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Accurate Collisions, Please!
Posted: Thu Mar 20, 2008 8:25 pm
by Dakatsu
I love the feature, and I think it should be on. I am wondering what everyone else thinks.
P.S: If your on descentbb.com and descentbb.net, please vote on descentbb.net only, but discussion can be anywhere.
Posted: Thu Mar 20, 2008 10:00 pm
by Duper
With bandwidth these days it shouldn't be too much of an issue; unless there is a cross Atlantic connections (server or player in Europe and the other in the States)
Posted: Fri Mar 21, 2008 12:23 am
by Foil
Accurates doesn't increase bandwidth requirements, is just requires more cpu power on the server, plus a certain level of patience from players who are used to shield-orb hits counting.
That said, whenever I've hosted a server with accurates on, it just usually results in players complaining. Except at LANs, of course.
Posted: Fri Mar 21, 2008 1:07 am
by Duper
lol! Players complain all the time anyways. ^^
Re:
Posted: Fri Mar 21, 2008 1:52 am
by Ferno
Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
Posted: Fri Mar 21, 2008 6:04 am
by Testiculese
I didn't vote, but I don't think it should be enabled online unless it auto-kicks >75ms.
Can you imagine Veins with accurates?
Re:
Posted: Fri Mar 21, 2008 8:18 am
by Foil
Ferno wrote:Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
Exactly. People are used to lobbing stuff around, and when it doesn't work as well with accurates on, they start to complain.
Testiculese wrote:Can you imagine Veins with accurates?
Last time I played Veins with accurates was at the NYC LAN. It was certainly different, you couldn't just snap MD shots quite the same, but it was a blast!
Posted: Fri Mar 21, 2008 9:19 am
by Testiculese
OK, now do that online (which is what I meant
)
Posted: Fri Mar 21, 2008 12:59 pm
by d3jake
It'll be nice when I can jam myself into a corner of a hallway and actually have it help, instead of that giant sphere hanging off my arse..
Posted: Fri Mar 21, 2008 1:00 pm
by Krom
I already can't hit anyone, so what would be the difference?
Posted: Fri Mar 21, 2008 4:54 pm
by WillyP
LOL, Krom, I'm with you, I need all the help I can get.
Posted: Fri Mar 21, 2008 5:57 pm
by CDN_Merlin
Turning it on will shy people away from the game because it's THAT much harder to play it and get any kills. People have a hard enough time to hit something now. Why make it harder?
Posted: Fri Mar 21, 2008 6:19 pm
by Wings
This would be good for players who like to improve.
Re:
Posted: Fri Mar 21, 2008 6:39 pm
by Money!
Wings wrote:This would be good for players who like to improve.
Example A: Me.
Turn em on, I need to get better.
Posted: Fri Mar 21, 2008 6:48 pm
by CDN_Merlin
Turn them on on a single server, let people know. This way the newbies can play on the easier servers until they get good enough to even attempt it.
Posted: Fri Mar 21, 2008 6:55 pm
by Dakatsu
Two noobies who would REALLY WANT Accurate Collisions:
MD-Wood and Sendokami/Forthsye
Re:
Posted: Fri Mar 21, 2008 10:25 pm
by d3jake
Krom wrote:I already can't hit anyone, so what would be the difference?
Lies! It would let me dodge your triple-barney more easily...
Posted: Sat Mar 22, 2008 5:49 am
by BUBBALOU
As I have always Said.....\"Shoot the Ship, Not The Shield\" you will not notice the slight difference, except that Vauss shreds instead of peppering, MD if not hit on the main hull of the Ship only does minor damage and you can recovery is fast, Fusion in tight hallways can be dodged..
Servers hosting accurates should state AWC - AWC/AC or AWCRV - AWCRV/AC(best) in the Title
Posted: Sat Mar 22, 2008 3:28 pm
by Foil
AWC = Accurate Weapon Collisions
AWCRV = ???
Re:
Posted: Sat Mar 22, 2008 5:17 pm
by BUBBALOU
Foil wrote:AWC = Accurate Weapon Collisions
AWCRV = ???
AWCRV - Accurate Weapon Collision / Rotational Velocity
Posted: Tue Mar 25, 2008 1:47 pm
by The Lion
Why has no one mentioned the word \"missile\" or \"secondary\"?
Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.
In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
Posted: Tue Mar 25, 2008 1:59 pm
by Foil
I can agree with that. Accurates should be off for \"Secondary Chucking\" levels (like Subway or Abend 2).
P.S. I currently have two games up with Accurates on - BillTheCat and Gladius.
Posted: Thu Mar 27, 2008 6:52 am
by Sendokami
i say it sould be on. even with the secondary weps. after all iv died quite a few times from smart/mega/homeing. when im trying to get around the courner. and they hit that tiny bit of Shield. and it would help newbs like me deal with the fusion
Posted: Thu Mar 27, 2008 7:36 am
by The Lion
That's more likely because of the latency (lag) between you and the server;
from its point of view you're not yet past the corner, so effectively the weapon
is closer than it appears.
It may also go around the corner while from the player's point of view it hit the
wall, thereby creating the \"silent\" smart/mega effect.
Posted: Thu Mar 27, 2008 11:43 am
by BUBBALOU
The Lion wrote:Why has no one mentioned the word "missile" or "secondary"?
Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.
In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
Wrong, secondaries rely on shield hit's also with accurates off. What is easier to hit and or shred to pieces with homers, concs or frags
The
BASKETBALL or the
SHOE that fits inside
The difference bewtween the 2 is obvious, do you need me to draw a picture????
Posted: Thu Mar 27, 2008 2:12 pm
by Krom
The most obvious difference with accurates on vs off isn't in primaries, it is the frag missile. They immediately seem incredibly underpowered compared to normal because so much more shrapnel misses without the huge hit sphere to catch it all.
Posted: Thu Mar 27, 2008 6:43 pm
by Ferno
the flipside to that thinking is people see how the frag is supposed to act and realize it's incredibly overpowered with the hitsphere on.
Re:
Posted: Fri Mar 28, 2008 8:09 am
by Foil
BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
Re:
Posted: Fri Mar 28, 2008 9:02 am
by Krom
Foil wrote:BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
We are both right, read what Bubbalou replied to and said a little more carefully.
Re:
Posted: Fri Mar 28, 2008 9:31 am
by Foil
Krom wrote:We are both right, read what Bubbalou replied to and said a little more carefully.
D'oh! You're right, I misread B'Lou's statement. (My apologies, Bubbalou.)
Posted: Fri Mar 28, 2008 9:36 am
by Foil
I still think Lion is right, though. Having accurates on affects primaries more than it affects secondaries (with the exception of frags, as Krom pointed out).
Yes, it clearly affects both, but I agree with Lion that it weights things toward secondary-chucking, especially in levels which already have way too many napalms, mortars, 4-pack-homers, etc.
Re:
Posted: Sat Mar 29, 2008 5:00 pm
by Dedman
Krom wrote:I already can't hit anyone, so what would be the difference?
x2