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Level/Mod Announcement

Posted: Sat Mar 13, 2004 1:57 am
by Black Widow
For those who care:
Weapons Testing Complex

Level is going through final stages of beta testing and will be released next week.

Posted: Sat Mar 13, 2004 10:51 am
by pipsqueak10
I care, Can't wait to see it.

Posted: Sat Mar 13, 2004 11:04 am
by DigiJo
looks very cool bw :)

Posted: Sat Mar 13, 2004 11:10 am
by Top Wop
Freakin nice!

Cant wait for its release!

Posted: Sat Mar 13, 2004 10:40 pm
by [TA]One
I'm honestly not a fan of weapons mods. But what BW is about to release is something VERY special.

BW has put a tremendous effort into creating this complete set of new/modded weapons. And while he has somehow managed to make them well balanced and retain the D3 feel, he has made them different enough that they truly add an entertainment value that I haven't seen in any other D3-mod release.

If not liking D3 mods is the only reason for not eventually checking his level out, then you will truly be missing out.

-One

Posted: Sun Mar 14, 2004 1:14 am
by Suncho
Why put it in a level and not a MOD?

Posted: Sun Mar 14, 2004 6:16 am
by Neo
Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.

Posted: Sun Mar 14, 2004 1:23 pm
by Tangaroa
It looks awesome, can't wait to play in it.

Will be the first time ive used the phoenix cannon too, never got the full version of descent 2.

Black Wildow has created Descent 3.5 !!

Posted: Sun Mar 14, 2004 1:39 pm
by [TA]Kracon
There are so manny new things to this level.

Suncho you must see it to know the truth of BW's hard work.

We are doing the final testing tonight before it goes live.

When you play it make sure you try all the weapons for they are not what you think they are.

Everyone likes the vauss becuase you can see the case shells fly out off the gun ports!

Posted: Sun Mar 14, 2004 6:10 pm
by Floyd
Suncho wrote:Why put it in a level and not a MOD?
1st: it's way easier and doesn't require as much knowledge to implement it in a level than to make a mod with it.
2nd: a mod can still be made after the release of the level.

Posted: Sun Mar 14, 2004 6:17 pm
by Neo
0wned! :)

Posted: Mon Mar 15, 2004 1:35 am
by Suncho
Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...

Posted: Mon Mar 15, 2004 1:36 am
by Suncho
Floyd wrote:
Suncho wrote:Why put it in a level and not a MOD?
1st: it's way easier and doesn't require as much knowledge to implement it in a level than to make a mod with it.
2nd: a mod can still be made after the release of the level.
1st: I can do it for him in a day.
2nd: Yes but by putting weapons mods into the level, that causes the level to be potentially incompatible with certain MODs.

By having a MOD take care of it, you save the trouble of all these incompatibilities AND you can play with the weapons MODs in any level.

Posted: Mon Mar 15, 2004 3:00 am
by Neo
Suncho wrote:
Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...
I liked Subway Dancer about a year and a half ago when it first came out. I got bored of it after about four or five months. =P

Nobody plays third-party MOD's because they don't auto-download like levels do.

Posted: Mon Mar 15, 2004 4:04 am
by Suncho
Instareap and Team Instareap get played.

And by the way, most levels don't autodownload either (old urls).

Posted: Tue Mar 16, 2004 7:36 am
by Neo
Yeah, but only InstaReap/Team-InstaReap are played once in a blue moon.

Nobody else wants to use the SDK for a game that only a few people play...and third-party MOD's were never too popular in D3.

Posted: Tue Mar 16, 2004 2:43 pm
by Suncho
And how many new levels do people actually play?

Posted: Tue Mar 16, 2004 3:00 pm
by KaTaNa
Suncho wrote:
Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...
Subway ROCKS; keeps me enjoying this fine game....

Posted: Tue Mar 16, 2004 6:34 pm
by Duper
Those are wonderful weapon models. I'm lookin forward to this. Well done. 8)

Posted: Wed Mar 17, 2004 10:53 am
by Dedman
Look way cool. Can't wait.

Posted: Fri Mar 26, 2004 7:02 am
by Black Widow
Level has been released :D

You can get it
here


Server ops should unzip the content of this file to their D3 root directory to prevent crashes at level end.

Posted: Fri Mar 26, 2004 12:18 pm
by Skyalmian
http://www.gameedit.com/descent3/review ... velID1=487

Grabbed it from this thread and posted it, then checked the webmaster account and saw the e-mail, haha.

Posted: Fri Mar 26, 2004 1:19 pm
by STRESSTEST
I have a 14 man server running. I'll leave it up for the weekend since I'll be at a lan

Posted: Mon Mar 29, 2004 2:32 pm
by Palzon
The new weapons and effects are impressive. I flew around for a bit but no one joined :(

i want to kill someone with the new cyclone thingy.

Posted: Mon Mar 29, 2004 8:04 pm
by Lothar
The new weapons look great -- unfortunately, the level was very large, so even when I did have one person join, we couldn't find each other.

Posted: Tue Mar 30, 2004 3:06 pm
by STRESSTEST
The server is now off

Posted: Tue Mar 30, 2004 5:20 pm
by Sergeant Thorne
Very impressive and a lot of fun, Black Widow! I am usually no fan of weapon mods, but this just struck me as being really well done.

Posted: Tue Mar 30, 2004 5:32 pm
by Darkside Heartless
This map is great! It looks like it could be used as a three or four team Anarchy
I love the frag gun :twisted:

Posted: Mon May 03, 2004 7:56 am
by Nightmare USA
I know this thread is not newer , but I just wanted to congratulate you Black Widow on a nice contribution to D3!

Posted: Mon May 03, 2004 5:19 pm
by AceCombat
i love the vauss casings being ejected. and the TA Switch room, ROTF ive led about 10 people in there and toasted them :twisted: :mrgreen:

Posted: Mon May 03, 2004 6:03 pm
by SSX-Thunderbird
Posted the level to PD. Unfortunately the DF link isn't yet available because I don't have access to the mirror yet (or don't know how it works, one of those two).

Posted: Tue May 04, 2004 9:14 am
by Testiculese
Talk to Do_Checkor, Thunder.

I have only seen the screenies, but it looks pretty good, BW.