Afterburner Project - by DizzyRox
Moderators: Grendel, Aus-RED-5
The door looks great already, but how about making it look more worn, with some scratches. And rather let it appear flat than convex.
Dizzy,
get DLE-XP v1.5.41, it allows for bigger TGAs (there's still a limit though). Or just put the door in the textures folder, giving it the proper name (door05#0.tga) and inspect it with DLE-XP.
Dizzy,
get DLE-XP v1.5.41, it allows for bigger TGAs (there's still a limit though). Or just put the door in the textures folder, giving it the proper name (door05#0.tga) and inspect it with DLE-XP.
- Testiculese
- DBB Material Defender
- Posts: 4689
- Joined: Sun Nov 11, 2001 3:01 am
- Testiculese
- DBB Material Defender
- Posts: 4689
- Joined: Sun Nov 11, 2001 3:01 am
Much better! I can't draw for sheet, but I can critique Excellent job on the frame, as well.
Would it be posible to create more than one and move the scratches on the door (add some, move some, remove some..) and rotate the frame texture a bit so every door doesn't look exactly the same? Then again, maybe I'm the only one who notices such details...I would feel compelled to make several variations of everything, but I also say this without an idea of how much effort would go into copying and modifying several of everything!
Would it be posible to create more than one and move the scratches on the door (add some, move some, remove some..) and rotate the frame texture a bit so every door doesn't look exactly the same? Then again, maybe I'm the only one who notices such details...I would feel compelled to make several variations of everything, but I also say this without an idea of how much effort would go into copying and modifying several of everything!
OK, seriously, I want that door texture now.
Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelated makes me cringe.
[UPDATE: Err, it looks like you've already started work on that door. (linky) Could you please finish it? ]
Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelated makes me cringe.
[UPDATE: Err, it looks like you've already started work on that door. (linky) Could you please finish it? ]
Hey, he should thank me for not reverting to drastic measures. (linky)Aus-RED-5 wrote:geezzzz..
No pressure!?
Aw Heck Aus , jump right in any time
Ok,I think Door5 is ready for prime time, give it a try.
http://dizzyrox.koolbear.com/textures/d ... exture.zip
I pulled the minerva pack, for the moment, as it seems Ive maxed out the hosting space,Ill have to check with koolbear to see if more room is possible.
or maybe I can rotate the textures or something.
On the frame texture, I think I understand what you mean in general, but this is the only door Ive created with rust texture, and this particular texture is not the same one as the panels and grates.But ,I do see what you mean about keeping variety in the way the texture are applied though, definaly worth the attention
and I am thanking you
and definatly have that lvl1 door on the board for the very near future.
edit: I did find the secret level in Level 5 (right outside spawn room door, down to the right on the big wall) has this door working, right when you spawn in the secret level, turn around and its right there.
Ok,I think Door5 is ready for prime time, give it a try.
http://dizzyrox.koolbear.com/textures/d ... exture.zip
I pulled the minerva pack, for the moment, as it seems Ive maxed out the hosting space,Ill have to check with koolbear to see if more room is possible.
or maybe I can rotate the textures or something.
Thanks man ,,Under normal circumstance Id agree with creating several ,but with all the textures yet to be created I dont want to let much grass grow in between each texture,, even hurrying about it would take a couple years probably, for one person. Im really liking the way its going in terms of, I create one ,you all role out the betterments, and hopefully I can come back with something close to the ideas presented, even a few trys ya know.The covers of these doors is easy enough, but the animation is where the teadious part is.Testiculese wrote:Much better! I can't draw for sheet, but I can critique Excellent job on the frame, as well.
Would it be posible to create more than one and move the scratches on the door (add some, move some, remove some..) and rotate the frame texture a bit so every door doesn't look exactly the same? Then again, maybe I'm the only one who notices such details...I would feel compelled to make several variations of everything, but I also say this without an idea of how much effort would go into copying and modifying several of everything!
On the frame texture, I think I understand what you mean in general, but this is the only door Ive created with rust texture, and this particular texture is not the same one as the panels and grates.But ,I do see what you mean about keeping variety in the way the texture are applied though, definaly worth the attention
Its all yours simX , for the low low price of "No drastic measures!!!!!!!!!!!!!!!" hehsimX wrote:OK, seriously, I want that door texture now.
Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelated makes me cringe.
and I am thanking you
and definatly have that lvl1 door on the board for the very near future.
edit: I did find the secret level in Level 5 (right outside spawn room door, down to the right on the big wall) has this door working, right when you spawn in the secret level, turn around and its right there.
<stephen colbert voice>WOOOOOOOOOOOOOO!</stephen colbert voice>DizzyRox wrote:Ok,I think Door5 is ready for prime time, give it a try.
Its all yours simX , for the low low price of "No drastic measures!!!!!!!!!!!!!!!" heh
and I am thanking you
and definatly have that lvl1 door on the board for the very near future.
- Aus-RED-5
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Ok here's a taste of what it looks like.DizzyRox wrote:Aus !!! You got some water made?? hmm very cool,,
Ok give it up man, we know your holding out now!!
I have finished it, but its to much for me to host it.
Dizzy,
If you like it enough to use it?
PM me your e-mail address and I'll send it to ya to host it.
Thats up to you.
AUS that is the bomb!!! Very nice and big thanks man
Ive sOoo been waiting to see new water in D2X-XL..
Sweet!!
oh almost forgot,,Ive pretty much maxed my space out again,and a thanks to Diedel, as he is going to help out for the most space, Im gonna rearrange the AF site soon ,as a log and maybe beta works and/or a certain texture catagory space.Not sure exactly yet, but at least get those nasty dead links taken care of and get it up to date and in sync with the D2X-XL site.
Ive sOoo been waiting to see new water in D2X-XL..
Sweet!!
oh almost forgot,,Ive pretty much maxed my space out again,and a thanks to Diedel, as he is going to help out for the most space, Im gonna rearrange the AF site soon ,as a log and maybe beta works and/or a certain texture catagory space.Not sure exactly yet, but at least get those nasty dead links taken care of and get it up to date and in sync with the D2X-XL site.
:D
Wow man, you really have some good things going here. I like how you created a gradient for the alien panels imitating a glass refelection, makes it stand out a lot more. I am also enjoying your power ups! I just wish I had more time...
Also, if you guys are willing to send me your finished texutures, I will add them to my texture pack and give proper credit/add you to the team on my site.
EDIT: Never mind, didn't realise you had your own site. Carry on
Also, if you guys are willing to send me your finished texutures, I will add them to my texture pack and give proper credit/add you to the team on my site.
EDIT: Never mind, didn't realise you had your own site. Carry on
Wasn't aware of that.simX wrote:Diedel: I have noticed that the latest build still has that problem with the water animation. Only a frame (I think) ever is displayed in high-res. Any progress on fixing that?
Just removed a memory leak from D2X-XL, and have finished the hardware independant savegame format, which will allow to interchange savegames between PPC Macs and PCs for testing. Will upload in an hour or two.
Hey Dizzy, I love your work. It is magnificent. It makes Descent 2 feel so real and new. I love it. Anyways, whenever you have the time, I'd like a high res cockpit. The one we have now is lookin a bit outdated. I just find it odd that the terrain looks better than the cockpit. Thank you so much for all the great things you have done for this game!