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Nuke
DBB Ace
Posts: 21 Joined: Mon Feb 06, 2006 3:10 pm
Location: Petersburg, AK
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by Nuke » Tue Oct 17, 2006 10:51 am
working on a non-cannon pyro model in max 8. shes about 90% done. gotta clean up some ugly polies and uv. il convert it for use in freespace and release it in a variety of other formats for anyone needing a pyro for whatever.
d3jake
DBB Admiral
Posts: 1075 Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA
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by d3jake » Tue Oct 17, 2006 2:19 pm
non cannon means..? 'cuase I can see like 6 cannons...
Testiculese
DBB Material Defender
Posts: 4689 Joined: Sun Nov 11, 2001 3:01 am
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by Testiculese » Tue Oct 17, 2006 2:20 pm
Slick, can't wait to see it textured.
I would say the lasers are too close together though. OR, just too close to the ship. Yea, too close to teh ship. Not by much tho', about 1 laser-width, I'd say.
Isaac
DBB Artist
Posts: 7737 Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕
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by Isaac » Tue Oct 17, 2006 4:42 pm
here's one i made,but people said it looks weak
max 8 was used for this to. I tried to make it look like a sports car.
fullsize
Nuke
DBB Ace
Posts: 21 Joined: Mon Feb 06, 2006 3:10 pm
Location: Petersburg, AK
Contact:
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by Nuke » Wed Oct 18, 2006 3:07 am
hehe pretty cool
d3jake
DBB Admiral
Posts: 1075 Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA
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by d3jake » Wed Oct 18, 2006 8:32 am
I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
Isaac
DBB Artist
Posts: 7737 Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕
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by Isaac » Wed Oct 18, 2006 9:28 am
d3jake wrote: I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
It also has 2 dvd players and an xbox 360 in the dash :p
Nuke
DBB Ace
Posts: 21 Joined: Mon Feb 06, 2006 3:10 pm
Location: Petersburg, AK
Contact:
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by Nuke » Wed Oct 18, 2006 10:15 am
all the pyro ix has in the dash is a stupid ipod dock
that stated, i think il model the interior as well.
Isaac
DBB Artist
Posts: 7737 Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕
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by Isaac » Thu Oct 19, 2006 10:22 pm
OHYEA!? well mine's 'all terrain'! :p
=Tempest=
DBB Ace
Posts: 47 Joined: Sat Aug 12, 2006 9:26 am
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by =Tempest= » Mon Nov 06, 2006 2:33 pm
Any progress on that model, nuke?
And for Issac, what format is that model in? I like it, and would like to put it in my Descent mod for Freespace.
Isaac
DBB Artist
Posts: 7737 Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕
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by Isaac » Mon Nov 06, 2006 3:27 pm
for the one i made, i had it in mind FOR a game. There are only 2 objects and they have no holes.
The poly count can still be adjusted. So i think i it could work.
Duper
DBB Master
Posts: 9214 Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA
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by Duper » Mon Nov 06, 2006 3:45 pm
I'd like to point out that on the original Pyro, the fins in the intakes (on the sides under the cockpit) slant FORWARD rather than backwards.
Isaac
DBB Artist
Posts: 7737 Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕
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by Isaac » Mon Nov 06, 2006 4:32 pm
yes but we're in luck! this is art.