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Portal

Posted: Sun Oct 14, 2007 5:27 pm
by Kyouryuu
Portal is out now, either separately or as part of the Orange Box.

As shown in the trailer before:


I beat it a couple days ago and, even though it's a really short game, it's a hoot. The computerized voice in the trailer guides you like a lab rat through the game and the story has a warped sense of humor and gets progressively more surreal as it goes on in the Half-Life tradition.

It also has the best ending sequence and song ever.

Posted: Mon Oct 15, 2007 11:33 am
by TIGERassault
I'll be getting The Orange Box when it comes out in Europe! W00T!

Somebody(s) made a 2D version:
http://www.armorgames.com/games/portalt ... rsion.html

Posted: Mon Oct 15, 2007 12:50 pm
by WillyP
Ha, my kids were playing the 2D version last night.

Now, I remember a game similar to portal a few years ago. It had a monkey to follow you around... Ahh, here it is, Narbacular Drop.

Edit: check out the forums at ND, they have a section on Portals.

Posted: Mon Oct 15, 2007 1:37 pm
by Krom
Just finished it, that was awesome. Now that is what I call a modern puzzle game. Once in a while I would have to remind myself that you don't have to see the destination portal to go through to it. The computer talking the whole time was hilarious.

Posted: Mon Oct 15, 2007 3:35 pm
by Flatlander
My boss got it and liked it. I'll probably d/l it off Steam next weekend (I played Episode 2 this last weekend). Looks/sounds interesting. Ep. 2 was fun, if short.

Posted: Tue Oct 16, 2007 2:13 am
by Grendel
6.5Gb.. That will take a while..

Posted: Tue Oct 16, 2007 2:16 am
by roid
oh wow, that's pretty huge for a puzzle game.

Posted: Tue Oct 16, 2007 2:49 am
by DCrazy
WillyP: That's because the Narbacular Drop team got hired by Valve to create Portal.

Posted: Tue Oct 16, 2007 3:31 pm
by WillyP
Well, good for them, they put a lot of work into ND, I hope it paid off well for them. Maybe they can work on a D4 next! :P

Posted: Tue Oct 16, 2007 4:44 pm
by Grendel

Re:

Posted: Tue Oct 16, 2007 4:55 pm
by Foil
Grendel wrote:As close as it gets..
Deep6 looks really interesting... I'm really looking forward to seeing the demo vid and screenshots. :D

With all the hype for the "next 6DoF game" in the Descent community, I'm not sure how this one has escaped notice.

Re:

Posted: Tue Oct 16, 2007 6:36 pm
by Aus-RED-5
Foil wrote:
Grendel wrote:As close as it gets..
I'm not sure how this one has escaped notice.
Foil, it didn't.
For some that is. :P

Beta Testers Needed Request
Follow-up/ Update

NOTE:
Links are from the DBB.COM site. ;)

Posted: Fri Oct 19, 2007 10:34 pm
by roid

Posted: Sat Oct 20, 2007 9:39 am
by Sendokami
wow after playing the 2D one i have to get the box. and if its as good as the 2D then its worth every penny

Re:

Posted: Sat Oct 20, 2007 12:35 pm
by TIGERassault
Just completed it today. Great game, but short. Although I haven't tried any of the six extra-hard levels.
Actually, if so many of us got the Orange Box, mabye we should host a TeamFortress2 match sometime? Or at least make a DBB.net group? (my steam account is MechPlasma, if anyone wants to add)

Also, did she say "You will be baked, and then there will be cake?"
Sendokami wrote:wow after playing the 2D one i have to get the box. and if its as good as the 2D then its worth every penny

Posted: Sat Oct 20, 2007 1:17 pm
by Flatlander
Got it earlier this week and finished the main part last night. Very fun/cool :) Love the ending credits and song. Definitely worth the $20. Tried the bonus challenges, only beat one so far. Download from Steam was only about a gig or so, but I assume that's because I already had HL2.

[spoiler]
But there's no sense crying
over every mistake
You just keep on trying
till you run out of cake
And the science gets done
And you make a neat gun
for the people who are
still alive

[/spoiler] :D

Posted: Sat Oct 20, 2007 4:48 pm
by TIGERassault
Yeah, the challenges and extra-hard levels take much longer than the story mode!
I was still able to beat the extra-hard levels, but I haven't really attempted any of the challenges.

Posted: Sat Oct 20, 2007 10:09 pm
by Kilarin
I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone. :)

Re:

Posted: Sun Oct 21, 2007 12:01 am
by Kyouryuu
Kilarin wrote:I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone. :)
You know, it's funny that Coulton's write-up references that "Bonus Room" song in Skullmonkeys, because that's the first thing I thought of after I heard Portal's end theme. That song had a creepy, folksy narrator talking about the "secret bonus room" that is "your special friend."

But yes, Portal's end theme ranks as one of the best endings ever. Not just because of the lyrics, but because the song itself is well composed and very catchy.

Posted: Sun Oct 21, 2007 1:13 am
by Grendel
\"Are you there ?\"

Posted: Sun Oct 21, 2007 6:06 am
by Aus-RED-5
\"Remember when the platform was sliding into the fire pit, and I said, Good Bye, and you where like, NO WAY, and then I was all - we pretended we were going to murder you......... that was great....\" :lol::P

Re:

Posted: Sun Oct 21, 2007 10:20 am
by TIGERassault
Aus-RED-5 wrote:[stuff]
Congratulations for posting a spoiler qithout proper warning! Yay!

Posted: Mon Oct 22, 2007 12:10 am
by Drakona
Wow, that was short. I feel like there ought to be lots more to do, still.

I think the turrets were the best part. Every single thing they say cracks me up.

Re:

Posted: Mon Oct 22, 2007 12:32 am
by TIGERassault
Drakona wrote:Wow, that was short. I feel like there ought to be lots more to do, still.

I think the turrets were the best part. Every single thing they say cracks me up.
Did you finish all the bonus maps too?

Re:

Posted: Wed Oct 24, 2007 1:12 am
by roid
Kyouryuu wrote:
Kilarin wrote:I've never played the game but the:
<spoiler warning>credits song (lyrics)</spoiler warning>
Is so good that I think I WILL purchase the game for it alone. :)
You know, it's funny that Coulton's write-up references that "Bonus Room" song in Skullmonkeys, because that's the first thing I thought of after I heard Portal's end theme. That song had a creepy, folksy narrator talking about the "secret bonus room" that is "your special friend."
YES I LOVE THAT SONG. The musical director for both the Neverhood games is eccentric in all the right places.

Re:

Posted: Thu Oct 25, 2007 12:10 am
by Drakona
TIGERassault wrote:
Drakona wrote:Wow, that was short. I feel like there ought to be lots more to do, still.

I think the turrets were the best part. Every single thing they say cracks me up.
Did you finish all the bonus maps too?
Oooh. No, I hadn't noticed those. Most of the advanced rooms aren't too bad, but the challenges get crazy pretty fast.

Posted: Thu Oct 25, 2007 4:57 am
by Flatlander
I haven't tried this yet. Custom maps for Portal are available at http://www.portalmaps.net. Also, it apparently is possible to play HL2 maps in Portal, see here. Needless to say, this only works on the PC version, not the Xbox 360 version.

Posted: Fri Oct 26, 2007 2:48 pm
by Lothar
I haven't played the game, but I watched my wife play through some large sections of it.

Some spoilers:

go to aperturescience.com. Type login. Name cjohnson, pw tier3. This comes from a secret chamber in the game, which I've heard is in test chamber 17.

Once you've done that, type \"notes\" to see the history of Aperture.

Also, type \"apply\". You'll be taken to a hilarious application for the company. Occasionally a letter will blink slowly. The letters will spell out \"thecakeisalie\". Type thecakeisalie at the prompt and see what happens...


Pretty cool, huh?

Posted: Fri Oct 26, 2007 4:14 pm
by TechPro

Posted: Sat Oct 27, 2007 12:41 am
by Drakona
Heh, if we're posting comic strips, can't forget Penny Arcade.

Re:

Posted: Sat Oct 27, 2007 10:33 am
by WillyP
Flatlander wrote:I haven't tried this yet. Custom maps for Portal are available at http://www.portalmaps.net. Also, it apparently is possible to play HL2 maps in Portal, see here. Needless to say, this only works on the PC version, not the Xbox 360 version.
Wasn't someone working on a Descent mod for HL2? If so then perhaps the Pyro could be equipped with a Portal gun.

Posted: Sat Oct 27, 2007 10:40 am
by Aus-RED-5
There was, but has changed.
You are thinking of Omega Wing, but they canned that project to make Deep6 for HL2.

Grendel posted this earlier in this thread. ;)
Grendel wrote:As close as it gets..

Posted: Sat Oct 27, 2007 11:04 am
by WillyP
Oh, yeah... although, that does not look very close to me.

Posted: Sun Nov 04, 2007 8:14 am
by The Lion
Imagine that you had to incinerate your Guidebot at the end of the game. :cry:

Re:

Posted: Sun Nov 04, 2007 10:34 am
by DCrazy
The Lion wrote:Imagine that you had to incinerate your Guidebot at the end of the game. :cry:
You're upset? I'm pretty sure everyone tried their damndest to destroy the GB in D2.

Re:

Posted: Sun Nov 04, 2007 12:06 pm
by Krom
DCrazy wrote:
The Lion wrote:Imagine that you had to incinerate your Guidebot at the end of the game. :cry:
You're upset? I'm pretty sure everyone tried their damndest to destroy the GB in D2.
I thought guide-bot got incinerated when you blew the reactor in every level of D2, it was D3 where you couldn't really permanently kill the little bugger.

Posted: Sun Nov 04, 2007 1:29 pm
by Duper
I'm pretty sure you can kill it in both D2 and D3, but it takes a ridiculous amount of damage.

Posted: Sun Nov 04, 2007 2:44 pm
by Jeff250
The guide bots were killable in D2. They died more quickly on the more difficult skill levels like insane (I guess as a reward for playing at that difficulty). You had to kill them with area of effect weapons, since everything else would go through them. The easiest way to demonstrate this is invulnerability cheat + rapid fire cheat + all missiles cheat. Repeat as necessary. I would sometimes have a guidebot die on one of the lava levels though, so it isn't too unreasonable for it to die in the middle of real game play. It also leaves behind a nice RIP marker when it dies. :lol:

Now, iirc from D3, there was no actually killing it, since it would just fly back into your ship when it got too damaged.

Re:

Posted: Sun Nov 04, 2007 4:21 pm
by DCrazy
Jeff250 wrote:Now, iirc from D3, there was no actually killing it, since it would just fly back into your ship when it got too damaged.
You could actually kill it with the MD if you got it stuck against the ceiling dome. I spent a few minutes trying to find the video, but couldn't. I remember it though. The game crashed if you tried to bring up the GB menu after it died.

(And you guys thought I never even played Descent! :P)

Re:

Posted: Sun Nov 04, 2007 4:39 pm
by TIGERassault
Jeff250 wrote:The guide bots were killable in D2.
...which was a special pity after you put on the cheat that made it launch loadsa missiles. Never lasted long on corridors then.