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Ship Movement Question
Posted: Thu Sep 14, 2006 3:43 pm
by Skyalmian
In making the ship move like Descent 1's, is \"keyboard ramping\" (hardcoded controller lag that prevents the ship from responding for X.XX seconds) used or physics weight / momentum to give it the heavy feel? I'd suspect the latter since it's common place today, whereas controller lag was the only solution back in Descent 1's time.
Re: Ship Movement
Posted: Thu Sep 14, 2006 4:16 pm
by Floyd
Skyalmian wrote:(hardcoded controller lag that prevents the ship from responding for X.XX seconds)
acceleration
Posted: Thu Sep 14, 2006 6:26 pm
by Skyalmian
No, that's...different. Acceleration is instant response, but it's slow and gradual. That's a physics aspect that even Descent 3 had, and was obvious once the keyboard ramping was set to 0. Keyboard ramping is a programmed delay where the ship is prevented from responding to a movement key pressed for a specified amount of time between 0 and 1 seconds. So not only does one put up with internet lag, they put up with their own controller's lag.
It's just added lag!
Posted: Thu Sep 14, 2006 7:34 pm
by Duper
Sky is right. Although, D3 is about the only game I've seen that allows a person to adjust the key ramping from inside the game. Most ramping adjustments that I've seen have pointed to the operating system.
Posted: Fri Sep 15, 2006 9:19 am
by Sirius
I can't actually notice any ramping in D1/2... I do spot inertia, but pretty much everything has that.
Posted: Fri Sep 15, 2006 10:26 am
by Duper
I think key ramping became a concern and a preference with D2 later on. The ships in D2 move a bit more sluggishly than they did in D1. If I recall, that's one of the reasons it was added to D3. There were a lot of old keyboards out there still then and not all ramping was the same. It wasn't a concern up till then as games like Quake and Descent and Half Life (fast moving games) were still quite new. There were a number of things added to D3 that were to address issues that were on thier way out within a couple years of it going gold.
Posted: Wed Sep 20, 2006 3:06 pm
by Skyalmian
Well, if it is in Core Decision, I hope it can be turned off like in Descent 3. I'm not one for such limits.
Awaiting official response.
Posted: Wed Sep 20, 2006 6:53 pm
by HighOctane_Jared
you'll have to wait and find out