Page 1 of 1

Wanted: Black Pyro Art

Posted: Wed Jul 25, 2007 1:21 pm
by HeXetic
Over at the Into Cerberon mod for Doom 3, our newest team member, Mandinga, has undertaken the task of creating a second playable ship in the mod. In particular, he wants to re-model the \"Black Pyro\" that was featured in Descent 3: Mercenaries.

Unfortunately, starting points are a little limited. We're aware of the intro movie on YouTube, the box art (of which we haven't been able to find a good high-res scan), the in-game model, and then Kuman's fan re-creation on D3HELP.

Although we can't simply copy 'n' paste from anything, it's helpful to have reference points. Does anyone have any other resources for this sleek Pyro ship? e.g., 2D fan art, other fan re-models, concept art from the original game, high-res scans of the boxart, etc. Thanks in advance!

Posted: Wed Jul 25, 2007 1:27 pm
by CDN_Merlin
I can take a picture of the box art when I get home tonight.

Posted: Wed Jul 25, 2007 3:11 pm
by CDN_Merlin
Here are 3 I took. I reduced them from 10.2MP to about 3MP.
The dark area near the wing is like that on the box.

Image

Image

Image

Posted: Wed Jul 25, 2007 3:15 pm
by Isaac
i still have
that file

but i can't edit it right now. It's only 2 solid boxes. Perfect for a game.

Posted: Thu Jul 26, 2007 1:08 pm
by HeXetic
Thanks, both of these items have helped.

Posted: Thu Jul 26, 2007 5:12 pm
by []V[]essenjah
Isaac, you need to stop bein' lazy and muscle that up! And get a 5th job while your at it! j/k ;)

Nah, but seriously, muscle up those guns and wings. They look like your more likely to stab an enemy as apposed to shooting them. ;)

Also, that isn't perfect for in-game use. That's great for pre-rendered stuff but not for a game engine. Maybe if it was a multi-resolution model. You would have to completely rebuild it from scratch.

Muscle up the wings and I might try it for D3:U. Also you would need a lot more texture work (if I remember right, you just used materials didn't you?)

Re:

Posted: Thu Jul 26, 2007 9:55 pm
by Isaac
[]V[]essenjah wrote:Isaac, you need to stop bein' lazy and muscle that up! And get a 5th job while your at it! j/k ;)

Nah, but seriously, muscle up those guns and wings. They look like your more likely to stab an enemy as apposed to shooting them. ;)

Also, that isn't perfect for in-game use. That's great for pre-rendered stuff but not for a game engine. Maybe if it was a multi-resolution model. You would have to completely rebuild it from scratch.

Muscle up the wings and I might try it for D3:U. Also you would need a lot more texture work (if I remember right, you just used materials didn't you?)
im gonna buy some new 3d software soon so, sure.

Posted: Thu Jul 26, 2007 10:33 pm
by MD-2389
heh, I still have Kuman's BP model. You can load it into Bryce 3D (which is free now) and manipulate it however you choose. Unfortunately, d3.com got cybersquatted so e-mail me or catch me on kali sometime in the afternoon hours and I'll hook you up.