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D3 on widescreen monitor - How can I correct stretching?
Posted: Sun Jun 01, 2008 6:23 pm
by Darktalyn1
Is there a way that I can force D3 to the correct aspect ratio on a widescreen monitor? Preferably without losing any vertical visibility. I'm fine with black bars on the sides.
Re: D3 on widescreen monitor - How can I correct stretching?
Posted: Sun Jun 01, 2008 7:35 pm
by DarkShadow
Descent 3 readme wrote: -aspect <value> Specifies the screen aspect ratio for non-standard displays, such as wide-screen TVs. The aspect value is the width of the screen divided by the height, so if you want to play Descent 3 on a 16:9 wide-screen TV, use "-aspect 1.78".
Posted: Mon Jun 02, 2008 10:43 am
by Darktalyn1
I tried it ... didn't seem to do anything.
My temporary fix is switching my primary monitor to my 19\" LCD when I want to play D3. So it's not that big of a deal. But I know eventually I'm going to be replacing that monitor with a Cintiq so it would be nice to figure out this widescreen thing.
Posted: Mon Jun 02, 2008 11:10 am
by heftig
If your monitor is connected via DVI, you can tell your graphics driver to scale while maintaining aspect ratio. Then use a 4:3 resolution in D3. You'll get black bars.
Posted: Mon Jun 02, 2008 11:22 am
by Foil
If you have an NVidia card, there's a \"scaling\" section in the NVidia control panel that should handle it. (I haven't seen anything similar in the ATI CCC, but I would think it's an option somewhere.)
FYI, for anyone else reading: the other option (setting the aspect to widescreen) works fine, but you lose some vertical \"field-of-view\".
Posted: Mon Jun 02, 2008 12:33 pm
by Grendel
Click.
Note that in \"true\" WS mode the HUD overlay graphics will stay streched even tho the 3D render is correct.
If you have a Samsung monitor that supports HDCP and a 8XXX nVidia card you may not be able to get an unstreched 5:4 picture since the \"Use NVIDIA scaling w/ fixed-aspect ratio\" will be unaccessable. Post if that's your problem, I can dig up the fix for that.
Re: D3 on widescreen monitor - How can I correct stretching?
Posted: Tue Jun 03, 2008 9:53 am
by BUBBALOU
Darktalyn1 wrote:Is there a way that I can force D3 to the correct aspect ratio on a widescreen monitor? Preferably without losing any vertical visibility. I'm fine with black bars on the sides.
Formula W / H = A (x.xx) (edit)
16:9 then we know 1.78 ( -width ???? -height ???? -aspect 1.78 )
You need to specify the W X H resolution switches - Until then it will not work!
These are my resolution switches for d3 -width 1280 -height 1024 -aspect 1.25 (1280/1024=1.25)
Re: D3 on widescreen monitor - How can I correct stretching?
Posted: Tue Jun 03, 2008 11:19 am
by TIGERassault
BUBBALOU wrote:Formula H / W = A (x.xx)
Should that not be W/H ? H/W will always equal a number smaller than one.
Re: D3 on widescreen monitor - How can I correct stretching?
Posted: Tue Jun 03, 2008 1:34 pm
by Cuda68
TIGERassault wrote:BUBBALOU wrote:Formula H / W = A (x.xx)
Should that not be W/H ? H/W will always equal a number smaller than one.
I just ran that equation (1280 / 1024) and it does come up as 1.25
Posted: Wed Jun 04, 2008 10:15 am
by BUBBALOU
Misc section of D3 (I use vauss and hate loss induced by high fps in d3, so framecap 2x my refresh)
Open-GL Video Mode (Multiplayer)
-useport 2093 -framecap 140 -nointro -nosparkles -nomotionblur -nooutragelogo -playermessages -aspect 1.25 -width 1280 -height 1024 -directinput -deadzone0 0.0 -deadzone1 0.0
D3D Video Mode (Singleplayer & Coop)
-useport 2093 -framecap 140 -nointro -bumped -z32bit -aspect 1.25 -width 1280 -height 1024 -directinput -deadzone0 0.0 -deadzone1 0.0
Timetest OGL
-nointro -nonetwork -nosound -nomusic -framecap 0 -fastdemo -timetest secret2.dem