Pyro RELOADED* vs. OOF-Version of Eagle's Pyro GL
Posted: Wed Feb 27, 2008 10:05 am
Since here are some misunderstandings about my work so I have to clear it up.
I can not say anything about Eagle's original work, cause the only version I ever had, is that to OOF converted version. This version I did convert to 3ds with 3DSgen.
If you know, converting it this way makes the mesh unusable and Supersheep's MAX OOF Utility doesn't work with my Max-version. So using this for anything was never an option for me.
The only parts which are not completly remodelled, only fixed are the cockpit and the small wings.
Anyway, this version was used by me ONLY as reference for making Pyro RELOADED.
Even if it looks there are no differences, I made some screenshots from max from the most important parts, so you can judge yourself.
Because Eagle's pyro is using other submodel groups, I had to detach some parts for making them comparable.
Other Notice: both Models are using completly different UVW-mappings and Texture-structures.
All edges are set to visible.
On each picture left side is Pyro RELOADED mesh, right side, Eagle's converted OOF Version.
KLICK ON PICTURE FOR BIGGER VERSION:
I can not say anything about Eagle's original work, cause the only version I ever had, is that to OOF converted version. This version I did convert to 3ds with 3DSgen.
If you know, converting it this way makes the mesh unusable and Supersheep's MAX OOF Utility doesn't work with my Max-version. So using this for anything was never an option for me.
The only parts which are not completly remodelled, only fixed are the cockpit and the small wings.
Anyway, this version was used by me ONLY as reference for making Pyro RELOADED.
Even if it looks there are no differences, I made some screenshots from max from the most important parts, so you can judge yourself.
Because Eagle's pyro is using other submodel groups, I had to detach some parts for making them comparable.
Other Notice: both Models are using completly different UVW-mappings and Texture-structures.
All edges are set to visible.
On each picture left side is Pyro RELOADED mesh, right side, Eagle's converted OOF Version.
KLICK ON PICTURE FOR BIGGER VERSION: