow the mod, the best place is the ModDB, it's easy to update and where i've been putting most everything.
http://mods.moddb.com/6458/
Posted: Wed Jan 04, 2006 12:47 pm
by Zanboo
Textured Helix updated on ModDB
Posted: Wed Jan 04, 2006 6:37 pm
by Diedel
This mod could save me money for DOOM3 ... I still have HL:2 ...
But then again, I don't think I'll miss out on D3:IC.